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Which supporting character(s) would you like to come back after Tales?

posted by Chyron8472 on - last edited - Viewed by 662 users

Spoiler Alert

Guybrush has had many supporting characters throughout the MI series. Of course Elaine, LeChuck, Stan and the Voodoo Lady always appear in every MI game so they're a given.

Which supporting characters would you like to see in the next MI game(s) (after ToMI,) and why?

You don't have to say Largo LeGrande or Murray because everyone knows they're both awesome. Nor do you have to say Morgan because the cliffhanger at the end of Ch5 involves her anyway.

Just maybe talk about which supporting characters were your favorite, and what you might see them doing if they came back... hopefully our ideas will be better than what they actually did to Murray and Herman in EMI.

[I know there probably is a similar thread like this on the forums, but because of possible Necromancy issues (replying to dead topics), and since RoTPG was released since then, I decided to open a new topic about it.]

83 Comments - Linear Discussion: Classic Style
  • Morgan. Her emotional arc is fascinating to follow. I also like Anemone, Hemlock, and Bosun Krebbs, though they need to be developed a little. Show me more of them. Write out a backstory - hint at it.

    Also, Winslow. But he also needs to be developed. The map's funny and all, but it's gotten old. The guy needs a new twist.

    I'd much rather see new, awesomely-written and well thought-out characters, though. Maybe hear a nice background story or two...

    Actually, something like barber pirates, or rock and roll pirates (Van Helgen), or whathaveyou, would be fun. So, maybe opera singing pirates? Ship builder pirates?

    It'd have to depend on the story. What kind of character fits this place? How do they contribute to the story? I like this take, from CMI co-leads Jonathan Ackley and Larry Ahern:

    [quote=Ackley]We started by making a list of all the cool things about pirates that weren’t done in the first games: City sieges, ship battles, smuggler’s caves, volcanoes, “all-singing, all-dancing musical revues.” Then you see how they might fit into the story. You see if there’s a character from a previous game that fits with the new puzzle. If not, you create a new character. Then you add the inventory objects that give complexity to the original puzzles. Then at the very end, you go through and see if you have multiple inventory objects that can serve the same purpose. If so you throw one of them out.[/quote]

    And:
    [quote]JA: We had some general ideas of chracter types that we wanted to see in an adventure game that we haden't seen before. And also, when we were inventing the puzzles, we were trying to come up with exotic and interesting locales and then we thought of chracters that might fit those locales.

    LA: Like, for example, we have a pirate barber shop called The Barbary Coast - y'know, pirate barbers: hey, that's fun![/quote]

    (Interviews from the SCUMM Bar).

    Everything feeds everything.

    Less of the angry pirate, I mean. It'd be nice. Goodsoup and the Barbershop Quartet come to mind as good examples.

  • I would bring back Santino, who is the coolest. He is the personification of a strong silent type who is better than others in everything.

  • @Griswald Goodsoup said:
    And just for continuity's sake (and to represent EfMI as not being a total flop) bring in Pegnose Pete and Largo LaGrande - part of a sinister gang...



    Not a bad idea, that one. I like the idea of a fierce pirate gang.

  • Also, I know I'm being a traitor to my username, but I don't care if we don't see the Men of Low Moral Fiber or not. They're not especially compelling or even memorable if you ask me.



    But that's kinda the point, ain't it ?
    Part of the reason these guys were fun is that they were pretty much useles. Just a bunch of lazy butts sitting there doing nothing with a couple of funny lines and some junk you can use for a puzzle.
    I don't understand why they got scrapped, because it seems hard to screw them up. They can fit in pretty much any town and they don't have much of a special personality that a writer should respect to get them "right".
    Their presence or absence doesn't really change much as far as the whole game is concerned, but they'd still be a nice nod to the earlier ones.

  • Why all the Morgan love? Is it all about her breasts?

  • @thin029 said: Why all the Morgan love? Is it all about her breasts?



    Why would anyone love animated breasts? :confused:

    Maybe people like her, because the character is written to rather sympathetic.

  • She's evil, she's weak, she's not funny and she's ugly. I don't see why people like her, neither why she has to come back in future games

  • Coronado DeCava! As the Voodoo Lady's main minion!

  • @Olaus Petrus said: Why woudl anyone love animated breasts? :confused:



    The simple fact that you're asking confuses me. Lots of people love animated (or otherwise drawn, sculpted and so on) breasts.

    This being said, I don't think her breasts are her main feature. She's a complex character and feels very human. I think a lot of people can relate to her. I personally think she's the more realistic character in the whole series (which I guess can be a good or a bad thing).

  • @avistew said: The simple fact that you're asking confuses me. Lots of people love animated (or otherwise drawn, sculpted and so on) breasts.

    This being said, I don't think her breasts are her main feature. She's a complex character and feels very human. I think a lot of people can relate to her. I personally think she's the more realistic character in the whole series (which I guess can be a good or a bad thing).



    I don't know why he wanted to underline pleasantness or unpleasantness of Morgan's breasts, when the game isn't focused to her breasts. And when it comes to works of art, sure breasts can be aesthetically pleasing also in the art. But I doubt that people actually love animated breasts, not at least in same manner as they love real breasts.

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