My name is Adam Bormann, and I was one of the designers on the Secret of Monkey Island: Special Edition. One of the things I worked on was the new hint system, which meant a lot of digging through the old original SCUMM source code to figure out how Ron Gilbert, Tim Schafer and company were tracking the state of different puzzles and whether Guybrush had completed something or not. One thing I quickly noticed was that Ron and Tim had left a lot of notes in the code, explaining why things were the way they were, or putting a date when a certain bug was fixed. This was fascinating to see and read. The other thing I noticed is that when they made some changes, they left the original versions of the code in there, but commented out, so that it wouldn’t be used.
Now I know some of you are wondering why we didn’t add this content back into the game for the Special Edition. But we felt like Ron Gilbert and the team had good reasons for removing them in the first place, and a lot of it doesn’t really fit with the game that shipped or puzzles the game had. We did want to share the deleted and extended scenes with you though, because we were excited to discover them, and we think they’re pretty cool.