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:: [Spoilers] Chapter 4: Trial & Execution ::

posted by yoshiwam on - last edited - Viewed by 658 users

hey everybody!

I've skimmed through some reviews, opinions and first impressions of people on this site concerning the fourth chapter of Tales. Mostly people are very content with the revelations the fourth chapter brought forth, which is an awesome job, TellTale!

With that said, I'd still like to share some issues that bother me, concerning the Trial & Execution of Guybrush Threepwood. To be quite honest and blunt, I was a little disappointed with some fundamental aspects of this chapter.

Inventory
Every piece of inventory seemed like a very random piece of rubbish ^^;; why not come up with everyday items like scissors, cutlery, bubblegum, cork, needles, mallet, chisel, cheese (most of CMI's items, except for the sudden random-spam inside the snake) and use these in a smart, clever and logical puzzle. What's with the leg-shaped lamp, the glass eyeball with superpowers, 6 different warm liquids, envelopped voodoo-summons. They seem like a very cheap way to integrate inventory in puzzle set-ups (less is more, basic items make puzzle more clever). And really, Tales really has an overkill on coupons, maps and the usage of the hook for lockpicking purposes.

Stan
Another issue is Stan. Stan is by far my all time favorite character from the Monkey Island series! I was secretly hoping he'd turn up as a lawyer in court with his awesome retorical arm-spamming and sexy voice and eyebrow movements that'd make you buy anything he'd sell! ("Welcome to the mutual of Staan ~~"). Alas, with his voice actor and goofy and chubby appearance, I experienced his character as very annoying and unlikeable. With the original Stan from MI2 and CMI, I felt bad for him when I locked him in a coffin or gave him a sad face with the death certificate just to solve a puzzle (which is superfunny and comically charming), but now he just didn't do it for me, I couldn't care less what happened to Stan.

Drama
That simply didn't add up.. It seems very inconsistent to my previous Monkey Island experiences. And I did -not- like angry guybrush. I wonder how this all will unfold in the series finale.

DeSinge
It seems like the Monkey Island series is developping a new stereotype. Just like Ozzie from EMI, DeSinge is a dislikeable ausländer that seeks control of a supernatural (superlative) superpower but gets smashed violently like a bug in the process (grinded to pulp like ozzie/shredded to bits like DeSinge). This isn't necessarily a bad thing. I don't know what to make of it actually.

I'm not trying to complain towards TellTale with this post! In fact, they've certainly provided several truely epic and memorable Monkey Island moments throughout the chapters! (voodoo lady tarot, face-off challenge, awesome characters like DeSinge, Morgan, Bugeye and Anemone). Also this chapter had some thrills in store for me :3 The interior of the courtroom and the SCUMM-feel at Club 41 were breathtaking!! I'm also very excited to see what will happen in chapter 5!

I just wanted to share my thoughts on chapter 4 with all you monkey-fans on the forum! I'm really curious to what you're opinions are to the points mentioned above! So please react ^^

Much love to TellTale and fans <3
yoshiwam ~

59 Comments - Linear Discussion: Classic Style
  • @yoshiwam said: I think the story shouldn't have gone this emotionally complicated to begin with.

    Morgan's general existence seems a bit out-of-place, as far as I'm concerned. As much as I love her character, for a while she seemed too much like competition for Elaine, which makes little sense considering Guybrush's repeated efforts to win Elane over.

    That and all this "darker" stuff is really screwing with my previous experience of monkey island (except for course for the total mindfuck at the end of Revenge, when Guybrush starts removing LeChuck's limbs with the voodoo doll).

  • Think of all the complaints of the atmosphere for the first 3 eps, it's not dark enough, MI2 was better blah blah blah.

    Now 4 has shown up, killed off two main characters and everyone complaining has shut up.

    I reckon 5 will do the same for everyone complaining about it not freaking them out, or there being too much drame.

    You're judging an unfinished product. Wait til the end before you condemn it, as you'll probably be proved wrong like all those "not dark enough" people.

  • @Fury said: Think of all the complaints of the atmosphere for the first 3 eps, it's not dark enough, MI2 was better blah blah blah.

    Now 4 has shown up, killed off two main characters and everyone complaining has shut up.

    I reckon 5 will do the same for everyone complaining about it not freaking them out, or there being too much drame.

    You're judging an unfinished product. Wait til the end before you condemn it, as you'll probably be proved wrong like all those "not dark enough" people.

    ..... I love you :D

  • Actually I didn't really have many complaints for the first three episodes (okay, one so-pointless-its-not-really-a-puzzle, one what-are-the-chances-of-a-bait-AND-repair-shop and one why-are-all-these-little-islands-useful-for-only-one-thing).
    And it doesn't matter what it's like when it's finished. It can never erase the cheapness of the character deaths, or the cheesy way in which they were pulled off.

  • @VickyL said: Actually I didn't really have many complaints for the first three episodes (okay, one so-pointless-its-not-really-a-puzzle, one what-are-the-chances-of-a-bait-AND-repair-shop and one why-are-all-these-little-islands-useful-for-only-one-thing).
    And it doesn't matter what it's like when it's finished. It can never erase the cheapness of the character deaths, or the cheesy way in which they were pulled off.

    Except neither of those things are as terrible as you make them sound. I'm sincerely sorry that there was any serious character development in your Monkey Island.

  • @VickyL said: Actually I didn't really have many complaints for the first three episodes (okay, one so-pointless-its-not-really-a-puzzle, one what-are-the-chances-of-a-bait-AND-repair-shop and one why-are-all-these-little-islands-useful-for-only-one-thing).
    And it doesn't matter what it's like when it's finished. It can never erase the cheapness of the character deaths, or the cheesy way in which they were pulled off.

    .... I don't like you... Are you really a Monkey Island fan?

    And Secret Fawful.... I love you too. :D

    But yeah... They try to make the characters seem realistic. If they don't act like it then there is no point for a good monkey island game.

  • @Fury" said: Think of all the complaints of the atmosphere for the first 3 eps, it's not dark enough, MI2 was better blah blah blah.

    Now 4 has shown up, killed off two main characters and everyone complaining has shut up.

    I reckon 5 will do the same for everyone complaining about it not freaking them out, or there being too much drame.

    You're judging an unfinished product. Wait til the end before you condemn it, as you'll probably be proved wrong like all those "not dark enough" people.

    The 'darkness'/moonlit scenes is a constant in every MI game, (Mêléé Island, Scabb, Blood, Knuttn), it was bound to pop up eventually for a chapter-or-two, as well as the fact that there are non-dark sceneries (Monkey Island, Booty/Phatt, Puerto Pollo). I was merely saying that the "drama" is something that - in my opinion - is inconsistent with my experience of the monkey island concept. This is not the only chapter with drama ofcourse, it was built up from the end of chapter 1, and it was bound to climax. It doesn't feel like Monkey Island I know

  • @Secret Fawful said: Except neither of those things are as terrible as you make them sound. I'm sincerely sorry that there was any serious character development in your Monkey Island.

    Oh, come on! "fun fun fun fun OMG THREE PEOPLE DIE"

    Don't get me wrong, I love Morgan's character, and how her attitude changes over the series. Especially her hints in Ch.3 that she just needs someone to be brave enough to see her for what she really is, and how her advice for the manatee is just a thinly-veiled display of her own needs. And of course, her genuine regret for her betrayal.

    It did irk me a bit when Guybrush got all pissy about it and refused to see her side of the story, but then when she told him she was trying to get his hand back, I really did feel for them both. It was everything AFTER that that got to me.

  • @VickyL said: Oh, come on! "fun fun fun fun OMG THREE PEOPLE DIE"

    Don't get me wrong, I love Morgan's character, and how her attitude changes over the series. Especially her hints in Ch.3 that she just needs someone to be brave enough to see her for what she really is, and how her advice for the manatee is just a thinly-veiled display of her own needs. And of course, her genuine regret for her betrayal.

    It did irk me a bit when Guybrush got all pissy about it and refused to see her side of the story, but then when she told him she was trying to get his hand back, I really did feel for them both. It was everything AFTER that that got to me.

    Fair enough, but treating it as a monstrous tragedy is complete nonsense. t's hardly the worst in a game ever.

  • @yoshiwam said: The 'darkness'/moonlit scenes is a constant in every MI game, (Mêléé Island, Scabb, Blood, Knuttn), it was bound to pop up eventually for a chapter-or-two, as well as the fact that there are non-dark sceneries (Monkey Island, Booty/Phatt, Puerto Pollo). I was merely saying that the "drama" is something that - in my opinion - is inconsistent with my experience of the monkey island concept. This is not the only chapter with drama ofcourse, it was built up from the end of chapter 1, and it was bound to climax. It doesn't feel like Monkey Island I know

    Okay, 1st game: Guybrush wants to be a pirate, next thing you know, he goes to rescue Elaine

    2nd game: Guybrush goes after treasure, not long before finding out Lechuck is after him.

    When you think about it, Tales pulled off the same thing. Guybrush goes to look for Elaine, near the end of chapter 1 Guybrush learns about the Pox.

    Not that much change in anything. The only 2 games that didn't follow the 1st two games was Curse and Escape. On Curse, Elaine turned into a gold statue in the beginning of the game. Escape, you basically just doing a chore for almost the whole game.

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