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Anyone else having problems launching Mac version?

posted by bradc on - last edited - Viewed by 1.8K users

I've downloaded the first 4 chapters of TMI, but none of them run on my iMac. They bounce in the dock for a couple minutes, then stop and sit there, without the little dot underneath that indicates an app is running. When I click and hold on the icon, I have to force-quit.

I'm on a 2GHz Intel Core Duo iMac with OS X 10.6.2. I ran the first couple chapters of the game in Boot Camp on the same computer, so I assume they should run fine on the Mac side too.

Anyone else having issues like this?

163 Comments - Linear Discussion: Classic Style
  • thanks Kevin.
    it worked with me. i'm running 10.5.8
    and the game launched without crashing after repairing the permissions.

    i was excited when it happened that i forgot to copy the repair message :S and closed the Disk Utility window.

    hope it does work with you guys.

  • I ran software updates on my Macbook Pro to fix an issue with another software package. I installed a variety of updates including the 10.5.8 update, latest Java, latest Quicktime, etc. I wish I had written them all down or done them one at a time but I really wasn't thinking about Monkey Island at the time. In any case, I decided to try Monkey Island Episode 1 again over the weekend (after the updates) and it now works. I'm not sure which update fixed it. It HAS frozen up at least once during each game play requiring a hard restart of the Mac so I save often. Also, at occasionally Guybrush's hair goes crazy and parts of it seem to draw themselves almost down to the ground and then stay that way for the remainder of the play session. It gives my daughters a good "unintentional" laugh! I'll try to grab a screen shot the next time it happens.

  • Hmm, the thing with Guybrush's hair could be some corrupted data, which redownloading and reinstalling would fix. More likely though, I bet your Macbook is overheating a bit. Maybe elevating it or putting something cool under it would keep the hair from exploding (and likely stop it from crashing as well).

  • Verifying/Repairing the permissions did not work for me.

  • I had the first episode crash on me when I connected my bluetooth mouse while in game. The way TMI is setup, if it crashes you have to to do a hard reboot even if it doesn't take down the operating system because all the keys that would let you switch programs or use expose to get out of the game and kill the process do not work when the game is in its full screen mode.

    Other mac games, like World of Warcraft for example, allow you to switch applications while in game so you are not locked out of your computer if it freezes and you can switch between the game and a guide for example. Is there any chance that TMI could be changed to work that way? It would be great if the problem was fixed in the next update.

  • Repair Disk permissions didn't work for me. Game just quits unexpectedly after I launch it.

    Sorry for the impending wall of text, but this is what the error report said.

    [QUOTE][CODE]Process: Mac_Game [25801]
    Path: /Applications/MonkeyIsland101.app/Contents/MacOS/Mac_Game
    Identifier: com.telltalegames.MonkeyIsland101
    Version: 2.0.0.20 (2.0.0.20)
    Code Type: X86 (Native)
    Parent Process: launchd [65]

    Interval Since Last Report: 2940 sec
    Crashes Since Last Report: 5
    Per-App Interval Since Last Report: 13 sec
    Per-App Crashes Since Last Report: 5

    Date/Time: 2010-03-02 23:37:00.984 +0000
    OS Version: Mac OS X 10.5.8 (9L30)
    Report Version: 6
    Anonymous UUID: 3277D133-9DEE-4871-9B26-6C885DE779B4

    Exception Type: EXC_BAD_ACCESS (SIGSEGV)
    Exception Codes: KERN_INVALID_ADDRESS at 0x0000000033a5dff8
    Crashed Thread: 0

    Thread 0 Crashed:
    0 ...lltalegames.MonkeyIsland101 0x00028067 __ZL16block_merge_nextP6pool_tP14block_header_t + 32
    1 ...lltalegames.MonkeyIsland101 0x00028100 tlsf_free + 101
    2 ...lltalegames.MonkeyIsland101 0x0022bd34 LuaFreeFunc + 51
    3 ...lltalegames.MonkeyIsland101 0x0022bd8f LuaReallocFunc + 42
    4 ...lltalegames.MonkeyIsland101 0x0000cb23 luaM_realloc_ + 51
    5 ...lltalegames.MonkeyIsland101 0x0000da9a resize + 371
    6 ...lltalegames.MonkeyIsland101 0x0000dcd0 newkey + 558
    7 ...lltalegames.MonkeyIsland101 0x0000e41e luaV_settable + 69
    8 ...lltalegames.MonkeyIsland101 0x0000edab luaV_execute + 708
    9 ...lltalegames.MonkeyIsland101 0x0000b9e6 luaD_call + 121
    10 ...lltalegames.MonkeyIsland101 0x00009627 lua_call + 48
    11 ...lltalegames.MonkeyIsland101 0x000401dc ll_require + 537
    12 ...lltalegames.MonkeyIsland101 0x0000b93d luaD_precall + 891
    13 ...lltalegames.MonkeyIsland101 0x0000f68d luaV_execute + 2982
    14 ...lltalegames.MonkeyIsland101 0x0000b9e6 luaD_call + 121
    15 ...lltalegames.MonkeyIsland101 0x00009627 lua_call + 48
    16 ...lltalegames.MonkeyIsland101 0x00039508 luaB_dofile + 110
    17 ...lltalegames.MonkeyIsland101 0x0000b93d luaD_precall + 891
    18 ...lltalegames.MonkeyIsland101 0x0000f68d luaV_execute + 2982
    19 ...lltalegames.MonkeyIsland101 0x0000b9e6 luaD_call + 121
    20 ...lltalegames.MonkeyIsland101 0x00009627 lua_call + 48
    21 ...lltalegames.MonkeyIsland101 0x0022cc15 ScriptManager::SetSystemScript() + 315
    22 ...lltalegames.MonkeyIsland101 0x0022eb30 ScriptManager::Initialize() + 3176
    23 ...lltalegames.MonkeyIsland101 0x002d4401 Launcher::Init() + 17
    24 ...lltalegames.MonkeyIsland101 0x002d4718 Launcher::Launcher(String const&, int) + 436
    25 ...lltalegames.MonkeyIsland101 0x002d48e8 Launcher::Go(int) + 340
    26 ...lltalegames.MonkeyIsland101 0x001d09bf GameEngine::Initialize(char const*) + 1397
    27 ...lltalegames.MonkeyIsland101 0x001d0cd9 GameEngine_Start + 35
    28 ...lltalegames.MonkeyIsland101 0x00099477 -[MyOpenGLView prepareOpenGL] + 144
    29 com.apple.AppKit 0x9150d7e1 -[NSOpenGLContext makeCurrentContext] + 214
    30 com.apple.AppKit 0x9150d56e -[NSOpenGLContext setView:] + 1386
    31 com.apple.AppKit 0x915d879a -[NSOpenGLView lockFocusIfCanDraw] + 198
    32 com.apple.AppKit 0x9135327d -[NSView lockFocus] + 42
    33 com.apple.AppKit 0x91357617 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 834
    34 com.apple.AppKit 0x91357a86 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 1969
    35 com.apple.AppKit 0x91357a86 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 1969
    36 com.apple.AppKit 0x91356045 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 759
    37 com.apple.AppKit 0x91355987 -[NSThemeFrame _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 306
    38 com.apple.AppKit 0x913524ab -[NSView _displayRectIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:] + 3090
    39 com.apple.AppKit 0x91292e7b -[NSView displayIfNeeded] + 933
    40 com.apple.AppKit 0x91292a29 -[NSWindow displayIfNeeded] + 189
    41 com.apple.AppKit 0x9134e603 -[NSWindow _reallyDoOrderWindow:relativeTo:findKey:forCounter:force:isModal:] + 1354
    42 com.apple.AppKit 0x9134e05c -[NSWindow orderWindow:relativeTo:] + 105
    43 com.apple.AppKit 0x913800e5 -[NSWindow orderFront:] + 50
    44 com.apple.AppKit 0x91260ea7 -[NSIBObjectData nibInstantiateWithOwner:topLevelObjects:] + 1814
    45 com.apple.AppKit 0x91256fba loadNib + 264
    46 com.apple.AppKit 0x9125691c +[NSBundle(NSNibLoading) _loadNibFile:nameTable:withZone:ownerBundle:] + 946
    47 com.apple.AppKit 0x9125655f +[NSBundle(NSNibLoading) loadNibFile:externalNameTable:withZone:] + 171
    48 com.apple.AppKit 0x9125649d +[NSBundle(NSNibLoading) loadNibNamed:owner:] + 391
    49 com.apple.AppKit 0x9125614c NSApplicationMain + 434
    50 ...lltalegames.MonkeyIsland101 0x0002a922 start + 54

    Thread 1:
    0 libSystem.B.dylib 0x96ad646e __semwait_signal + 10
    1 libSystem.B.dylib 0x96b00dcd pthread_cond_wait$UNIX2003 + 73
    2 libGLProgrammability.dylib 0x95495b32 glvmDoWork + 162
    3 libSystem.B.dylib 0x96b00155 _pthread_start + 321
    4 libSystem.B.dylib 0x96b00012 thread_start + 34

    Thread 0 crashed with X86 Thread State (32-bit):
    eax: 0x19d2eff8 ebx: 0x19d2eff8 ecx: 0x1982f000 edx: 0x19d2eff8
    edi: 0x19d2f000 esi: 0x33a5dff4 ebp: 0xbfffe328 esp: 0xbfffe310
    ss: 0x0000001f efl: 0x00010202 eip: 0x00028067 cs: 0x00000017
    ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037
    cr2: 0x33a5dff8

    Binary Images:
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    0x9546e000 - 0x9593ffbe libGLProgrammability.dylib ??? (???) /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLProgrammability.dylib
    0x95940000 - 0x95940ff8 com.apple.Cocoa 6.5 (???) /System/Library/Frameworks/Cocoa.framework/Versions/A/Cocoa
    0x95941000 - 0x9596cfe7 libauto.dylib ??? (???) <4f3e58cb81da07a1662c1f647ce30225> /usr/lib/libauto.dylib
    0x959e8000 - 0x95a75ff7 com.apple.framework.IOKit 1.5.2 (???) <7a3cc24f78f93931731203854ae0d891> /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit
    0x95a76000 - 0x95a76fff com.apple.Carbon 136 (136) <9961570a497d79f13b8ea159826af42d> /System/Library/Frameworks/Carbon.framework/Versions/A/Carbon
    0x95a77000 - 0x95b29ffb libcrypto.0.9.7.dylib ??? (???) <8ac6abef4b3bb125c8bf84634421bcee> /usr/lib/libcrypto.0.9.7.dylib
    0x95b2d000 - 0x95b2dff8 com.apple.ApplicationServices 34 (34) <8f910fa6

  • I'm running 10.5.8 on my new iMac, but I have the same problem as most have reported here, which is the first episode quits upon launch. My graphics card is NVIDIA GeForce 9400.

  • This seems to be a random problem as yesterday I played EP 2 and 3, and today they won't launch, or can only get to launch menu.

  • Just tried launching it again, and all of a sudden Ep 3 is working. The only thing I've done in last 5 minutes is log in and out of Telltale site and when launch menu comes up, right clicked and refreshed page. Don't know, still seems completely random. I also mounted the .DMG file and clicked on game from there. hope something here might help a little. BTW, I'm running imac 20" intel core duo 2.0 ghz 2 GB, and Radeon x1600.

  • Still looking into this guys. Thanks for your patience and understanding. As usual, if you decide you'd rather have your money back, we can cancel your order over at support@telltalegames.com

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