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Puzzles in TTG easy to beat or harder than Lucas Arts 90's adventure game?

posted by Everlast on - last edited - Viewed by 509 users

First of all i have not played other adventure games other than Lucas Arts, and some of Sierra and now TTG. I've been comparing the puzzles of the other games and i still remember that the Lucas Art game had me stuck for years. I have had experience playing some of the TTG but never got stuck for more than days. I believe the difficulty of this games almost nearly killed the genre of adventure games and may have been a strong factor in LA sales going down. Because people play games to enjoy it, but it's not fun when you get stuck for a good time or have no idea what is it you are supposed to do. Remember this games where aimed at kids. I was a kid and had no trouble beating MI2, CMI, Maniac Mansion. This where games i really enjoyed, and finished in maybe no more than a month, but they also werent a piece of cake. I continued playing the games cuzz i was drawed to the story, but maybe others felt discouraged to buy a game where they didnt want to feel they got stuck or for fear of going through the same pain as in the sequel.

Do you guys think LA games where waaay harder than now and that TTG are waaaaay easier than say MI2, CMI Maniac Mansion??

A few example:

The Dig: Recently played the game and having to figure out what Boston had in mind when doing some puzzles was quite hard. There was even a puzzle on having to put all the bones of a turtle together. I can't see how someone can get this right when theres not even a map on how to do it. Having to go through each room for finding maybe a hidden piece was frustrating. There was also a part where you had to elaborate a trap for a rodent who stole a tool to open a door, which u can't figure out how to complete it. I kept thinking i had to catch a bat.

Indiana Jones and The Fate of Atlantis: I was able to beat this game without Sophia, and using the action part. But oooh boy was figuring the correct setting for the three stones was hard, let alone finding em on Crete. That part had me stuck for years, but eventualy i was able to do it when i had a modem. Recently i decided to replay the game and chose the Wits path. I had trouble again with the stones, and now im having troubles fixing a statue to open a door.

SOMI: I remember i used to get stuck on how to open the monkey head, how to get the rope from the corpse. I even though it was bugged. Eventually was able to figure it out after almost a year.

Loom: This game was sooo difficult for me that i never got to be able to leave the 1st island, because i kept thinking there was a spell i hadnt noticed. I never catched the clue "there must be some way to untwist it"

23 Comments - Linear Discussion: Classic Style
  • @StarEye said: What game is that in?

    LeChuck's Revenge (MI2).

    I'm pretty sure there was a book in the Phatt Island Library which listed a whole bunch of uses for monkeys. One of them said "Monkey Wrench."

    Edit: Just checked the catalog and couldn't find it. Perhaps I'm hallucinating :)

  • @DonCopal said: LeChuck's Revenge (MI2).

    I'm pretty sure there was a book in the Phatt Island Library which listed a whole bunch of uses for monkeys. One of them said "Monkey Wrench."

    Edit: Just checked the catalog and couldn't find it. Perhaps I'm hallucinating :)


    Actually, that was use Monkey with...what was it? A pipe? You never used a Monkey with a wrench.

  • I thought you used the monkey AS a wrench, not with one.

  • That was, to be honest, the point with my post. Guess my sarcasm/joke didn't shine through properly.

  • @StarEye said: That was, to be honest, the point with my post. Guess my sarcasm/joke didn't shine through properly.


    I got it. Then I thought I was explaining the joke. Apparently not.

  • @Rather Dashing said: I got it. Then I thought I was explaining the joke. Apparently not.

    Yeah, well, you made Stareye do it, so technically...

    This thread is officially ruined.

  • Actually, I still don't understand what part was supposed to be funny >.>

  • Yeah, puzzles in TTG seem to be quite easier than some puzzles in LucasArts games.

    I think it might have to do with their game release model. Chopping up games into episodes released every month more or less requires them to be solvable within the month, so that users buy the next episode when it comes out. In my experience, though, I haven't spent more than 2 days on any one episode (an average of 4-5 hours in total), and I've gone through TOMI, most of W&G and halfway through S&M1. I could definitely cope with a bit more complexity on at least some of the episodes.

    On the other hand, having experienced the TOMI releases, I have a great deal of appreciation for all the community this release model encourages. It's great to have teasers for the episodes, to have forums, and to have extras (like the treasure hunt) that add so much to the game value. There's a lot more entertainment you get for the money (even when the puzzles aren't as hard as one would want). I say this even when I couldn't really play the treasure hunt due to incompatibilities with GNU/Linux.

    In any case, I do agree with this thread and would love to see tougher puzzles in the games to come. I think the best way to deal with user satisfaction in this regard, though, was the way LucasArts and many others did. By including a choice of the level of complexity right when the game starts instead of having "some hints" and "overlaid text" enabled by default.

  • I think the sollution has already been mentioned: More clickable stuff per area, and more items.

    And if you have more of that, you also get more jokes (hopefully) and thus more playing time, without that much more 'actual' content (well, there is more VO work to do of course).

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