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Puzzles in TTG easy to beat or harder than Lucas Arts 90's adventure game?

posted by Everlast on - last edited - Viewed by 508 users

First of all i have not played other adventure games other than Lucas Arts, and some of Sierra and now TTG. I've been comparing the puzzles of the other games and i still remember that the Lucas Art game had me stuck for years. I have had experience playing some of the TTG but never got stuck for more than days. I believe the difficulty of this games almost nearly killed the genre of adventure games and may have been a strong factor in LA sales going down. Because people play games to enjoy it, but it's not fun when you get stuck for a good time or have no idea what is it you are supposed to do. Remember this games where aimed at kids. I was a kid and had no trouble beating MI2, CMI, Maniac Mansion. This where games i really enjoyed, and finished in maybe no more than a month, but they also werent a piece of cake. I continued playing the games cuzz i was drawed to the story, but maybe others felt discouraged to buy a game where they didnt want to feel they got stuck or for fear of going through the same pain as in the sequel.

Do you guys think LA games where waaay harder than now and that TTG are waaaaay easier than say MI2, CMI Maniac Mansion??

A few example:

The Dig: Recently played the game and having to figure out what Boston had in mind when doing some puzzles was quite hard. There was even a puzzle on having to put all the bones of a turtle together. I can't see how someone can get this right when theres not even a map on how to do it. Having to go through each room for finding maybe a hidden piece was frustrating. There was also a part where you had to elaborate a trap for a rodent who stole a tool to open a door, which u can't figure out how to complete it. I kept thinking i had to catch a bat.

Indiana Jones and The Fate of Atlantis: I was able to beat this game without Sophia, and using the action part. But oooh boy was figuring the correct setting for the three stones was hard, let alone finding em on Crete. That part had me stuck for years, but eventualy i was able to do it when i had a modem. Recently i decided to replay the game and chose the Wits path. I had trouble again with the stones, and now im having troubles fixing a statue to open a door.

SOMI: I remember i used to get stuck on how to open the monkey head, how to get the rope from the corpse. I even though it was bugged. Eventually was able to figure it out after almost a year.

Loom: This game was sooo difficult for me that i never got to be able to leave the 1st island, because i kept thinking there was a spell i hadnt noticed. I never catched the clue "there must be some way to untwist it"

23 Comments - Linear Discussion: Classic Style
  • Yes, old adventure games certainly are a lot harder than the modern variation.

    Still, TTG might still be easier than the competition like "A Vampyre Tale" and "Ankh"/"Jack Kane".

  • There's a fossil of the turtle skeleton one screen back in "The Dig" and the settings for the stones in "FoA" is written in the Lost Dialogue of Plato ;)

  • Jack Keane was only difficult for stupid reasons though. Like objects being hidden or incredibly hard to find, or not standing in the correct spot when having to use an item (I spent hours in the upper city trying to figure out how to bring Shari to her senses - it turned out I had to be standing closer to her to use the frying pan on her). Apart from that and some bad voice acting, it was a good game though.

  • I find that the main reason for ToMI being a little easy is just because the puzzles make sense; they're logical. Also, there is less time wasted as there is just the single-click interaction. These are the only real reasons, in my opinion.

  • I didn't find the Dig so hard, except one of the first puzzles after you get underground where you have to use the colors to guide the drone down to the bottom of the pit and pick up a plate. That was excruciating!

  • @haydenwce27 said: I find that the main reason for ToMI being a little easy is just because the puzzles make sense; they're logical. Also, there is less time wasted as there is just the single-click interaction. These are the only real reasons, in my opinion.


    Sure everyone, even people who don't know how to solve puzzles or what makes a puzzle logical, think the puzzles are logical. Half of them might as well have giant, glowing arrows pointing at them to indicate "THE ANSWER IS HERE".

    I can praise Telltale for a lot of things, but some of their puzzle creation has taken a hit since Season Two of Sam and Max.

  • "USE "Monkey" WITH "Wrench".

    I hate you Lucasarts

  • @Armand1880 said: I didn't find the Dig so hard, except one of the first puzzles after you get underground where you have to use the colors to guide the drone down to the bottom of the pit and pick up a plate. That was excruciating!

    That was awesome. :D I love having to figure out stuff like that.

  • Yeah, that was actually a fun puzzle. Try out each button, see what it does. The only excruciating thing about it was figuring out how many times you had to select a direction to make the drone travel the right distance. I've replayed "The Dig" recently, after many years, and I was surprised I still knew the right combination on the first try!

  • @JedExodus said: "USE "Monkey" WITH "Wrench".

    I hate you Lucasarts

    What game is that in?

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