The gameplay, story, locations, sound, and overall feel of the games is always very impressive... Except for one area, the character models
To be quite honest, most of the models look nothing like the characters/actors they are based on, and are animated like bricks... so if you guys get to do the next CSI vegas game, can you please consider these 2 suggestions?
#1) Quit outsourcing the character models, and stop "rendering freehand"... When the actors come in for their recording sessions, get a live scan of their face and create the character model from that. its expensive, sure... but at least you will get true to life character models and not the "always changing but never looking right models"
#2) Rig the characters with more complex skeletons and use live models performing the scenes for animation reference... The current animation is very blocky and unrealistic, sometimes completely ignoring human physiology (they move with no complexity or "performance" and often act like robots)
The characters in your other titles always shine, but why the lack of love with the CSI gang? You guys really should have better character modeling and animation teams on this... especially after 3 swings at bat.