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Anyone else having problems launching Mac version?

posted by bradc on - last edited - Viewed by 2.6K users

I've downloaded the first 4 chapters of TMI, but none of them run on my iMac. They bounce in the dock for a couple minutes, then stop and sit there, without the little dot underneath that indicates an app is running. When I click and hold on the icon, I have to force-quit.

I'm on a 2GHz Intel Core Duo iMac with OS X 10.6.2. I ran the first couple chapters of the game in Boot Camp on the same computer, so I assume they should run fine on the Mac side too.

Anyone else having issues like this?

163 Comments - Linear Discussion: Classic Style
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    Psy

    @Jisi said: is it really because of the empty file I created?

    Yup.But then again, computers are evil bastards.Not half as evil as Murray.

    Thanks for helping us out with that! We can get a fix for that included with the game very shortly. Unfortunately it looks like that's not the only thing causing crashes >_<


    Warning! Technical stuff...
    To explain what was happening: If you have a local version of QT installed, the launcher doesn't know whether you want to load the version packaged with the game or the version on your machine. That empty file clears the locations to look for qt, so it only finds the one packaged with the game. Otherwise it randomly pulls pieces from one side or the other and crashes.

  • User Avatar Image
    Cut

    Well just to give you more info. I couldn't get the game (any chapter) to load on my macbook pro 15" 2,4 GHz 9400, running 10.5.8 latest update. I tried all your tips... repairing permissions, restarts... with no luck, crashes every time.

    I must add I transfered the game files from my hard drive onto my wife's 27" iMac 3,06GHz running snow leopard. It worked fine on it so far...

    But on my macbook i tried creating a folder called qt.conf in the resources folder. I managed then to reach the main menu for part 1, I entered my username and password then typed launch... new crash... I couldn't get the part 1 to work since, even the menu. I created the qt.conf in each part but with no more luck, none would launch so far...

    Looking forward to finding a solution and to finally play the game!

  • User Avatar Image
    Cut

    I've just restarted the comp, but nothing new on the horizon...

  • User Avatar Image
    Cut

    I tried a few times to launch part 1 and manage to get the menu twice... but it crashed as soon as i wanted to launch the game itself... unlucky!

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    Cut

    Here's the latest crash log :

    [CODE]Process: Mac_Game [189]
    Path: /Applications/Monkey Island/MonkeyIsland101.app/Contents/MacOS/Mac_Game
    Identifier: com.telltalegames.MonkeyIsland101
    Version: 2.0.2.21 (2.0.2.21)
    Code Type: X86 (Native)
    Parent Process: launchd [64]

    Interval Since Last Report: 22016 sec
    Crashes Since Last Report: 33
    Per-App Interval Since Last Report: 316 sec
    Per-App Crashes Since Last Report: 27

    Date/Time: 2010-03-09 21:58:57.906 +0100
    OS Version: Mac OS X 10.5.8 (9L31a)
    Report Version: 6
    Anonymous UUID: C6CAD495-BDE3-4827-A082-5A983F080159

    Exception Type: EXC_BAD_ACCESS (SIGSEGV)
    Exception Codes: KERN_INVALID_ADDRESS at 0x0000000034453ff8
    Crashed Thread: 0

    Thread 0 Crashed:
    0 ...lltalegames.MonkeyIsland101 0x00027dc7 __ZL16block_merge_nextP6pool_tP14block_header_t + 32
    1 ...lltalegames.MonkeyIsland101 0x00027e60 tlsf_free + 101
    2 ...lltalegames.MonkeyIsland101 0x001e9a0c LuaFreeFunc + 51
    3 ...lltalegames.MonkeyIsland101 0x001e9a67 LuaReallocFunc + 42
    4 ...lltalegames.MonkeyIsland101 0x0000c883 luaM_realloc_ + 51
    5 ...lltalegames.MonkeyIsland101 0x0000d7fa resize + 371
    6 ...lltalegames.MonkeyIsland101 0x0000da30 newkey + 558
    7 ...lltalegames.MonkeyIsland101 0x0000e17e luaV_settable + 69
    8 ...lltalegames.MonkeyIsland101 0x0000eb0b luaV_execute + 708
    9 ...lltalegames.MonkeyIsland101 0x0000b746 luaD_call + 121
    10 ...lltalegames.MonkeyIsland101 0x00009387 lua_call + 48
    11 ...lltalegames.MonkeyIsland101 0x0003d6a6 ll_require + 537
    12 ...lltalegames.MonkeyIsland101 0x0000b69d luaD_precall + 891
    13 ...lltalegames.MonkeyIsland101 0x0000f3ed luaV_execute + 2982
    14 ...lltalegames.MonkeyIsland101 0x0000b746 luaD_call + 121
    15 ...lltalegames.MonkeyIsland101 0x00009387 lua_call + 48
    16 ...lltalegames.MonkeyIsland101 0x00036a00 luaB_dofile + 110
    17 ...lltalegames.MonkeyIsland101 0x0000b69d luaD_precall + 891
    18 ...lltalegames.MonkeyIsland101 0x0000f3ed luaV_execute + 2982
    19 ...lltalegames.MonkeyIsland101 0x0000b746 luaD_call + 121
    20 ...lltalegames.MonkeyIsland101 0x00009387 lua_call + 48
    21 ...lltalegames.MonkeyIsland101 0x001ea5a7 ScriptManager::SetSystemScript() + 315
    22 ...lltalegames.MonkeyIsland101 0x001ec2c8 ScriptManager::Initialize() + 3176
    23 ...lltalegames.MonkeyIsland101 0x00273d49 Launcher::Init() + 221
    24 ...lltalegames.MonkeyIsland101 0x00274094 Launcher::Launcher(String const&, int) + 436
    25 ...lltalegames.MonkeyIsland101 0x0027425a Launcher::Go(int) + 340
    26 ...lltalegames.MonkeyIsland101 0x00191e0e GameEngine::Initialize(char const*) + 1396
    27 ...lltalegames.MonkeyIsland101 0x0019217f GameEngine_Start + 35
    28 ...lltalegames.MonkeyIsland101 0x00087be3 -[MyOpenGLView prepareOpenGL] + 144
    29 com.apple.AppKit 0x908bb7e1 -[NSOpenGLContext makeCurrentContext] + 214
    30 com.apple.AppKit 0x908bb56e -[NSOpenGLContext setView:] + 1386
    31 com.apple.AppKit 0x9098679a -[NSOpenGLView lockFocusIfCanDraw] + 198
    32 com.apple.AppKit 0x9070127d -[NSView lockFocus] + 42
    33 com.apple.AppKit 0x90705617 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 834
    34 com.apple.AppKit 0x90705a86 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 1969
    35 com.apple.AppKit 0x90705a86 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 1969
    36 com.apple.AppKit 0x90704045 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 759
    37 com.apple.AppKit 0x90703987 -[NSThemeFrame _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 306
    38 com.apple.AppKit 0x907004ab -[NSView _displayRectIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:] + 3090
    39 com.apple.AppKit 0x90640e7b -[NSView displayIfNeeded] + 933
    40 com.apple.AppKit 0x90640a29 -[NSWindow displayIfNeeded] + 189
    41 com.apple.AppKit 0x906fc603 -[NSWindow _reallyDoOrderWindow:relativeTo:findKey:forCounter:force:isModal:] + 1354
    42 com.apple.AppKit 0x906fc05c -[NSWindow orderWindow:relativeTo:] + 105
    43 com.apple.AppKit 0x9072e0e5 -[NSWindow orderFront:] + 50
    44 com.apple.AppKit 0x9060eea7 -[NSIBObjectData nibInstantiateWithOwner:topLevelObjects:] + 1814
    45 com.apple.AppKit 0x90604fba loadNib + 264
    46 com.apple.AppKit 0x9060491c +[NSBundle(NSNibLoading) _loadNibFile:nameTable:withZone:ownerBundle:] + 946
    47 com.apple.AppKit 0x9060455f +[NSBundle(NSNibLoading) loadNibFile:externalNameTable:withZone:] + 171
    48 com.apple.AppKit 0x9060449d +[NSBundle(NSNibLoading) loadNibNamed:owner:] + 391
    49 com.apple.AppKit 0x9060414c NSApplicationMain + 434
    50 ...lltalegames.MonkeyIsland101 0x0002a682 start + 54

    Thread 1:
    0 libSystem.B.dylib 0x95c6646e __semwait_signal + 10
    1 libSystem.B.dylib 0x95c90dcd pthread_cond_wait$UNIX2003 + 73
    2 libGLProgrammability.dylib 0x931f5b32 glvmDoWork + 162
    3 libSystem.B.dylib 0x95c90155 _pthread_start + 321
    4 libSystem.B.dylib 0x95c90012 thread_start + 34

    Thread 0 crashed with X86 Thread State (32-bit):
    eax: 0x1a229ff8 ebx: 0x1a229ff8 ecx: 0x19d2a000 edx: 0x1a229ff8
    edi: 0x1a22a000 esi: 0x34453ff4 ebp: 0xbfffe2d8 esp: 0xbfffe2c0
    ss: 0x0000001f efl: 0x00010202 eip: 0x00027dc7 cs: 0x00000017
    ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037
    cr2: 0x34453ff8

    Binary Images:
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    0x95ddf000 - 0x95ddfffb com.apple.installserver.framework 1.0 (8) /System/Library/PrivateFrameworks/InstallServer.framework/Versions/A/InstallServer
    0x95de0000 - 0x95e3cff7 com.apple.htmlrendering 68 (1.1.3) <1c5c0c417891b920dfe139385fc6c155> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HTMLRendering.framework/Versions/A/HTMLRendering
    0x95e3d000 - 0x95e40fff com.apple.help 1.1 (36) <1a25a8fbb49a830efb31d5c0a5

  • Hey, so this solution did it for me. The game runs!

    The console was abuzz with activity still.

    The thing hung up at the launcher when I tried to quit and then crashed... Console said it was a segmentation error similar to what other players have reported.


    -
    @Psy said: Settle some curiosity for me. I have no idea if this will work, but it can't hurt.

    If you navigate to:
    MonkeyIsland101.app/Contents/Resources

    and create a file:
    qt.conf

    with no contents, then run the game from the Terminal window, what happens?

  • User Avatar Image
    Cut

    What's the terminal command to run the game from the terminal?

  • @Cut said: What's the terminal command to run the game from the terminal?


    Yeah, get a bit lost at that point.

  • @Cut said: What's the terminal command to run the game from the terminal?

    Isn't that just "open MyApp"?

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