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It's not Tales of Monkey Island if theres no Monkey Island

posted by Everlast on - last edited - Viewed by 921 users

Well like my post said every game always has something revolving inside the mysterious Monkey Island in which there lies the Secret that everyone speculates. We all know that the lairs of the Zombie pirate Lechuck has always been Monkey Island... So could it be that Lechuck takes Guybrush to Monkey Island???

I dont know, but im hoping for the classic monkey island to be there, and that they put the soundtrack music of SOMI. It would be cool.

So whats your take, Will there be a monkey island or not?

34 Comments - Linear Discussion: Classic Style
  • I'd rather not go to Monkey Island. Then it seems forced for every game that we have to go there for some reason. And what is everyone from the last 4 chapters going to Monkey Island too or does Guybrush take another trip in the unrealistic robotic monkey to defeat lechuck? It seems like more mess than it's worth.

  • It's kind of how the Raiders March was theme theme song for all of the Indy movies, but there was only one movie with Raiders in the title. Though I'm one of those wacky guys who believes the Indy movies should have had separate theme songs.

  • I have always enjoyed Monkey Island alot. EFMI reintroduced very well Monkey Island. You are all suffering from Post traumatic stress disorder, because you guys may ave associated Monkey Kombat with the joyfull challenged Monkey Island introduced.

    Some1 brought a good point about final fantasy and broken sword franchises. To respond about that we must know of what the story revolves around and its Guybrush and Lechuck. Who supposedly died while searching for the big secret. In 2 Big Whoop led back Guybrush to Monkey Island, and same goes for episode 4. Monkey Island is portrayed as the most unnatural of the island and may well hold something to the unnatural state of Guybrush.

  • I don't regard as a visit being an integral part of the game. I just have to be close to it and play as Guybrush for it to be fine.

  • Telltale will not disappoint, whatever they do.

    I, for one, have not been to Monkey Island in a long time... and I kind of, y'know, miss the place. It really tied the game together...

  • @Shwoo said: If Monkey Island does appear in the fifth chapter, I'm sure people will complain that it feels forced no matter how well it's done.

    I think this is true. For some reason people yammer away that "it's not a MI game without suchandsuch character, but don't include Monkey Island because that's been done before". I don't think it was needed in MI2, nor in EMI, but it was included because the designers felt compelled by the name of the series to at least give it a cameo appearance. Finale action has to happen someplace, might as well be there. MI2 and CMI's version of the place in Monkey Island in name only, for all intents and purposes it could be any place. That's fine because it gets the island in the game technically, without a lot of do-to; just another location that happens to be Monkey Island. As it's LeChuck's base of operations, I think that's acceptable.

    It wasn't really needed in EMI, the villians basically just used it as a holding cell for Guybrush. It was nice to see it again after the Carnival of the Damned versions that you couldn't explore, and it really felt like revisiting the location from the first game. For Tales, I'd say it's inclusion makes sense for the story, given recent developments. And it's almost as much a character as Stan and Murray, so I say why not?

  • @MightyThirstyPirate said: I don't think it was needed in MI2, nor in EMI, but it was included because the designers felt compelled by the name of the series to at least give it a cameo appearance.

    Monkey Island never appeared in MI2. That is, until CMI's retcon, which I still think is a bit pointless and ruined the mystery of Dinky for me. But the point stands: MI2 worked fine without Monkey Island, why can't Tales?

    It wasn't really needed in EMI, the villians basically just used it as a holding cell for Guybrush. It was nice to see it again after the Carnival of the Damned versions that you couldn't explore, and it really felt like revisiting the location from the first game.

    My problem with the Monkey Island segment of Escape was that it really ruined the pacing. Up until then the story was nicely building up as a satire of commercialism and tourism, headed by a pretty interesting Rupert Murdoch parody, and climaxing with the Jambalaya/Knuttin Atoll segment in which Guybrush gets his hands on a powerful voodoo relic that would be deadly in the wrong hands.

    But then... he loses it, Rupert Murdoch disappears along with the entire cast of characters, and Guybrush is stuck on Monkey Island trading insults with a bunch of chimps and learning annoying and frankly irrelevant revelations about a returning character who only turns up in the last few hours of the game. For better or worse, the satire of tourism is what gave Escape its unique character, but instead it's abandoned and the plot just becomes "Get off Monkey Island", destroying the pace to such an extent that even a finale as over-the-top as the one we got can't save it.

    I have a similar problem with the Monkey Island section in Curse, in that it had little to do with the story and kind of cheapened the perfect mood, but at least that section was short and had some memorable characters. The point still stands for me: both times that we've returned to Monkey Island after the first game, it has hurt the game. Telltale would have to do it really bloody well for it not to hurt Tales.

  • I would go as far as say that, for me, the MI part of SoMI was, overall, the weakest part (with the Journey part being the shortest and, well, strongest). So... I think that, despite the series' name, Monkey Island itself never was the it's strongest point.

  • @Irishmile said: or trying to explain to a southerner that Nascar isn't a sport and Dale Earnhardt isn't a national hero.....

    YOU ARE A LIAR AND A BAST.... oh wait, no. That's actually right. See, that wasn't so hard!

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