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Anyone else having problems launching Mac version?

posted by bradc on - last edited - Viewed by 3.3K users

I've downloaded the first 4 chapters of TMI, but none of them run on my iMac. They bounce in the dock for a couple minutes, then stop and sit there, without the little dot underneath that indicates an app is running. When I click and hold on the icon, I have to force-quit.

I'm on a 2GHz Intel Core Duo iMac with OS X 10.6.2. I ran the first couple chapters of the game in Boot Camp on the same computer, so I assume they should run fine on the Mac side too.

Anyone else having issues like this?

163 Comments - Linear Discussion: Classic Style
  • @Will said: Hey guys, so the bad news is that troubleshooting mac problems is an entirely new field for us, so this may take a bit of back and forth. First of all, are you guys running any other programs at the same time? have you tried rebooting and then launching? Are all of your device drivers up to date?

    Can you tell us your graphics cards?

    Thanks for the Mac port! Here's how you troubleshoot Mac problems: for hangs, the user should create a sample using the "sample process" feature of Activity Monitor. For crashes, the user can find the crash log in ~/Library/Logs/DiagnosticReports (or CrashReporter).

    I get this crash when I try manual unlock with a fake two-character key:
    Exception Type: EXC_BAD_ACCESS (SIGSEGV)
    Exception Codes: KERN_INVALID_ADDRESS at 0x000000004def0b3f
    Crashed Thread: 0 Dispatch queue: com.apple.main-thread

    Thread 0 Crashed: Dispatch queue: com.apple.main-thread
    0 QtWebKit 0x01f869a4 bool WTF::HashTable<WebCore::TimerBase const*, WebCore::TimerBase const*, WTF::IdentityExtractor<WebCore::TimerBase const*>, WTF::PtrHash<WebCore::TimerBase const*>, WTF::HashTraits<WebCore::TimerBase const*>, WTF::HashTraits<WebCore::TimerBase const*> >::contains<WebCore::TimerBase const*, WTF::IdentityHashTranslator<WebCore::TimerBase const*, WebCore::TimerBase const*, WTF::PtrHash<WebCore::TimerBase const*> > >(WebCore::TimerBase const* const&) const + 100
    1 QtWebKit 0x01f86179 WebCore::TimerBase::isActive() const + 57
    2 QtWebKit 0x01eb2c1a WebCore::Loader::scheduleServePendingRequests() + 26
    3 QtWebKit 0x01eb4ebb WebCore::Loader::cancelRequests(WebCore::DocLoader*) + 283
    4 QtWebKit 0x01e9b769 WebCore::FrameLoader::stopLoading(bool) + 345
    5 QtWebKit 0x01e9bac2 WebCore::FrameLoader::closeURL() + 34
    6 QtWebKit 0x01e9bafe WebCore::FrameLoader::detachFromParent() + 30
    7 QtWebKit 0x020d9dc0 QWebPage::~QWebPage() + 64
    8 QtWebKit 0x020e4da8 QWebView::~QWebView() + 136
    9 ...lltalegames.MonkeyIsland103 0x002d5dc9 Launcher::~Launcher() + 93
    10 ...lltalegames.MonkeyIsland103 0x002d4922 Launcher::Go(int) + 398
    11 ...lltalegames.MonkeyIsland103 0x001d09bf GameEngine::Initialize(char const*) + 1397
    12 ...lltalegames.MonkeyIsland103 0x001d0cd9 GameEngine_Start + 35
    13 ...lltalegames.MonkeyIsland103 0x00099477 -[MyOpenGLView prepareOpenGL] + 144
    14 com.apple.AppKit 0x925f2f62 -[NSOpenGLContext setView:] + 1536
    15 com.apple.AppKit 0x925f293e -[NSOpenGLView lockFocusIfCanDraw] + 198
    16 com.apple.AppKit 0x925d7022 -[NSView lockFocus] + 42
    17 com.apple.AppKit 0x925db50e -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 1047
    18 com.apple.AppKit 0x925dba6c -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 2421
    19 com.apple.AppKit 0x925dba6c -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 2421
    20 com.apple.AppKit 0x925d9c56 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 711
    21 com.apple.AppKit 0x925d97cb -[NSThemeFrame _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 265
    22 com.apple.AppKit 0x925d6111 -[NSView _displayRectIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:] + 3309
    23 com.apple.AppKit 0x92536d6e -[NSView displayIfNeeded] + 818
    24 com.apple.AppKit 0x92500094 -[NSWindow displayIfNeeded] + 204
    25 com.apple.AppKit 0x924feb2f -[NSWindow _reallyDoOrderWindow:relativeTo:findKey:forCounter:force:isModal:] + 1085
    26 com.apple.AppKit 0x924fe691 -[NSWindow orderWindow:relativeTo:] + 105
    27 com.apple.AppKit 0x926789a9 -[NSWindow orderFront:] + 50
    28 com.apple.AppKit 0x924c7590 -[NSIBObjectData nibInstantiateWithOwner:topLevelObjects:] + 1846
    29 com.apple.AppKit 0x924c5450 loadNib + 257
    30 com.apple.AppKit 0x924c4848 +[NSBundle(NSNibLoading) _loadNibFile:nameTable:withZone:ownerBundle:] + 228
    31 com.apple.AppKit 0x924c4759 +[NSBundle(NSNibLoading) loadNibFile:externalNameTable:withZone:] + 158
    32 com.apple.AppKit 0x924c46a4 +[NSBundle(NSNibLoading) loadNibNamed:owner:] + 383
    33 com.apple.AppKit 0x924c14a9 NSApplicationMain + 434
    34 ...lltalegames.MonkeyIsland103 0x0002a922 start + 54

    (was it necessary to use Qt? notwithstanding that it adds 70 mb of bloat, the mac version is notoriously crashy.)

  • User Avatar Image
    DjNDB Moderator

    @clot said: was it necessary to use Qt? notwithstanding that it adds 70 mb of bloat, the mac version is notoriously crashy.

    I never heard of Qt being crashy on Mac, but that doesn't mean much because I am not a Mac developer.
    In general though I like Qt being used, because it could be used for future Windows versions as well and thereby remove the dependency on the installed Internet Explorer version.

  • Thank you all for the info, we're looking in to things and will try and figure things out as quick as possible. When you do get a Quit Unexpectedly message, it would be super helpful if you clicked Report and copied the text into a file and attached it for us here or emailed it in to support.
    ________
    extreme q vaporizer

  • this is my error message for narwhal.Chapter 2-5 works fine to me[CODE][QUOTE]Process: Mac_Game [515]
    Path: /Applications/MonkeyIsland101.app/Contents/MacOS/Mac_Game
    Identifier: com.telltalegames.MonkeyIsland101
    Version: 2.0.0.20 (2.0.0.20)
    Code Type: X86 (Native)
    Parent Process: launchd [427]

    Interval Since Last Report: 2745 sec
    Crashes Since Last Report: 1
    Per-App Interval Since Last Report: 3 sec
    Per-App Crashes Since Last Report: 1

    Date/Time: 2010-02-12 20:21:34.053 +0100
    OS Version: Mac OS X 10.5.8 (9L31a)
    Report Version: 6
    Anonymous UUID: EEA35AF8-EE0C-4FEA-BA47-F031C3B73C4D

    Exception Type: EXC_BAD_ACCESS (SIGSEGV)
    Exception Codes: KERN_INVALID_ADDRESS at 0x00000000340afff8
    Crashed Thread: 0

    Thread 0 Crashed:
    0 ...lltalegames.MonkeyIsland101 0x00028067 __ZL16block_merge_nextP6pool_tP14block_header_t + 32
    1 ...lltalegames.MonkeyIsland101 0x00028100 tlsf_free + 101
    2 ...lltalegames.MonkeyIsland101 0x0022bd34 LuaFreeFunc + 51
    3 ...lltalegames.MonkeyIsland101 0x0022bd8f LuaReallocFunc + 42
    4 ...lltalegames.MonkeyIsland101 0x0000cb23 luaM_realloc_ + 51
    5 ...lltalegames.MonkeyIsland101 0x0000da9a resize + 371
    6 ...lltalegames.MonkeyIsland101 0x0000dcd0 newkey + 558
    7 ...lltalegames.MonkeyIsland101 0x0000e41e luaV_settable + 69
    8 ...lltalegames.MonkeyIsland101 0x0000edab luaV_execute + 708
    9 ...lltalegames.MonkeyIsland101 0x0000b9e6 luaD_call + 121
    10 ...lltalegames.MonkeyIsland101 0x00009627 lua_call + 48
    11 ...lltalegames.MonkeyIsland101 0x000401dc ll_require + 537
    12 ...lltalegames.MonkeyIsland101 0x0000b93d luaD_precall + 891
    13 ...lltalegames.MonkeyIsland101 0x0000f68d luaV_execute + 2982
    14 ...lltalegames.MonkeyIsland101 0x0000b9e6 luaD_call + 121
    15 ...lltalegames.MonkeyIsland101 0x00009627 lua_call + 48
    16 ...lltalegames.MonkeyIsland101 0x00039508 luaB_dofile + 110
    17 ...lltalegames.MonkeyIsland101 0x0000b93d luaD_precall + 891
    18 ...lltalegames.MonkeyIsland101 0x0000f68d luaV_execute + 2982
    19 ...lltalegames.MonkeyIsland101 0x0000b9e6 luaD_call + 121
    20 ...lltalegames.MonkeyIsland101 0x00009627 lua_call + 48
    21 ...lltalegames.MonkeyIsland101 0x0022cc15 ScriptManager::SetSystemScript() + 315
    22 ...lltalegames.MonkeyIsland101 0x0022eb30 ScriptManager::Initialize() + 3176
    23 ...lltalegames.MonkeyIsland101 0x002d4401 Launcher::Init() + 17
    24 ...lltalegames.MonkeyIsland101 0x002d4718 Launcher::Launcher(String const&, int) + 436
    25 ...lltalegames.MonkeyIsland101 0x002d48e8 Launcher::Go(int) + 340
    26 ...lltalegames.MonkeyIsland101 0x001d09bf GameEngine::Initialize(char const*) + 1397
    27 ...lltalegames.MonkeyIsland101 0x001d0cd9 GameEngine_Start + 35
    28 ...lltalegames.MonkeyIsland101 0x00099477 -[MyOpenGLView prepareOpenGL] + 144
    29 com.apple.AppKit 0x956d47e1 -[NSOpenGLContext makeCurrentContext] + 214
    30 com.apple.AppKit 0x956d456e -[NSOpenGLContext setView:] + 1386
    31 com.apple.AppKit 0x9579f79a -[NSOpenGLView lockFocusIfCanDraw] + 198
    32 com.apple.AppKit 0x9551a27d -[NSView lockFocus] + 42
    33 com.apple.AppKit 0x9551e617 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 834
    34 com.apple.AppKit 0x9551ea86 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 1969
    35 com.apple.AppKit 0x9551ea86 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 1969
    36 com.apple.AppKit 0x9551d045 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 759
    37 com.apple.AppKit 0x9551c987 -[NSThemeFrame _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 306
    38 com.apple.AppKit 0x955194ab -[NSView _displayRectIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:] + 3090
    39 com.apple.AppKit 0x95459e7b -[NSView displayIfNeeded] + 933
    40 com.apple.AppKit 0x95459a29 -[NSWindow displayIfNeeded] + 189
    41 com.apple.AppKit 0x95515603 -[NSWindow _reallyDoOrderWindow:relativeTo:findKey:forCounter:force:isModal:] + 1354
    42 com.apple.AppKit 0x9551505c -[NSWindow orderWindow:relativeTo:] + 105
    43 com.apple.AppKit 0x955470e5 -[NSWindow orderFront:] + 50
    44 com.apple.AppKit 0x95427ea7 -[NSIBObjectData nibInstantiateWithOwner:topLevelObjects:] + 1814
    45 com.apple.AppKit 0x9541dfba loadNib + 264
    46 com.apple.AppKit 0x9541d91c +[NSBundle(NSNibLoading) _loadNibFile:nameTable:withZone:ownerBundle:] + 946
    47 com.apple.AppKit 0x9541d55f +[NSBundle(NSNibLoading) loadNibFile:externalNameTable:withZone:] + 171
    48 com.apple.AppKit 0x9541d49d +[NSBundle(NSNibLoading) loadNibNamed:owner:] + 391
    49 com.apple.AppKit 0x9541d14c NSApplicationMain + 434
    50 ...lltalegames.MonkeyIsland101 0x0002a922 start + 54

    Thread 1:
    0 libSystem.B.dylib 0x970be46e __semwait_signal + 10
    1 libSystem.B.dylib 0x970e8dcd pthread_cond_wait$UNIX2003 + 73
    2 libGLProgrammability.dylib 0x912c5b32 glvmDoWork + 162
    3 libSystem.B.dylib 0x970e8155 _pthread_start + 321
    4 libSystem.B.dylib 0x970e8012 thread_start + 34

    Thread 0 crashed with X86 Thread State (32-bit):
    eax: 0x1a057ff8 ebx: 0x1a057ff8 ecx: 0x19b58000 edx: 0x1a057ff8
    edi: 0x1a058000 esi: 0x340afff4 ebp: 0xbfffe318 esp: 0xbfffe300
    ss: 0x0000001f efl: 0x00010202 eip: 0x00028067 cs: 0x00000017
    ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037
    cr2: 0x340afff8

    Binary Images:
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    0xc33000 - 0xcf5fe7 +libfmodex.dylib ??? (???) <281ee017a1f47c457aae039699541151> /Applications/MonkeyIsland101.app/Contents/Frameworks/libfmodex.dylib
    0xdc9000 - 0xf9eff3 +QtCore ??? (???) <75b78dbe081a14cb5d76242da98f87d9> /Applications/MonkeyIsland101.app/Contents/Frameworks/QtCore.framework/Versions/4/QtCore
    0x1021000 - 0x181ffe2 +QtGui ??? (???) <12bfc8c8c3421a0b9f190a97c7e2dd83> /Applications/MonkeyIsland101.app/Contents/Frameworks/QtGui.framework/Versions/4/QtGui
    0x1ab1000 - 0x2810ff2 +QtWebKit ??? (???) <84e0cfe4c4d457717d114f77c2eba8c2> /Applications/MonkeyIsland101.app/Contents/Frameworks/QtWebKit.framework/Versions/4/QtWebKit
    0x2f51000 - 0x2f86fe7 +phonon ??? (???) <7bc3befcdf687504daf72a65cb183721> /Applications/MonkeyIsland101.app/Contents/Frameworks/phonon.framework/Versions/4/phonon
    0x2fa7000 - 0x3007fe2 +QtDBus ??? (???) /Applications/MonkeyIsland101.app/Contents/Frameworks/QtDBus.framework/Versions/4/QtDBus
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    0x90547000 - 0x9063bff4 libiconv.2.dylib ??? (???) /usr/lib/libiconv.2.dylib
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    0x943e5000 - 0x94661fe7 com.apple.Foundation 6.5.9 (677.26) /System/Library/Frameworks/Foundation.framework/Versions/C/Foundation
    0x946f4000 - 0x94710ff3 libPng.dylib ??? (???) <9f50967afbd4384e61e68439f81db76c> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libPng.dylib
    0x94711000 - 0x9476bff7 com.apple.CoreText 2.0.4 (???) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreText.framework/Versions/A/CoreText
    0x951fb000 - 0x95278feb com.apple.audio.CoreAudio 3.1.2 (3.1.2) <782a08c44be4698597f4bbd79cac21c6> /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio
    0x95279000 - 0x9527bff5 libRadiance.dylib ??? (???) <7f14661d29de8cbf01334909542c0fc5> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libRadiance.dylib
    0x9527c000 - 0x95287fe7 libCSync.A.dylib ??? (???) <93e9774b1e5e026d5455ec72b6d4e623> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCSync.A.dylib
    0x953f7000 - 0x95416ffa libJPEG.dylib ??? (???) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libJPEG.dylib
    0x95417000 - 0x95c15fef com.apple.AppKit 6.5.9 (949.54) <4df5d2e2271175452103f789b4f4d8a8> /System/Library/Frameworks/AppKit.framework/Versions/C/AppKit
    0x95c16000 - 0x95c20feb com.apple.audio.SoundManager 3.9.2 (3.9.2) <0f2ba6e891d3761212cf5a5e6134d683> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CarbonSound.framework/Versions/A/CarbonSound
    0x95d0f000 - 0x95d1fffc com.apple.LangAnalysis 1.6.5 (1.6.5) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/LangAnalysis.framework/Versions/A/LangAnalysis
    0x95d20000 - 0x95d9dfef libvMisc.dylib ??? (???) /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvMisc.dylib
    0x95dbb000 - 0x95e4eff3 com.apple.ApplicationServices.ATS 3.7 (???) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/ATS
    0x95e4f000 - 0x95e98fef com.apple.Metadata 10.5.8 (398.26) /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/Metadata.framework/Versions/A/Metadata
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    0x9606c000 - 0x9611effb libcrypto.0.9.7.dylib ??? (???) <8ac6abef4b3bb125c8bf84634421bcee> /usr/lib/libcrypto.0.9.7.dylib
    0x9611f000 - 0x961cffff edu.mit.Kerberos 6.0.13 (6.0.13) /System/Library/Frameworks/Kerberos.framework/Versions/A/Kerberos
    0x961d0000 - 0x96309ff7 libicucore.A.dylib ??? (???) /usr/lib/libicucore.A.dylib
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    0x9660d000 - 0x966a0fff com.apple.ink.framework

  • This is strange. Yesterday, after re-downloading and retrying, I removed the episodes I could not start. Just now I reinstalled them to get the problem details. Now ep 2 and 5 magically started working, didn't do anything differently. Still no luck with ep 1 though.

    EDIT: Nope, I was wrong. After a reboot none of the episodes start.
    EDIT2: I were able to get ep3 to start again... temporarily. This seams completely random.

    Here's my system configuration:
    Model: MacBookPro5,5, BootROM MBP55.00AC.B03, 2 processors, Intel Core 2 Duo, 2.26 GHz, 4 GB
    Graphics: kHW_NVidiaGeForce9400MItem, NVIDIA GeForce 9400M, sppci_pci_device, 256 MB
    Memory Module: global_name
    AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x8D), Broadcom BCM43xx 1.0 (5.10.91.21)
    Bluetooth: Version 2.1.9f10, 2 service, 0 devices, 1 incoming serial ports
    Network Service: AirPort, AirPort, en1
    Serial ATA Device: WDC WD5000BEVT-00A03T0, 465.76 GB
    Serial ATA Device: MATSHITADVD-R UJ-868
    USB Device: Internal Memory Card Reader, (null) mA
    USB Device: Built-in iSight, (null) mA
    USB Device: BRCM2046 Hub, (null) mA
    USB Device: Bluetooth USB Host Controller, (null) mA
    USB Device: Apple Internal Keyboard / Trackpad, (null) mA
    USB Device: IR Receiver, (null) mA

    Here's my problem details for MonkeyIsland101:
    [CODE]Process: Mac_Game [1439]
    Path: /Applications/Games/MonkeyIsland101.app/Contents/MacOS/Mac_Game
    Identifier: com.telltalegames.MonkeyIsland101
    Version: 2.0.0.20 (2.0.0.20)
    Code Type: X86 (Native)
    Parent Process: launchd [428]

    Interval Since Last Report: 49027 sec
    Crashes Since Last Report: 2
    Per-App Interval Since Last Report: 33 sec
    Per-App Crashes Since Last Report: 2

    Date/Time: 2010-02-13 12:35:51.472 +0100
    OS Version: Mac OS X 10.5.8 (9L31a)
    Report Version: 6
    Anonymous UUID: 4ECAEACD-E048-4632-92AB-98493DB63FD4

    Exception Type: EXC_BAD_ACCESS (SIGSEGV)
    Exception Codes: KERN_INVALID_ADDRESS at 0x00000000346b5ff8
    Crashed Thread: 0

    Thread 0 Crashed:
    0 ...lltalegames.MonkeyIsland101 0x00028067 __ZL16block_merge_nextP6pool_tP14block_header_t + 32
    1 ...lltalegames.MonkeyIsland101 0x00028100 tlsf_free + 101
    2 ...lltalegames.MonkeyIsland101 0x0022bd34 LuaFreeFunc + 51
    3 ...lltalegames.MonkeyIsland101 0x0022bd8f LuaReallocFunc + 42
    4 ...lltalegames.MonkeyIsland101 0x0000cb23 luaM_realloc_ + 51
    5 ...lltalegames.MonkeyIsland101 0x0000da9a resize + 371
    6 ...lltalegames.MonkeyIsland101 0x0000dcd0 newkey + 558
    7 ...lltalegames.MonkeyIsland101 0x0000e41e luaV_settable + 69
    8 ...lltalegames.MonkeyIsland101 0x0000edab luaV_execute + 708
    9 ...lltalegames.MonkeyIsland101 0x0000b9e6 luaD_call + 121
    10 ...lltalegames.MonkeyIsland101 0x00009627 lua_call + 48
    11 ...lltalegames.MonkeyIsland101 0x000401dc ll_require + 537
    12 ...lltalegames.MonkeyIsland101 0x0000b93d luaD_precall + 891
    13 ...lltalegames.MonkeyIsland101 0x0000f68d luaV_execute + 2982
    14 ...lltalegames.MonkeyIsland101 0x0000b9e6 luaD_call + 121
    15 ...lltalegames.MonkeyIsland101 0x00009627 lua_call + 48
    16 ...lltalegames.MonkeyIsland101 0x00039508 luaB_dofile + 110
    17 ...lltalegames.MonkeyIsland101 0x0000b93d luaD_precall + 891
    18 ...lltalegames.MonkeyIsland101 0x0000f68d luaV_execute + 2982
    19 ...lltalegames.MonkeyIsland101 0x0000b9e6 luaD_call + 121
    20 ...lltalegames.MonkeyIsland101 0x00009627 lua_call + 48
    21 ...lltalegames.MonkeyIsland101 0x0022cc15 ScriptManager::SetSystemScript() + 315
    22 ...lltalegames.MonkeyIsland101 0x0022eb30 ScriptManager::Initialize() + 3176
    23 ...lltalegames.MonkeyIsland101 0x002d4401 Launcher::Init() + 17
    24 ...lltalegames.MonkeyIsland101 0x002d4718 Launcher::Launcher(String const&, int) + 436
    25 ...lltalegames.MonkeyIsland101 0x002d48e8 Launcher::Go(int) + 340
    26 ...lltalegames.MonkeyIsland101 0x001d09bf GameEngine::Initialize(char const*) + 1397
    27 ...lltalegames.MonkeyIsland101 0x001d0cd9 GameEngine_Start + 35
    28 ...lltalegames.MonkeyIsland101 0x00099477 -[MyOpenGLView prepareOpenGL] + 144
    29 com.apple.AppKit 0x909fd7e1 -[NSOpenGLContext makeCurrentContext] + 214
    30 com.apple.AppKit 0x909fd56e -[NSOpenGLContext setView:] + 1386
    31 com.apple.AppKit 0x90ac879a -[NSOpenGLView lockFocusIfCanDraw] + 198
    32 com.apple.AppKit 0x9084327d -[NSView lockFocus] + 42
    33 com.apple.AppKit 0x90847617 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 834
    34 com.apple.AppKit 0x90847a86 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 1969
    35 com.apple.AppKit 0x90847a86 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 1969
    36 com.apple.AppKit 0x90846045 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 759
    37 com.apple.AppKit 0x90845987 -[NSThemeFrame _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 306
    38 com.apple.AppKit 0x908424ab -[NSView _displayRectIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:] + 3090
    39 com.apple.AppKit 0x90782e7b -[NSView displayIfNeeded] + 933
    40 com.apple.AppKit 0x90782a29 -[NSWindow displayIfNeeded] + 189
    41 com.apple.AppKit 0x9083e603 -[NSWindow _reallyDoOrderWindow:relativeTo:findKey:forCounter:force:isModal:] + 1354
    42 com.apple.AppKit 0x9083e05c -[NSWindow orderWindow:relativeTo:] + 105
    43 com.apple.AppKit 0x908700e5 -[NSWindow orderFront:] + 50
    44 com.apple.AppKit 0x90750ea7 -[NSIBObjectData nibInstantiateWithOwner:topLevelObjects:] + 1814
    45 com.apple.AppKit 0x90746fba loadNib + 264
    46 com.apple.AppKit 0x9074691c +[NSBundle(NSNibLoading) _loadNibFile:nameTable:withZone:ownerBundle:] + 946
    47 com.apple.AppKit 0x9074655f +[NSBundle(NSNibLoading) loadNibFile:externalNameTable:withZone:] + 171
    48 com.apple.AppKit 0x9074649d +[NSBundle(NSNibLoading) loadNibNamed:owner:] + 391
    49 com.apple.AppKit 0x9074614c NSApplicationMain + 434
    50 ...lltalegames.MonkeyIsland101 0x0002a922 start + 54

    Thread 1:
    0 libSystem.B.dylib 0x921d246e __semwait_signal + 10
    1 libSystem.B.dylib 0x921fcdcd pthread_cond_wait$UNIX2003 + 73
    2 libGLProgrammability.dylib 0x92cd3b32 glvmDoWork + 162
    3 libSystem.B.dylib 0x921fc155 _pthread_start + 321
    4 libSystem.B.dylib 0x921fc012 thread_start + 34

    Thread 0 crashed with X86 Thread State (32-bit):
    eax: 0x1a35aff8 ebx: 0x1a35aff8 ecx: 0x19e5b000 edx: 0x1a35aff8
    edi: 0x1a35b000 esi: 0x346b5ff4 ebp: 0xbfffe2f8 esp: 0xbfffe2e0
    ss: 0x0000001f efl: 0x00010202 eip: 0x00028067 cs: 0x00000017
    ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037
    cr2: 0x346b5ff8

    Binary Images:
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    0xc33000 - 0xcf5fe7 +libfmodex.dylib ??? (???) <281ee017a1f47c457aae039699541151> /Applications/Games/MonkeyIsland101.app/Contents/Frameworks/libfmodex.dylib
    0xdc9000 - 0xf9eff3 +QtCore ??? (???) <75b78dbe081a14cb5d76242da98f87d9> /Applications/Games/MonkeyIsland101.app/Contents/Frameworks/QtCore.framework/Versions/4/QtCore
    0x1021000 - 0x181ffe2 +QtGui ??? (???) <12bfc8c8c3421a0b9f190a97c7e2dd83> /Applications/Games/MonkeyIsland101.app/Contents/Frameworks/QtGui.framework/Versions/4/QtGui
    0x1ab1000 - 0x2810ff2 +QtWebKit ??? (???) <84e0cfe4c4d457717d114f77c2eba8c2> /Applications/Games/MonkeyIsland101.app/Contents/Frameworks/QtWebKit.framework/Versions/4/QtWebKit
    0x2f51000 - 0x2f86fe7 +phonon ??? (???) <7bc3befcdf687504daf72a65cb183721> /Applications/Games/MonkeyIsland101.app/Contents/Frameworks/phonon.framework/Versions/4/phonon
    0x2fa7000 - 0x3007fe2 +QtDBus ??? (???) /Applications/Games/MonkeyIsland101.app/Contents/Frameworks/QtDBus.framework/Versions/4/QtDBus
    0x3030000 - 0x307efff +QtXml ??? (???) <0b27fb528d3ef9ff0ea2ba784b2aea0e> /Applications/Games/MonkeyIsland101.app/Contents/Frameworks/QtXml.framework/Versions/4/QtXml
    0x309f000 - 0x3180ff2 +QtNetwork ??? (???) <40cf52e6b2387d7e65830427735d5175> /Applications/Games/MonkeyIsland101.app/Contents/Frameworks/QtNetwork.framework/Versions/4/QtNetwork
    0x3790000 - 0x37acff7 GLRendererFloat ??? (???) <7b68e0fde5d97927d5407221bdf8ace0> /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLRendererFloat.bundle/GLRendererFloat
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  • finally i got ep.1 running. after several times trying,i tried downloading with firefox.I dont know if it was luck ,but its worth trying

  • Can't start any of the episodes either. I'm on MacOs 10.5.whatever (Leopard) on a fairly new iMac. None of the games will even launch after installation (dragging the installation file to "applications"). The Mac versions of the games was the thing that finally made me buy the series so feel a bit screwed.

    If this turns out to be some kind of Securom/copy protection stupidity I will never again buy a Telltale game. That's what's been keeping me away from the download only games so far. Care for Your customers. Don't make life hard for them.

  • I can't seem to run Narwhal either at the moment on my late 2009 bottom of the range macbook.

    I don't resent telltale for it, I can understand your frustration and anger (I recently bought a game thinking it would run with my specs but it runs too quickly), but Telltale (at least in my eyes) have great customer service. When I was in France without internet access, they were very quick to send the manual unlock codes back. They give you free games from time to time, they bring back classic series and make a revival of the whole genre. Also, seeing as I had bought it for Boot Camp, I was pleasantly surprised to find I wouldn't have to re-pay for the same games on my preferred OS.

    I think it needs to be said that Telltale are really going out on a limb here doing Mac support, and while unsuccessful for some people at least they're trying... I don't know. I just find it sad that one bad thing happening writes off everything they'll ever release in the future for you.

    I'm not yelling or telling off, just saying how I feel.

    I can't wait until these actually work, keep it up Telltale, and thanks.

  • I'm sure the people at Telltale are nice. My frustration comes from the fact that I as a principle don't support game developers who use any of these user unfriendly DRM-schemes, may it be "three-times-and-you're-out-unless-You-ask-us-kindly-and-we-are-still-around" internet activation for their downloads or intrusive protections such as Securom for their physical products. I figured I'd make an exception to support Telltale for putting out Mac versions of their games. And they simply do not work, on a very much standard iMac (2.66 GHz, 2 GB RAM, 256 MB graphics, MacOS 10.5.8). Tried downloading again, this time in Windows through IE, but same error message upon launching the games. I'm not saying DRM is to blame, but it would be ironic if it was.

    Well, well. Now that I've bought them, I guess I will play the PC versions through Bootcamp. Just downloaded cracks for the Windows versions and they seem to work fine.

  • I've got a laptop, so mine will probably have lower specs. I'm sorry, I was confused. I couldn't get anything to come up (except a white box behind my finder window), and didn't realise yours was a problem with activating. Sorry.

    It's strange though, as PC side runs it fine, so it shouldn't crash for me, unless I've done something wrong or something happened in the porting process. Hopefully you'll like the games. :)

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