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one of the things that made EMI good and dark

posted by coolsome on - last edited - Viewed by 323 users

I think that Ozzies allmost Nazi like behavour made him a great villian in the franchise and a giant threat in the game cos he makes it clean he doesnt only wana kill/enslave guybrush and elaine (and possebly LeChuck) but destrtoy Guybrush way of life every thing he loves would be taken away by him. Thats what made jumbalaya and kuttin atol so depresing on one side you got the clean happy polite island where all trace of pirateism has been removed and on kuttin atol a dark depressing places where the pirates where forced to live in small shacks with no doors couldnt talk to more then one pirate at a time and a re education class its the closest thing to a pitrate prison camp (and if u try to talk to ppl in the houses u can here in there voice there scared).I think that was somthing that ppl seem to miss because of the monkey kombat HT marley stuff but I remeber getting depresed at kutin atol and realy happy when ozzie was smushed

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  • it was incredible for me... a really cool story... i liked it better than CMI. But it had a little to less Le Chuck in it and way to many monkeys :D

  • EMI had its heart entirely in the right place but the mindset behind it tended to be a bit ill and loopy at times.

  • EMI was my re-introduction to the series. I had played SMI at a very early age, and then forgotten about the series entirely until Escape came out in 1999/2000. It was the first time I had played a Monkey Island game in years and it will always hold a special place in my heart because of this.

    I do think that, compared to the other games in the series, Escape was the weakest, but that didn't mean it wasn't an enjoyable game.

  • The worst thing about EMI - by far - was the character graphics. It was one of those instances where moving to 3D had NO benefits whatsover for the end user (us). They looked far worse than 2D sprites and it was a real shame, it makes the game look dated in a way that even MI1 doesn't.

  • @Realepicurean said: The worst thing about EMI - by far - was the character graphics. It was one of those instances where moving to 3D had NO benefits whatsover for the end user (us). They looked far worse than 2D sprites and it was a real shame, it makes the game look dated in a way that even MI1 doesn't.

    MI-one is pixel graphics, I think we're beyond that in gaming technology. I think it looks just a tad dated there, I can't help but play games like MI 1 and 2, Simon the Sorcerer, etc etc without feeling a overwhelming sense of nostalgia. You think EMI had bad 3D then you really haven't looked at King's Quest (8.?) yet...

  • Agreed but MI1 / MI2 display graphics which are "of their time". The graphics in EMI have dated faster than they should have purely because the technology used was to negative effect.

    @upperchuck said: MI-one is pixel graphics, I think we're beyond that in gaming technology. I think it looks just a tad dated there, I can't help but play games like MI 1 and 2, Simon the Sorcerer, etc etc without feeling a overwhelming sense of nostalgia. You think EMI had bad 3D then you really haven't looked at King's Quest (8.?) yet...

  • I can't forgive EMI for what it did to the characterization of LeChuck and Elaine.

    In EMI, LeChuck is the boneheaded henchman of Ozzie, not a proper villian in his own right. I'm not against there being other villians (Largo, Phatt and Rottingham are good one-act villians in earlier games), but to reduce LeChuck to that level! His random switching between ghost, zombie, and demon forms was also rather strange. Why was that intended to be happening?

    Elaine suffers even worse. She used to be the capable pirate to Guybrush's foolish naif, but now, she's arguably more clumsy that he is! She talks down to him the whole game, but it's her that gets captured so easily by Peg-nose and accidently gives Ozzie what he needs to complete his plan...then she ends up in the LeChuck robot's grasp like whatshername from King Kong, whining "Guybrush! Don't you dare leave me!"

    It was awful.

    The game was also much too easy in its early Acts (you don't even have to solve a puzzle to get Mr. Cheese in your crew!), and speaking of the crew, they didn't have any real role after you collect them in Act 1. Tad boring.

    The inventory system also made it difficult to just try things for fun, and usually when I made the effort, I just got a generic "He won't like that" responce.

    As for Ozzie's commerical encroachment, it's not a terribly sharp satire of capatalism and portrays the pirates as rather limp. A bunch of rich tourists set up shop and the pirates are grudgingly being trained to serve them rather than taking the opportunity to rob them?

  • You lost me with the phrase "EFMI and good". I personally hated the GRIME system compared to the SCUMM. You couldn't use the mouse, which would have been helpful some spots and you were left wandering a scene for twenty minutes to see what you could interact with. Telltale's system has 3d graphics but at least they keep the mouse controls. I just wish you could do verbs again. Games are supposed to be enjoyable and EFMI did nothing of the sort. I beat Curse in 7 days (both levels of difficulty) because it was that good of a story (yeah I know it's all opinion)and setup with controls that I spent the whole week doing practically nothing else but playing that game. Escape was a totally different story. I think it took me three months to beat cause the story never really grabbed me and some of the puzzles seemed totally illogical (like the one on Lucre Island where you have to get Pegnose Pete's address or getting the painting)

  • I think it was a good game. Just not as good as the first 3, or especially the first 2. I don't like the story mangling with Toothrot, etc, but the rest is pretty good and there are a lot of fun moments and good puzzles. Better puzzles than Tales, I'd say.

    I've replayed it a few times, which is the sign of a pretty good game. But bottom line, the first 3 are ENDLESSLY replayable and the rest aren't.

  • I enjoyed EMI until Act III began. The whole Monkey Island part felt forced, slow and uninspired.

    The game did represent a rather consciously-planned attempt to find new directions for the franchise, though. ;)

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