This discussion may contain spoilers!
Please explain your reasoning if possible.
In my opinion the tales were a little too easy.
The first chapter was very nice with it non-Euclidean maze based on sounds so I think it was OK about difficulty (nice also the cheese puzzle to fix the idol).
I found a little unfair that you cannot see easily all the faces of the voodoo wind device to solve the DeSinge idol, but it is not a big deal however.
The second chapter was really easy, for me the only difficulty was finding the ocean at the end... Doh.
The third chapter was also fairly easy, but with few intriguing puzzle there and there like the voodoo course and the locket.
The fourth chapter had only one really difficult puzzle: walking on the carpet few times to charge the shock. The maze was easier than the first episode, but funnier. And the bugs attracted by light and sugar water put some challenge. I think it was the hardest chapter, yet nothing compared to the classic games.
Maybe it is the experience from the first chapters, but the last is extremely easy (there is nothing hard at all! The final puzzle might be the most interesting, but you simply cannot go wrong).
TellTale! Go harder next time!
So, a part of the past. I was wondering: in this kind of games, what is challenging yet fair?
Putting illogical solutions is of course hard, but surely not fair.
On the other hand if the solution is obvious from the players experience the game becomes too easy.