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Lechuck? (Possible Spoilers)

posted by prizna on - last edited - Viewed by 178 users

Just a small poll on your ideas of Lechuck in the next Monkey Island game.

42 Comments - Linear Discussion: Classic Style
  • Btw, I think we completely forgot about Murray. Why not make HIM the main villain this time? A skull with some attitude, saying to Guybrush: "Well, what do you say now, puny mortal? You thought all these times that I was just some skull unable to defend myself? Well, tremble before my new power MWAHAHAHAHA"

    All this time we've been taking Murray too jokingly. If he would be reappearing causing some serious trouble I think that might actually work.

    @hayden While I don't spurn the idea of giving LeChuck a break, I think removing him from the game completely is a tad too much. He's a trademark, and, well, he must be present at least in one episode and do some of his boring stuff, but putting him on par with another entity could actually work.

  • @Uzrname said: I was thinking more these four against Largo who goes on re-hiring the three democratically united slackers (too bad Noogie's gone thou). That would be some crew - Largo yelling at everybody and the others just partying lol
    Or maybe not. But it's easy to find the right crew once you get the hang of the main plot idea there.


    She wouldn't be necessarily evil in this case. I think that what they could do is portraying her lusting for that Lechuck's power, and when she finally gets it, she turns a bit demon-esque and starts doing nasty things. But then she would be overcome by Guybrush in the same episode (somewhere mid-game), and De Cava would show up, as usual accusing Guybrush of "nearly killing" his sweet love. Then somehow it would be found out that the evil lies deep inside the Voodoo Lady's mind and Guybrush must travel inside it in order to exterminate it.

    This could be another episode in which Guybrush travels inside the Voodoo Lady's mind instead and finds a lot of strange stuff, only to encounter LeChuck at the end once more (in his flaming demon form this time). They would engage in battle and Guybrush would kick him off of her mind.

    What happens next, I dunno. You think of the rest now =)



    I like this. Because it would mean that the Voodoo Lady isn't truly evil (which you clearly stated) and LeChuck won't truly be a physically existent, he'll just be a thought or figment of the Voodoo Lady's imagination that is corrupting her mind and working through her to do his bidding. Then, while Guybrush and Largo (and their respective crews) run into LeChuck in the Voodoo Lady's mind, it can be revealed that LeChuck is controlling the Voodoo Lady and that he purposely drew them into the Voodoo Lady's mind so that he could escape from it using one of their ships (and the help of Largo and his crew of course). LeChuck, Largo and the crew escape successfully, leaving Guybrush, Winslow and Morgan to be trapped forever inside the Voodoo Lady's mind. They then must find a way out of there.

    Okay, if you managed to follow all of that, then you come up with then next part. And, in case you're wondering how LeChuck came to reside inside the Voodoo Lady's mind - it happened when fumes escaped from the jar holding LeChuck's remains and entered the Voodoo Lady (these fumes would, of course, be magical or voodoo-y).

  • @Uzrname said: Btw, I think we completely forgot about Murray. Why not make HIM the main villain this time? A skull with some attitude, saying to Guybrush: "Well, what do you say now, puny mortal? You thought all these times that I was just some skull unable to defend myself? Well, tremble before my new power MWAHAHAHAHA"

    All this time we've been taking Murray too jokingly. If he would be reappearing causing some serious trouble I think that might actually work.



    I can't say I like this idea. Murray's always been the pathetic little skull with ambitions too big to undertake. He's so harmless despite being so evil - that's the irony and humour that make Murray the hilarious character that he is, and it is something that cannot be changed. Not even for the sake of a good story, it just can't work without ruining his character from previous games.

  • @haydenwce27 said: I can't say I like this idea. Murray's always been the pathetic little skull with ambitions too big to undertake. He's so harmless despite being so evil - that's the irony and humour that make Murray the hilarious character that he is, and it is something that cannot be changed. Not even for the sake of a good story, it just can't work without ruining his character from previous games.



    Pathetic as he might've been, he nearly bit Guybrush's hand off in Lair. And if the developers has enough bravery turning LeChuck human, then I wouldn't see why Murray cannot appear in his full skeletal form, at least as a one-episode villain (similar to McGillicutty in Siege).

    As per the rest of the story, first of all I think we need to push the date of the Voodoo Lady's obsession with LeChuck's power a tad earlier, let's say somewhere between Escape and Tales. The lust for voodoo, either good or bad, wouldn't make her necessarily an evil person. She is into voodoo after all, so maybe she got attracted to LeChuck's power and wanted to use it for her own means. Not necessarily evil means.

    LeChuck, on the other hand, possessed her as she started digging into this. And eventually, he was controlling her mind, thou his power was weak because she was able to partially suppress it and stay kinda midway, like pirates who were infected with the Pox. However, it took someone to actually go inside her mind in order to kick him out of here, and who else but Guybrush, right? =)

    At the end of another episode, Guybrush would face LeChuck in, let's say, a familiar early games setting (take whichever), but instead of the usual turn of event, Largo would come and rescue LeChuck out of there by using some voodoo talisman he has been assembling earlier. Then LeChuck would return again, as always.

    Although, in all is still seems somewhat hackneyed to me as MI plot. It must be developed and elaborated. Plus, is there any guarantee that the team actually bothers reading it? That would surprise me if they do lol

  • @Uzrname said: Although, in all is still seems somewhat hackneyed to me as MI plot. It must be developed and elaborated. Plus, is there any guarantee that the team actually bothers reading it? That would surprise me if they do lol



    ...let-alone actually taking any of it into consideration :).

  • @Ash735 said: Earl Boen is retired so I doubt he'll want to keep coming back to this.


    Didn't stop him for ToMI1. Why would it for another season (unless it was horrible to do, which I doubt)...

  • Out of the the two I perfer Earl, but if he really wants to retire, I see no point in complaining why he doesn't keep doing it. Of course the new guy isn't going to sound exactly like Earl, (I'll admit I though Lechuck in ch1 could have sounded darker) but I didn't think he did horrible.

  • Actually, I didn't feel the difference at all. He still sounded plenty "LeChuck"-y to me, plus I haven't played another MI game in like 3-4 years, so I didn't even feel that it was another actor.

    But when Boen came back it did disgrace the other guy. They should've either stick with Harrington from the start (btw he also does a lot of other characters and pretty well), or just wait until Boen is back and cope with it.

  • As long as he changes the way LeChuck laughs, and no exaggerated "har har har" stuff that only sounded awkward and really ruined the atmosphere. If he can change that, he can stay. :D

  • I did think the "Arr arr' sounded weird, but... It was the first game I played in English and there isn't such a thing as a "Pirate accent" in French, so...
    What I mean is him (or anyone else) saying "Arr" period was confusing. But yeah, he was saying it in a weird way I guess.

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