This discussion may contain spoilers!
Okay, episode 3 is another enjoyable adventure and more or less comes with the same strengths and infirmities as the other episodes before.
It's kind of short and too easy. I only got stuck for a while in the beginning when i had to deal with Leonard because i didn't examine the room good enough and so missed the big shiny nose which also was a little bit of a problem due to the camera/steering in this room. But beside of this it was more like a movie were you had to click a few times in order to keep the movie playing. Mostly you know already what to do and just wait for the characters to do so.
You feel this lack of challenge and depth even more as you already got through e1 and e2 and so are more experienced by now. Take for instance the final scene were you have to defeat the don and manufacture the toy in order to hypnotize him beeing on fire. You get the idea, do it and that's it, over. In old skool adventures you would think of the obvious but then *oops surprising* there would be a hurdle or two in between so that it's actually a challenge for which after you've solved it get a reward in the form that the game is going on. I'm really missing this. I sometimes felt like the game doesn't need me at all. Really improve the puzzles difficulty, inventory puzzles, insert misleading things, add some more depth puzzles with some hurldes in between. Not every puzzle has to be a harder one of course. The mix is the key.
I really wonder what's wrong with my brain that this is so plain easy...
Contrary to e2 and the in my opinion unfunny and displaced cow the appearance of Leonard was nice as i accidentaly played Texas Hold'Em the day before and Boris Krinkle was a character i really enjoyed - old banana head! :O)
But speaking of Leonard the part were you have to squeeze something out of him was a dissapointment as the options weren't funny at all and again it was way too easy. If you implement something like a Monkey Island Sword fight then why don't you do it right? Funny options and challenging in a way that each time you choose something wrong he relaxes one step again, so that you need three or four right insults in a row to beat him. You know in Monkey Island you also would have to look for where to learn the right insults first - i miss such things.
The other mini game the "whack a rat" also was too easy. Why not decreasing the score if you hit a wrong one accidently? But hey i loved the sapceship door! :O) But i missed some more detail on the flower at the entrance, a little bit swinging or a normal map, she looked so sad.
Beside of Leonard i couldn't enjoy the characters of e3 as much as the ones of e2. The characters in e2 were great! In e3 they were somehow steril and i didn't find them interesting.
There were some really good animations in e3. I enjoyed the ending scene with the robot arms, the pumping pipelins and the nice animations of Sam&Max. Really well done! A thing i'm not sure about are the mimics of Sam&Max. Each time they show up it more looks like somekind of polygon cancer to me. And also if it would be done well, i don't know if they would be needed due to that part of the humour of Sam&Max to me comes out of the fact that they say different weird things with stoic faces.
The music was nice as always but despite how much i liked the song number ten i found it displaced for the scene and the mood there. I'm not sure if this comes because i've been listing to the song before but i guess even if not i would have choosen another one there. And again in this room, there would be so much to explore and use for riddles but nothing nada zero zip, so much artwork and it's not beeing used!
Technically i had some issues that the game was jerking from time to time. This also showed up in old scenes like for instance when Sam&Max walked along the office street. I didn't experience this before. Also with the sound i noticed that Sam was sometimes speaking more silent and louder in the same dialogue - in the gambling room for instance.
All in all i would give it one point less than the other episodes before as it still lacks what i'm waiting for, so i would give it a 7 out of 10. I'm really looking forward to e4 and the hopefully improvements on this one!