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Anyone else having problems launching Mac version?

posted by bradc on - last edited - Viewed by 1.8K users

I've downloaded the first 4 chapters of TMI, but none of them run on my iMac. They bounce in the dock for a couple minutes, then stop and sit there, without the little dot underneath that indicates an app is running. When I click and hold on the icon, I have to force-quit.

I'm on a 2GHz Intel Core Duo iMac with OS X 10.6.2. I ran the first couple chapters of the game in Boot Camp on the same computer, so I assume they should run fine on the Mac side too.

Anyone else having issues like this?

163 Comments - Linear Discussion: Classic Style
  • User Avatar Image
    Kevin Bloggers

    That looks like the same error that the new version should fix. Could you try downloading again, perhaps the server cache wasn't updated yet.

  • still not working, I'll try downloading again, but not very hopeful. :(

    [code]
    Process: Mac_Game [1980]
    Path: /Applications/MonkeyIsland101.app/Contents/MacOS/Mac_Game
    Identifier: com.telltalegames.MonkeyIsland101
    Version: 2.0.2.21 (2.0.2.21)
    Code Type: X86 (Native)
    Parent Process: launchd [83]

    Interval Since Last Report: 8314 sec
    Crashes Since Last Report: 1
    Per-App Interval Since Last Report: 5 sec
    Per-App Crashes Since Last Report: 1

    Date/Time: 2010-03-12 09:30:29.431 -0500
    OS Version: Mac OS X 10.5.8 (9L31a)
    Report Version: 6
    Anonymous UUID: B7EEC68C-0F7D-43A9-B902-2A007E36AEE9

    Exception Type: EXC_BAD_ACCESS (SIGSEGV)
    Exception Codes: KERN_INVALID_ADDRESS at 0x0000000024493ff8
    Crashed Thread: 0

    Thread 0 Crashed:
    0 ...lltalegames.MonkeyIsland101 0x00027dc7 __ZL16block_merge_nextP6pool_tP14block_header_t + 32
    1 ...lltalegames.MonkeyIsland101 0x00027e60 tlsf_free + 101
    2 ...lltalegames.MonkeyIsland101 0x001e9a0c LuaFreeFunc + 51
    3 ...lltalegames.MonkeyIsland101 0x001e9a67 LuaReallocFunc + 42
    4 ...lltalegames.MonkeyIsland101 0x0000c883 luaM_realloc_ + 51
    5 ...lltalegames.MonkeyIsland101 0x0000d7fa resize + 371
    6 ...lltalegames.MonkeyIsland101 0x0000da30 newkey + 558
    7 ...lltalegames.MonkeyIsland101 0x0000e17e luaV_settable + 69
    8 ...lltalegames.MonkeyIsland101 0x0000eb0b luaV_execute + 708
    9 ...lltalegames.MonkeyIsland101 0x0000b746 luaD_call + 121
    10 ...lltalegames.MonkeyIsland101 0x00009387 lua_call + 48
    11 ...lltalegames.MonkeyIsland101 0x0003d6a6 ll_require + 537
    12 ...lltalegames.MonkeyIsland101 0x0000b69d luaD_precall + 891
    13 ...lltalegames.MonkeyIsland101 0x0000f3ed luaV_execute + 2982
    14 ...lltalegames.MonkeyIsland101 0x0000b746 luaD_call + 121
    15 ...lltalegames.MonkeyIsland101 0x00009387 lua_call + 48
    16 ...lltalegames.MonkeyIsland101 0x00036a00 luaB_dofile + 110
    17 ...lltalegames.MonkeyIsland101 0x0000b69d luaD_precall + 891
    18 ...lltalegames.MonkeyIsland101 0x0000f3ed luaV_execute + 2982
    19 ...lltalegames.MonkeyIsland101 0x0000b746 luaD_call + 121
    20 ...lltalegames.MonkeyIsland101 0x00009387 lua_call + 48
    21 ...lltalegames.MonkeyIsland101 0x001ea5a7 ScriptManager::SetSystemScript() + 315
    22 ...lltalegames.MonkeyIsland101 0x001ec2c8 ScriptManager::Initialize() + 3176
    23 ...lltalegames.MonkeyIsland101 0x00273d49 Launcher::Init() + 221
    24 ...lltalegames.MonkeyIsland101 0x00274094 Launcher::Launcher(String const&, int) + 436
    25 ...lltalegames.MonkeyIsland101 0x0027425a Launcher::Go(int) + 340
    26 ...lltalegames.MonkeyIsland101 0x00191e0e GameEngine::Initialize(char const*) + 1396
    27 ...lltalegames.MonkeyIsland101 0x0019217f GameEngine_Start + 35
    28 ...lltalegames.MonkeyIsland101 0x00087be3 -[MyOpenGLView prepareOpenGL] + 144
    29 com.apple.AppKit 0x954e47e1 -[NSOpenGLContext makeCurrentContext] + 214
    30 com.apple.AppKit 0x954e456e -[NSOpenGLContext setView:] + 1386
    31 com.apple.AppKit 0x955af79a -[NSOpenGLView lockFocusIfCanDraw] + 198
    32 com.apple.AppKit 0x9532a27d -[NSView lockFocus] + 42
    33 com.apple.AppKit 0x9532e617 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 834
    34 com.apple.AppKit 0x9532ea86 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 1969
    35 com.apple.AppKit 0x9532ea86 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 1969
    36 com.apple.AppKit 0x9532d045 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 759
    37 com.apple.AppKit 0x9532c987 -[NSThemeFrame _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 306
    38 com.apple.AppKit 0x953294ab -[NSView _displayRectIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:] + 3090
    39 com.apple.AppKit 0x95269e7b -[NSView displayIfNeeded] + 933
    40 com.apple.AppKit 0x95269a29 -[NSWindow displayIfNeeded] + 189
    41 com.apple.AppKit 0x95325603 -[NSWindow _reallyDoOrderWindow:relativeTo:findKey:forCounter:force:isModal:] + 1354
    42 com.apple.AppKit 0x9532505c -[NSWindow orderWindow:relativeTo:] + 105
    43 com.apple.AppKit 0x953570e5 -[NSWindow orderFront:] + 50
    44 com.apple.AppKit 0x95237ea7 -[NSIBObjectData nibInstantiateWithOwner:topLevelObjects:] + 1814
    45 com.apple.AppKit 0x9522dfba loadNib + 264
    46 com.apple.AppKit 0x9522d91c +[NSBundle(NSNibLoading) _loadNibFile:nameTable:withZone:ownerBundle:] + 946
    47 com.apple.AppKit 0x9522d55f +[NSBundle(NSNibLoading) loadNibFile:externalNameTable:withZone:] + 171
    48 com.apple.AppKit 0x9522d49d +[NSBundle(NSNibLoading) loadNibNamed:owner:] + 391
    49 com.apple.AppKit 0x9522d14c NSApplicationMain + 434
    50 ...lltalegames.MonkeyIsland101 0x0002a682 start + 54

    Thread 1:
    0 libSystem.B.dylib 0x914b346e __semwait_signal + 10
    1 libSystem.B.dylib 0x914dddcd pthread_cond_wait$UNIX2003 + 73
    2 libGLProgrammability.dylib 0x9660ab32 glvmDoWork + 162
    3 libSystem.B.dylib 0x914dd155 _pthread_start + 321
    4 libSystem.B.dylib 0x914dd012 thread_start + 34

    Thread 0 crashed with X86 Thread State (32-bit):
    eax: 0x12249ff8 ebx: 0x12249ff8 ecx: 0x11d4a000 edx: 0x12249ff8
    edi: 0x1224a000 esi: 0x24493ff4 ebp: 0xbfffe248 esp: 0xbfffe230
    ss: 0x0000001f efl: 0x00010202 eip: 0x00027dc7 cs: 0x00000017
    ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037
    cr2: 0x24493ff8

    Binary Images:
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  • Just redownloaded Chapter 1 (using an iMac with HD 2600 Pro video, running Leopard 10.5.8). Same as before. Does nothing but bounces in dock then crashes. Pop back later to see if we can try anything else.

  • It works! Same version number, though, but I believe this is the new one nevertheless, since the problems are not there anymore! Good job fixing this, guys! :D

  • Still crashing here on version 2.0.2.21. Did a permission repair and cleared the cashes and still crashes.

    Sigh...

  • @muscleOlove said: Still crashing here on version 2.0.2.21. Did a permission repair and cleared the cashes and still crashes.

    Sigh...



    That is strange ... I wish they could add the right version number, so that we would know for sure if it is the same or not ... I think I downloaded it 3 or 4 times before it worked ... I wonder if they use automatic mirrors, proxies, or anything like that, that makes this somewhat like a lottery? I can only tell you there is hope. I'm very pleased that I finally got a working version of it! :o

  • re-re-downloaded, still no go. same error as above.

  • Hey I downloaded from MacHeist couple days ago, re-downloaded it today and it won't launch.

    Mac Details

    Model Name: MacBook Pro
    Model Identifier: MacBookPro4,1
    Processor Name: Intel Core 2 Duo
    Processor Speed: 2.4 GHz
    Number Of Processors: 1
    Total Number Of Cores: 2
    L2 Cache: 3 MB
    Memory: 2 GB
    Bus Speed: 800 MHz
    Boot ROM Version: MBP41.00C1.B03
    SMC Version (system): 1.27f2
    Serial Number (system): W8831HHYYJX
    Hardware UUID: A8B7DCDC-2A22-57F0-8768-93D024454834
    Sudden Motion Sensor:
    State: Enabled


    Wall of text from the crash report

    [CODE]Process: Mac_Game [7627]
    Path: /Volumes/Tales of Monkey Island - Chapter 1/MonkeyIsland101.app/Contents/MacOS/Mac_Game
    Identifier: com.telltalegames.MonkeyIsland101
    Version: 2.0.2.21 (2.0.2.21)
    Code Type: X86 (Native)
    Parent Process: launchd [102]

    Interval Since Last Report: 2105 sec
    Crashes Since Last Report: 3
    Per-App Interval Since Last Report: 19 sec
    Per-App Crashes Since Last Report: 3

    Date/Time: 2010-03-12 17:51:48.023 +0000
    OS Version: Mac OS X 10.5.8 (9L30)
    Report Version: 6
    Anonymous UUID: 499F25FD-5220-42FD-A853-B16DE9B09BD0

    Exception Type: EXC_BAD_ACCESS (SIGSEGV)
    Exception Codes: KERN_INVALID_ADDRESS at 0x000000003483fff8
    Crashed Thread: 0

    Thread 0 Crashed:
    0 ...lltalegames.MonkeyIsland101 0x00027dc7 __ZL16block_merge_nextP6pool_tP14block_header_t + 32
    1 ...lltalegames.MonkeyIsland101 0x00027e60 tlsf_free + 101
    2 ...lltalegames.MonkeyIsland101 0x001e9a0c LuaFreeFunc + 51
    3 ...lltalegames.MonkeyIsland101 0x001e9a67 LuaReallocFunc + 42
    4 ...lltalegames.MonkeyIsland101 0x0000c883 luaM_realloc_ + 51
    5 ...lltalegames.MonkeyIsland101 0x0000d7fa resize + 371
    6 ...lltalegames.MonkeyIsland101 0x0000da30 newkey + 558
    7 ...lltalegames.MonkeyIsland101 0x0000e17e luaV_settable + 69
    8 ...lltalegames.MonkeyIsland101 0x0000eb0b luaV_execute + 708
    9 ...lltalegames.MonkeyIsland101 0x0000b746 luaD_call + 121
    10 ...lltalegames.MonkeyIsland101 0x00009387 lua_call + 48
    11 ...lltalegames.MonkeyIsland101 0x0003d6a6 ll_require + 537
    12 ...lltalegames.MonkeyIsland101 0x0000b69d luaD_precall + 891
    13 ...lltalegames.MonkeyIsland101 0x0000f3ed luaV_execute + 2982
    14 ...lltalegames.MonkeyIsland101 0x0000b746 luaD_call + 121
    15 ...lltalegames.MonkeyIsland101 0x00009387 lua_call + 48
    16 ...lltalegames.MonkeyIsland101 0x00036a00 luaB_dofile + 110
    17 ...lltalegames.MonkeyIsland101 0x0000b69d luaD_precall + 891
    18 ...lltalegames.MonkeyIsland101 0x0000f3ed luaV_execute + 2982
    19 ...lltalegames.MonkeyIsland101 0x0000b746 luaD_call + 121
    20 ...lltalegames.MonkeyIsland101 0x00009387 lua_call + 48
    21 ...lltalegames.MonkeyIsland101 0x001ea5a7 ScriptManager::SetSystemScript() + 315
    22 ...lltalegames.MonkeyIsland101 0x001ec2c8 ScriptManager::Initialize() + 3176
    23 ...lltalegames.MonkeyIsland101 0x00273d49 Launcher::Init() + 221
    24 ...lltalegames.MonkeyIsland101 0x00274094 Launcher::Launcher(String const&, int) + 436
    25 ...lltalegames.MonkeyIsland101 0x0027425a Launcher::Go(int) + 340
    26 ...lltalegames.MonkeyIsland101 0x00191e0e GameEngine::Initialize(char const*) + 1396
    27 ...lltalegames.MonkeyIsland101 0x0019217f GameEngine_Start + 35
    28 ...lltalegames.MonkeyIsland101 0x00087be3 -[MyOpenGLView prepareOpenGL] + 144
    29 com.apple.AppKit 0x93d5a7e1 -[NSOpenGLContext makeCurrentContext] + 214
    30 com.apple.AppKit 0x93d5a56e -[NSOpenGLContext setView:] + 1386
    31 com.apple.AppKit 0x93e2579a -[NSOpenGLView lockFocusIfCanDraw] + 198
    32 com.apple.AppKit 0x93ba027d -[NSView lockFocus] + 42
    33 com.apple.AppKit 0x93ba4617 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 834
    34 com.apple.AppKit 0x93ba4a86 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 1969
    35 com.apple.AppKit 0x93ba4a86 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 1969
    36 com.apple.AppKit 0x93ba3045 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 759
    37 com.apple.AppKit 0x93ba2987 -[NSThemeFrame _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 306
    38 com.apple.AppKit 0x93b9f4ab -[NSView _displayRectIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:] + 3090
    39 com.apple.AppKit 0x93adfe7b -[NSView displayIfNeeded] + 933
    40 com.apple.AppKit 0x93adfa29 -[NSWindow displayIfNeeded] + 189
    41 com.apple.AppKit 0x93b9b603 -[NSWindow _reallyDoOrderWindow:relativeTo:findKey:forCounter:force:isModal:] + 1354
    42 com.apple.AppKit 0x93b9b05c -[NSWindow orderWindow:relativeTo:] + 105
    43 com.apple.AppKit 0x93bcd0e5 -[NSWindow orderFront:] + 50
    44 com.apple.AppKit 0x93aadea7 -[NSIBObjectData nibInstantiateWithOwner:topLevelObjects:] + 1814
    45 com.apple.AppKit 0x93aa3fba loadNib + 264
    46 com.apple.AppKit 0x93aa391c +[NSBundle(NSNibLoading) _loadNibFile:nameTable:withZone:ownerBundle:] + 946
    47 com.apple.AppKit 0x93aa355f +[NSBundle(NSNibLoading) loadNibFile:externalNameTable:withZone:] + 171
    48 com.apple.AppKit 0x93aa349d +[NSBundle(NSNibLoading) loadNibNamed:owner:] + 391
    49 com.apple.AppKit 0x93aa314c NSApplicationMain + 434
    50 ...lltalegames.MonkeyIsland101 0x0002a682 start + 54

    Thread 1:
    0 libSystem.B.dylib 0x9704146e __semwait_signal + 10
    1 libSystem.B.dylib 0x9706bdcd pthread_cond_wait$UNIX2003 + 73
    2 libGLProgrammability.dylib 0x94749b32 glvmDoWork + 162
    3 libSystem.B.dylib 0x9706b155 _pthread_start + 321
    4 libSystem.B.dylib 0x9706b012 thread_start + 34

    Thread 0 crashed with X86 Thread State (32-bit):
    eax: 0x1a41fff8 ebx: 0x1a41fff8 ecx: 0x19f20000 edx: 0x1a41fff8
    edi: 0x1a420000 esi: 0x3483fff4 ebp: 0xbfffe268 esp: 0xbfffe250
    ss: 0x0000001f efl: 0x00010202 eip: 0x00027dc7 cs: 0x00000017
    ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037
    cr2: 0x3483fff8

    Binary Images:
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    0xb0e000 - 0xbd0fe7 +libfmodex.dylib ??? (???) <281ee017a1f47c457aae039699541151> /Volumes/Tales of Monkey Island - Chapter 1/MonkeyIsland101.app/Contents/Frameworks/libfmodex.dylib
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  • iMac Radeon HD 2600 video card 10.5.8
    Redownloaded, got same problem.

    Size of new app is the exact same as old one, as is the version number.

  • User Avatar Image
    Cut

    Hi guys! I downloaded your new version and so far I could launch and play Chapter One without any trouble! Thank you!!!

    I'll let you know about the other chapters when I get there... Keep on the good work!

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