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Thoughts, ideas, and storyline for 2nd Season TOMI

posted by Griswald Goodsoup on - last edited - Viewed by 462 users

There seems to be a running tangent in other threads, which has devolved inevitably into arguing over continuity issues, and minor questions about who is likely to reprise as secondary characters.

This thread is for suggestions on a future TOMI season. So grab those thinking caps (not the dunce hat) and present Telltale Games with your suggestions.

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  • More of LeChuck's undead pirate crew, the end sequence, although brilliant, seemed like it was clutching at LeChuck's past not his present self.
    This leaves questions about continuity, like where the Hell did LeChuck get that really cool ship? Was it Stan's because I'm simply not going to believe it just appeared because he was the pirate god!
    And what about the undead skeleton crew? Smacks of incongruity. For someone who was struggling to turn people into undead soldiers via the Big Whoop ride, a couple of skeletons appear out of thin air. Or was this all a set-up, were LeChuck's ship and crew awaiting him from the very beginning - to use Guybrush and become he pirate-god? Is that why he wasn't assisted by his crew from the beginning?

    So does that mean the Carnival of the Damned is up and running now?
    I think this offers more questions than suggestions...

  • You make me remember that TOMI completely erased the "Big Whoop" and "Carnival of the Damned" story. In Curse we know that LeChuck allways comes back from death thanks to the Big Whoop Power. But now? We have a Crossroad spell!?

    Maybe there should be some explanation in the next chapters that includes both the Crossroads and Big Whoop stories. Consistency is important.

  • I agree with almost all of Vainamoinen's points. Telltale, listen to this person; he knows what he is talking about.

  • @Voodoomaster said: Maybe there should be some explanation in the next chapters that includes both the Crossroads and Big Whoop stories. Consistency is important.



    The way I see it, the crossroads is the place after death and the big whoop is one way to get there.

  • Nah, I think that the way to get to the place after death is just...death :P

    Big Whoop was not only a way to get to the Land of the dead as a living person (as seen in SOMI), but mainly a way to get BACK from the land of the dead as a zombie, ghost or whatever, as LeChuck and the Voodoo Lady explain in "Curse of Monkey Island". In fact, until Curse, we know that LeChuck comes everytime back from death stronger and stronger because of the Big Whoop power.

    But then, in TOMI, Guybrush went back from there through a spell used by LeChuck to come back from death, and nobody spoke about Big Whoop.

    Maybe an explanation should be that Big Whoop IS the spell, or something like that...but I think that it should be clearly said in the game...

  • @Friar said: I always thought of the voodoo lady as being Caribbean-ese. Afterall, didn't voodoo originate there?



    No, Voodoo originated in Africa, it was adapted in Haiti and later in Louisiana.

  • @Vainamoinen said: - Get inspired less by previous MI games and more by pirate movies and history.


    The original game was based heavily on pirate fiction and made it its own. The following games slowly developed the MI world into what it has become today. If they were to suddenly be based off historical events and more pirate fiction, it would just seem weird.

    @Vainamoinen said: - Graphic style a little more grown-up. More hard edges instead of round. :/ This statement really upsets me. How is the style used in the game not as "grown-up" as it should be?

    @Vainamoinen said: - Guybrush's base is the "Screaming Narwhal". Expand on its former and present history and continue to attach new stuff to the ship. Create new locations on the ship and enhance interactivity (possibly with mini-games?) D: why

    @Vainamoinen said: - Make Elaine less of a stereotype and get across why Guybrush loves her so much. I thought Elaine was the opposite of a stereotype. And Guybrush loves her in the same way Ash wants to be the very best that no one ever was.


    But anyways... I think the only major thing I'd want is more environments and live music.

  • @Griswald Goodsoup said:
    And what about the undead skeleton crew? Smacks of incongruity. For someone who was struggling to turn people into undead soldiers via the Big Whoop ride, a couple of skeletons appear out of thin air. Or was this all a set-up, were LeChuck's ship and crew awaiting him from the very beginning - to use Guybrush and become he pirate-god? Is that why he wasn't assisted by his crew from the beginning?



    Remember in Curse of Monkey Island when LeChuck just turned into his Demon Form?
    He already transformed those two crewmembers WITHOUT Big Whoop, so Big Whoop isn't needed per se for him to make skeleton pirates.
    I see Big Whoop more as a factory he used for mass producing skeleton minions.

  • I think Guybrush's cut off hand, it could somehow be used by LeChuck when he is brought back, can use the hand to make a evil Guybrush, like in Dr Who when the last Dr had his hand cut of and it was used to make a copy of the Dr.

    And I also think they should have the British navy in the next game hunting down Pirates and Guybrush gets caught in the middle, I'm sure a story can be built round some ideas on this thread.

    :guybrush::winslow:

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    @Giant Tope said: The original game was based heavily on pirate fiction and made it its own. The following games slowly developed the MI world into what it has become today. If they were to suddenly be based off historical events and more pirate fiction, it would just seem weird.



    "More" does not mean "exclusively", and "less" does not mean "nothing at all". :D Sometimes, going back to the original source material can really rejuvenate a series. But that really, really should not mean that all Monkey Island history should be forgotten!

    @Giant Tope said: :/ This statement really upsets me. How is the style used in the game not as "grown-up" as it should be?

    Arghhh... style discussions... you just can't get your own ideas across. "Grown-up" is, of course, a very vague label to be attached to a style, I'm sorry for that. Just one, also rather vague, statement to maybe get the idea across: The TT Engine is very good at rounding edges, which has really set the mood of S&M (and was perfect at copying the W&G-style). I had hoped for more hard edges in "ToMI" - just as perceived in the corresponding concept art.

    @Giant Tope said: D: why
    Because I liked the idea in ToMI very much and thought that it was brutally abandoned at the beginning of episode 3.

    @Giant Tope said: I thought Elaine was the opposite of a stereotype. And Guybrush loves her in the same way Ash wants to be the very best that no one ever was.

    Elaine IS a very broad stereotype. She's the kickass, overly self-confident and always-right beautiful woman whose plans never fail. Concerning the "love" theme: If the original, stereotypical characters had remained, I wouldn't complain. However, TTG tried to introduce a less stereotypical character - Morgan LeFlay - who, although still being a stereotype, has something called an inner conflict. Actually, none of the MI characters to date had that. That little bit of added character depth was enough for players, at least on this forum, to want Guybrush to dump good ol' Elaine immediately in favour of this new character. Guybrush, however, did not think of that for a second (I LOVED that, by the way). Now, I want to know why!

    @Giant Tope said: But anyways... I think the only major thing I'd want is more environments and live music.

    I'm with you there! :D

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