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Public Telltale Tool for DIY Adventure games!?

posted by jp-30 on - last edited - Viewed by 3.6K users

Joystiq

Modding? They need to ensure that licensed properties are treated the way their owners want. For example, they can't allow Phone Bone to do things Jeff Smith wouldn't want. They do plan to create a community focused tool to create your own adventure games.

:eek:

EEEEEeeeeeeeeeeeeeeeeeeeeeeee!

I would pay good money for that tool.

64 Comments - Linear Discussion: Classic Style
  • @Ashton said: As I said in the other thread about T3, I hope it never gets released to the public because it will only cause a flood of games with MS-paint quality graphics (or graphics ripped from a popular game like HL) which have no logical plot, and which work only to give the game industry and TTG/T3 a bad name.


    Do poorly made adventure games released for free on the Internet really give the game industry a bad name any more than bad self insert fanfiction gives books a bad name? I'm not being sarcastic, I'm really asking.

    If you REALLY want to build a game, prove your commited to it and write your own engine. I tried, I made a hellova lot of progress, but I realized I wasnt committed enough at the time. (I do still piddle with it and may one day finish it, no idea) If you dont have that level of determination you have no right to be making games.[/QUOTE]
    Are you saying that if you don't force yourself to do a lot of unnecessary extra work, you're not allowed to make a game, no matter how dedicated you are in every other respect?

  • @Shwoo said: Do poorly made adventure games released for free on the Internet really give the game industry a bad name any more than bad self insert fanfiction gives books a bad name? I'm not being sarcastic, I'm really asking.



    They give that GENRE or that ENGINE a bad name. If you google Zcode (I think that's the name of Infocom's engine) after it was released a lot of STUPID interactive fiction games were released. Nobody took Zcode seriously anymore.

    And lots of bad self-insertion fanfics give a band name to the category. (i.e. people stop liking the fanfics from that series) It's happened and managed to kill the fanfics of certain series (except for the crappy ones). I used to read fanfics from 4 different series. As it is, I gave up some years ago as I found nothing but crap anymore. (though not as many self-insertions as just poor writing, no plot, and childish - clearly written by kids)


    @Shwoo said:
    Are you saying that if you don't force yourself to do a lot of unnecessary extra work, you're not allowed to make a game, no matter how dedicated you are in every other respect?

    My point is that most people say "oh hey I just finished game X and I have a great idea for my own game!" and they write up a puzzle or two and a loose plot. If they have access to an engine they will put those into it, and in the end they have a game with 1-4 rooms, and a puzzle or two. Then they run out of ideas. Worse still, most will copy puzzles from the game they just finished, sometimes puzzles that have no place in the game (immagine a fantasy game in medieval times where a computer-based puzzle suddenly appears) Then, to explain the new puzzles (if they're explained at all) the plot starts taking sharp turns that would make a B-horror movie writed sick. Then, this patchwork franken-game (with little logic and plot-holes large enough to fly a 747 through) is uploaded to the internet and forgotten.

    Now, I'm not saying ALL of the wanna-be-game-developers are like that. But giving them a pre-built engine imo ENCOURAGES them to make crappy games...

  • Check out 'Dage' - Dog Adventure Game Engine


    screenshot05.jpg

    It really has the potential to full 3D Point N Click Games

    Youtube Showcase

    http://www.youtube.com/watch?v=B9Dg0f0peQA

  • Here's another tool WME.
    If someone's not a complete idiot (like me) in the ways of 3D it can be used to create 2.5D games (some games created with this tool are free downloads on the site).

  • @Novotnus said: Here's another tool WME.
    If someone's not a complete idiot (like me) in the ways of 3D it can be used to create 2.5D games (some games created with this tool are free downloads on the site).



    It can also be used to create the biggest ripoff in the history of mankind!

  • I get the feeling nobody really agrees with my stance on having to build your own engine... *mutters*

  • It's not that nobody agrees - those free engines are just fine for a practice ground for people who want to start \ learn something.

  • Haven't you heard of Wintermute Engine 2? it's in development
    It's a full 3d adventure game engine ...
    Here's the development blog.

  • I sure hope that the engine isn't too user friendly, or we'll get a bunch of stupid games made by nine-year-olds that don't make sense. (the youtube of adventure games?)

  • For the people who are interesting in making 3D games I'm gonna recommend the quake 3 engine, while it's not the newest and sexiest engine, it's really easy to modify (at least in comparison) and completely free to use. URL: http://www.idsoftware.com/business/techdownloads/

    General advice from me, look for free 3D engines and modify them, saves you a lot of time from having to make your own from scratch. And it will be better, a good 3D engine is not something you pull out of your ass, why invent the wheel again? Use what exists which is good for free and modify it instead! :)

    Also, for the above poster, the easier something is to use, the better, way may get a lot of crap from 9 year olds having fun, but the occasional 9 year old making a good game is worth the crap, give people a chance and you'll be surprised at what they achieve. Just add a good grading system ;)

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