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Walkthroughs...

posted by syrup on - last edited - Viewed by 134 users

I've never used a walkthrough, to me it seems totally pointless, i know puzzles get hard and frustrating at times and i guess i can understand people consulting one but on the whole they've become a crutch for weak gamers who want nothing more than plot rather than a challenge.

It kinda defeats the purpose of playing puzzle based games, it's kinda like buying a crossword book from a thrift store with all the puzzle completed, you can flick through it and see all the pretty dot to dots in their full squiggled glory but you missed out on the fun part! Or buying a book and flicking through to the last page to see what happens in the end, you just spoil all the goodness in between!

After posting on the forum for several months it totally perplexes me when people post so much in the hints section. It just seems like a waste of money, buying a game and then asking someone else to tell you how to play it.

Guides and walkthroughs have become to easily accessible and weaken the experience of gaming. People seem to be asking for help for the easiest parts of games! Out of curiosity i looked through the hints forum and was gobsmacked at the amount of people who just seemed to have given in when confronted with something that can be figured out logically in about 10 minutes. I mean Monkey Island even comes with a hint system (another development i think is just pointless) so how come people still cant figure things out with that cranked up to the max!

Just though i'd share my frustrations and see what other people think of this tragedy in point and click city! :)

23 Comments - Linear Discussion: Classic Style
  • To be honest, i seem to resort to walkthroughs more often then before. I guess i don't have the patience anymore. Maybe it's because i KNOW how easy getting them is. I mean, back when i first started playing adventure games there was no internet, you HAD to think for yourself. And I remember the rush of finally solving a puzzle back then. And the not-so-much feeling i get nowadays. meh. Having said that, If I call my cousin, and we sit on a game together, our combined brains usually makes us finish an adventure game with ease. I have the crazy logic, and he have a normal one, so together we crack the mind of puzzle designers!

  • I don't really see the point in being annoyed by OTHER people using walkthroughs. It's not like anyone's forcing you to use them. :)

    Of course people play adventure games for the puzzles, but they may also play them for the story, the dialogue, and, of course, to have fun. I know that when I get stuck on a particularly frustrating puzzle, the game stops being fun after a while. I can't progress any further, and nothing I try seems to work. It's not enjoyable. I don't see a problem getting a hint in a situation like that, since the alternative is giving up and having the game leave a bad taste in your mouth. And I tend to use UHS Hints when I do need help because most of the time, all I need is a prod in the right direction. If anything I wish there were more "hint" FAQs than flat-out walkthroughs.

  • Walkthroughs are fine as a last resort. I know there were many old school adventure games that I would dead-end in permanently and never be able to get unstuck. Adventure games are like that by nature. But I think when they're too available people do sometimes give up to quick, but I guess it's about knowing what's fun for you.

  • i just think we should be able to have a hint whenever we want instead of wait around for max to say something, like a hint button, maybe even get multiple hints getting less ambiguous each time

  • I'm not really sure what the problem is to be honest, either way if you use a walkthrough or not it's about enjoying the game. If people enjoy the game playing with a walkthrough then why get annoyed? They've still bought the game (it's free for them to enjoy however they want to, without judgement or remarks), they've still enjoyed the game and they will most likely buy the next one.

    As for playing without a walkthrough being enriching, for you it is, and that is good for you :). I personally don't care if I use one or not, if I'm stuck I'll use one, for the most part I don't get stuck. As for using powers of logic and deduction, consider a carrier in writing sexy source code (read good) :) I think you'd enjoy it.

    When it comes to adventure games, entertainment, sex, food, sleeping, and/or water cooler talk. Let people enjoy it how they want to in the privacy of their own homes, without being judged or spoken down to. :)

  • @xoshinobiox said: i just think we should be able to have a hint whenever we want instead of wait around for max to say something, like a hint button, maybe even get multiple hints getting less ambiguous each time



    I agree. I think the idea to select your difficulty level is great, but if you want to play on the hardest setting but get stuck and want just one hint, about a specific thing, turning hints on and waiting for someone to say something (hopefully regarding the puzzle you're interested in) isn't ideal. I think that could be why people post in the hints section instead, so they get a more personalised hint.

    I think the best would be to combine both. As in, you can select the difficulty level, but then you can ask for a specific hint on a specific thing if you're stuck.

    About walkthroughs: I like them for some games. Usually on my second playthrough, either in the "did you try?" way for adventure games, or as a strategic guide for some other types of games.
    And sometimes if I'm stuck I want to be steered in the right direction, although without having the solution revealed to me directly.

    I do agree that buying a game and the game guide at the same time, and playing it that way, or buying a gae and playing it with a walkthrough the first time, isn't something I'd get enjoyment from. It seems to defeat the point to me, might as well watch someone else play instead.
    But if people want to do it that way, why not?

  • Wouldn't someone asking for hints in the hint forums indicate they aren't using a walk-through? If they were using one, they wouldn't need to ask for a hint. It also seems a little far-fetched to assume someone wants "instant" gratification because they ask for a hint. They could have been stuck for hours or days for all you know.

  • It's true that it's become easier to find solutions to puzzles online than in the old days. Back then the best you could do when you didn't have any gaming friends to consult, was order a hint book directly from the company. I must admit I've collected my share of those over the years :o

    These games are plenty of fun, but sometimes you can get so stuck, far longer than the proposed five minutes. While I used to try my best to figure it out on my own (and I still do) sometimes time really is of the essence. We've all grown up and have lives to live. Gaming is still a huge part of who I am, but I don't have the luxury of being stuck for too long. I want to see what happens next and if I'm not smart enough to figure stuff out on my own, I no longer depend on the slim chance of accidentally stumbling onto the solution than is necessary. I'll consult a walkthrough, but I'll only read up to the point where my mind is triggered into figuring out the rest on its own.

  • @Lena_P said: Wouldn't someone asking for hints in the hint forums indicate they aren't using a walk-through? If they were using one, they wouldn't need to ask for a hint. It also seems a little far-fetched to assume someone wants "instant" gratification because they ask for a hint. They could have been stuck for hours or days for all you know.



    You know what? I think Telltale is just too generous about hints and such. I mean... Why having a hints forum when you already have the walkthroughs of all games, or vice versa? It's not only that you let the developers play your own game, you actually choose if they should play your game using their hands or feet. And minus all the interesting things about it, because seeing the developers of the games playing their game with their feet would be so damn awesome.

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    Aha! Now I know why I use them... :rolleyes:

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