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Wallace & Gromit in Muzzled! review

posted by Jonah on - last edited - Viewed by 479 users

Posted my review of Muzzled - you can check it here.

It's the best episode of W&G so far.

15 Comments - Linear Discussion: Classic Style
  • I personally loved the "cliffhanger" with Felicity Flitt. Wallace's expressions are priceless.

  • You can see what it does in the background. Basically, the textures are reduced in quality.

  • @Jonah said: You can see what it does in the background. Basically, the textures are reduced in quality.

    Took a quick glance at the engine code. Here's what the different quality levels represent right now. They might change in the future:

    1-3: Pixel Shader 1.0
    4-6: Pixel Shader 2.0
    7-9: Pixel Shader 3.0 - Full screen effects.

  • I have to be honest I was a bit disappointed with this episode. I'm not one to normally complain about the length of Telltale's games, but this definitely seemed to have very few puzzles compared to the excellent Last Resort especially.

    I was also surprised to find the overall quality of the episode seemed lacking, in terms of glitches (the map glitch, numerous graphical glitches) I also thought Monty's voice sounded out of place when in conversation with Wallace, it sounded as if it needed "softening".

    So not a bad episode by any means, but it seemed to me to lack that Telltale polish that I have come to expect.

    The writing however was still top notch, so I hope this is a lapse (blame it on E3) and the season finale will be a return to form.

  • Hmm but a shader version doesn't actually say something about what's implemented and what's not and what about the AA level and filtering settings? Are those settings stringed to the quality level as well?

  • @taumel said: Hmm but a shader version doesn't actually say something about what's implemented and what's not and what about the AA level and filtering settings? Are those settings stringed to the quality level as well?

    I believe the quality level scales several things -texture quality, shader version, lighting quality, AA quality.

  • @[TTG said: Yare;137751']I believe the quality level scales several things -texture quality, shader version, lighting quality, AA quality.

    Okay, ahh well, i guess the Wallace part in me just wants to know what's going on and tinker around. :O)

  • I also had the map over drawn a cut scene towards the end. The most notable glitch was when grommet was talking to muzzle at the pie stand his front two legs were crossed in front of him in an impossible way, while he was supposed to be on all fours.
    Also I felt the ending cut scene was a bit disjointed. Like it had been rushed because all the staff were off working on another game. I would also agree it was far to short. It felt like a watching an hour long film that had had to be cut down to 25 minutes.
    (but hey i got every other telltale game half price for buying this so i can't complain too much)

  • I liked this episode the most of the four episodes because to me, it seemed the most like a real Wallace and Gromit game. While I like all the new characters added in the series, they made the episodes feel less like the original Wallace and Gromit and more like just a spin-off. This episode seemed to depend less on these characters and more on the duo themselves. Also, The free-falling finale was just perfect.

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