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Suggestions On How To Improve The Game

posted by mish on - last edited - Viewed by 1.0K users

Hi there. While I enjoy your games and have been following each episode, I have been taking notes on how you could make these games even better. I know from your Wondercon panel you guys don't mind suggestions from whiny fans. So here I go:


THINGS TO IMPROVE ON

1. The one thing I have the biggest problem with is that everytime Max speaks, he speaks like he's delivering a pun. It sounds as if he's aware that it's a pun - it's like being proud to tell a joke or attracting attention to the fact you're telling a joke. That really puts me out of the story. It would be better if Max was more sarcastic, rather than a standup comedian.

2. Max speaks after ANYTHING Sam says. That gets really annoying. I hold the old sarcastic Max from "Hit the Road" and the comics dear within my heart.

THINGS TO MAKE MORE OF::)

1. Each episode is better than the previous. The Abe Lincoln episode is the best so far because it is targeted at a slightly more mature audience.

2. Music is getting better too. My favourite track is the end of episode 4. I suggest you guys make more Jazzy/Detectivey type music. It really adds to the sarcastic mood. Because Sam & Max taught me all the sarcasm I needed when I was a kid.

3. I noticed nice little animation that adds to the overall gameplay. I have to say, far out for the little stride max does with his arms behind his back when he's walking into the War Room in episode 4.

Also, It would be great if, from episode to episode, you guys would change some wardrobe, like for example, Whizzer, Peepers and Specs should've been wearing suits if they're governors.

If you're gonna whine about the fact that doing that would be outside your target audience, don't bother. "Hit the Road" was as sarcastic as it gets and didn't draw any attention to jokes. God knows what the target audience was, marketingwise, but it hasn't been dubbed "One of the best Adventure Games of all Time" for nothing.

Thanks


Mish

70 Comments - Linear Discussion: Classic Style
  • The games would be very much improved if the puzzles were harder.

  • I think they're doing a relatively good job on the difficulty, judging by episode 4... it could be a little more difficult but really, that would be asking too much.

  • you have to remember that most gamers only like to be challenged, not blocked by insanely difficult puzzles

    if a game is too hard, it will start to frustrate most players and distract them from most of the humor and overall experience of the game

    sam and max is technicly not a "puzzle" adventure game, it is a mesh between a comedy and a role playing adventure game, the fact that it has above average puzzles is only a bonus

    if you are looking for some challenging games, then it is a better bet for you to play a homebrew internet flash based game, a common watering hole where 90% of these games eventually turn up is over at The-Geek Forums each thread of the thousands over there contains a link to a different game, are doozies bacause some of these people have no life other than making others fry their brains on a puzzle

  • @mish said:
    Also, It would be great if, from episode to episode, you guys would change some wardrobe, like for example, Whizzer, Peepers and Specs should've been wearing suits if they're governors.
    Mish



    This actually sounds like it would've been funny, maybe if they kept their soda popper hats and/or had to wear oversized suits? Even normal suits would have been interesting.

  • You can see an alternate costume for Peepers in the War Song. It didn't make it into the game itself, but it's at least there :)

  • @Dangerzone said: you have to remember that most gamers only like to be challenged, not blocked by insanely difficult puzzles


    Have you ever played old LucasArts and Sierra games? I'm not asking for impossible puzzles but I'd like them to be as hard as in Monkey Island 2 and games like those.
    That shouldn't be too much to ask for.

  • @laffer said: Have you ever played old LucasArts and Sierra games? I'm not asking for impossible puzzles but I'd like them to be as hard as in Monkey Island 2 and games like those.
    That shouldn't be too much to ask for.



    Fifteen years later, it is. Put any gamer on NES games, you'll se them play about five minutes then quit. Look at the landscape of games... look at the history... Wii's easier than Gamecube which is easier than Nintendo64 which is easier than Super Nintendo, which is easier than NES, which is easier than say... Amiga...
    The matter is to entertain people, not boring them ;) It does not bore you to solve difficult problems, as much people play to Myst etc. But I think there is distinct gamers, and TellTales's target is more casual gamers and Adventure Games nostalgics than hardcore gamer stuck too many years ago ;) I can be wrong though...
    But I dont expect things to be a lot harder than episode 4. Why not just a bit, but not much.

  • Hey you mentioned both Amiga and Myst, great post :D

    I've finished all the Myst games and I really love the Amiga.. I want difficulty levels like that :(

    But I guess you're right, todays gamers are pussies! :p

    EDIT - but the Telltale games are even easier than a lot of other new games though.

  • @laffer said: Have you ever played old LucasArts and Sierra games? I'm not asking for impossible puzzles but I'd like them to be as hard as in Monkey Island 2 and games like those.
    That shouldn't be too much to ask for.



    In Monkey Island 2 you had maybe 15 objects in your inventory and 10 or so locations to visit at any one time. This in itself made some puzzles difficult, something (thankfully) Telltale's games don't suffer from as the episodic nature keeps the scope and narrative much tighter.

    Pacing is all important in comedic games, and getting stuck for too long totally ruins the comic timing of the situations.

    If the rest of the games this series are on a par with Abe Lincoln, I'll be a very happy gamer.

  • I love having large areas to explore.

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