After seeing a post on another forum reminiscing about somebody begging their parents to use their credit card to call a Lucasarts/Sierra hint line, I got to thinking about hint lines. Before the Internet and instant access to walkthroughs, I always wished that I could call them when I was stuck for days, but I had to resort to ekeing it out with friends or getting that one friend with some form of Net-like access to look things up for me.
I always thought it was some guy at the other end just sitting and giving out hints to callers--not unlike Steven Spielberg calling Grossman for hints--but was somewhat disillusioned when I found out from a friend that it was some kind of automated system.
But the concept is still pretty interesting to me...
- So--did anyone ever use the hint lines?
- For people in the know--IE willing ex-Lucasarts employees--were such hint lines used very much? Was it a considerable source of revenue? (If people in-the-know aren't willing to talk, what does everyone else think?)
- Yes, the obvious reason of expanded access to the Internet probably removed the need for a paid hint line, but why do you think the move has been away from asking gamers to pay for hints to gamers asking the developers to directly implement hint systems in-game (ala Bone and Sam and Max)?
Of course people can say anything about hint lines/systems--this thread isn't intended for me to solely find answers to those questions...