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Telltale + Linux: A Definitive Guide

posted by covox on - last edited - Viewed by 19.8K users

[MOD EDIT: Previous Linux guides on this forum: Sam & Max and SBCG4AP]

As a Linux guy who loves his adventuring, I'll try and keep this updated as best I can. These instructions were developed for Wine 1.1.29, under Ubuntu Jaunty 9.04, but should work under the newest build/distro. The example is for installing TOMI, but can be adapted to pretty much any downloadable Telltale title. This guide assumes you have set up your computer with the proper ATI/NVIDIA 3D drivers; most distros will ask you if you want them, the answer is hell yes! So let's get cracking!

GAMES THIS METHOD HAS BEEN TESTED WITH:
[LIST]
[*] Sam and Max Series 1
[*] Sam and Max Series 2
[*] SBCG4AP Series 1
[*] Wallace and Gromit Series 1
[*] Tales of Monkey Island Series 1
[*] Sam and Max Series 3
[/LIST]

1.) Visit WineHQ and get the latest build for your distro.

You should know by now that Wine is the de-facto way of running native Windows apps under your Linux of choice. What may not be obvious is that the copy bundled with most distros is freaking ancient; why, tens of thousands of fixes and improvements have potentially been committed since then! To put it in perspective, the "stable" one in your distro was sent out around the time colour television was first invented. The Wine guys release a new one literally every fortnight. So the first thing you should do is visit this page and follow the instructions for your distro to fix yourself up with the latest.

2.) Download WineTricks and install the d3dx9 package.

Wine hasn't replicated the Direct3D extension DLLs (e.g. d3dx9_41.dll) yet, and they're needed by some Telltale games. There's a quick way to fix this:
wget http://www.kegel.com/wine/winetricks
sh winetricks d3dx9
This will download the DirectX 9 installer and rip just the good bits out of it; you'll probably see a EULA or two, click yes. Congrats, you now have all the libraries you need.

SPECIAL STEP FOR SAM AND MAX SERIES 3 OWNERS: Telltale have finally taken their old IE6 based launcher and lashed it to a canoe, set it on fire then left it to slowly drift down a canal. The replacement is a nicer, faster, cross-platformier QT/WebKit deal. However, with WineTricks, you need to install the Visual Studio runtime files before the game will start.
sh winetricks vcrun2005

3.) Run the game installer. When it asks if you want to update DirectX, just say no.

Easy as. Most distros let you double-click the EXE to start Wine; I prefer the terminal.
wine LaunchOfTheScreamingNarwhal_Setup.exe

SPECIAL STEP FOR SAM AND MAX SERIES 3 OWNERS: You're done! Enjoy the game :)

4a.) Enter your purchased serial number into the box.

Grab it from here and paste it into the box. The launch window will switch to a white page after doing this; that means it's working! With luck, you can quit the launcher now by running in a terminal
wineserver -k
Next time you start the game up, you'll get a "Click here to run the game" link instead of the serial box. Congratulations!

OR

4b.) Download this patching script and launch the demo with it.

Originally you needed this script to make the serial number entry work, but that regression got fixed! If you want to just play the demo, you'll need to crack open a terminal:
cd ~/.wine/drive_c/Program\ Files/Telltale\ Games/Tales\ of\ Monkey\ Island/Launch\ of\ the\ Screaming\ Narwhal
wget http://rebui.ld.net.au/covox/ttg-patch.py
python ttg-patch.py MonkeyIsland101.exe
If all goes to plan, you should see some text in the launcher window offering a link to play the demo. Congratulations!

FREE HINTS:

[LIST]
[*] You only have to use ttg-patch.py once to register a serial number, but every time you want to play the demo.
[*] If you're having trouble getting rid of the Telltale window after quitting the launcher, run "wineserver -k" to kill it.
[*] If you're having trouble with sound (e.g. skipping, not being there at all) and you use a reasonably new distro, it's probably PulseAudio. It's pretty much always PulseAudio. Do yourself a favour and run "pulseaudio -k" to murder it before starting the game.
[*] If the game crashes just as it loads into fullscreen mode, you can force it to load in a virtual desktop. This can be done either by running winecfg and changing the global setting, or on the fly by running Wine like the following example:
wine explorer /desktop=Wine,800x600 MonkeyIsland101.exe
[/LIST]

But I use a Mac! It has a UNIX logo on the box!
Telltale is porting stuff to Mac now. Did you miss the memo?

But if you mean specifically using Wine to play Windows-only titles...
Short version: Seeing as you guys don't mind paying $39.95 for a fancy lending list, you can take my word that investing the same amount in a copy of CrossOver Games would be the bargain of the century.
Long version: Apple's version of X11 is pretty crap and breaks with WineD3D. Apparently some fixes have been made to Xquartz, so I'll try it again soon.

What about Monkey Island's treasure-hunting feature?
Too much black magic.

NEW: I tried running Sam and Max Series 2, but instead of getting the serial number box I got a grey screen saying "Logging you in"! Also, the script complains about a missing noScriptDiv! What gives?
I just tried out S&M 201 yesterday, it appears to be slightly different in that it doesn't have any fallback HTML (like every other Telltale game) for entering the serial number and starting the game. To work around this, grab the latest copy of ttg-patch.py, which can now inject the missing bits of HTML. Unfortunately, you'll need to use it every time to run the game. Believe me, I'm crying as much as you are.

Well, I hope that worked for you guys. If it didn't, post here!

204 Comments - Linear Discussion: Classic Style
  • Unfortunately I havn't managed to get any telltale game to work under wine yet - I think it's the dri2 ati drivers for my card (3d support isn't amazing...yet). This is OK, dissapointing yes, but I'll survive. What really upsets me is that a new platform comes out and is supported within a few weeks. Yup, I'm talking about the ipad. Love it or hate it (hate it obviously but each to their own) it does feel like a slap in the face when linux users have been waiting patiently (well, mostly patiently) while more-money-than-sense apes with their jumped up iphones get their hands on games of the highest quality.

    Are you not reinforcing their falsely held belief that buying an iPad was a good idea?
    Where is telltales sense of social responsibilty?
    Why give the fatted calf to those fly-by-night band-wagon-jumping numpties and leave us in the dark?

    A loyal, but hurting, telltale customer,
    Michael

    Update: sorry for the rant - I'll try to be a little more productive now.

    Finally got the first MI episode to run (hurrah!). I had to rip ie7 with winetricks, disable the UseGLSL reg setting, edit the patch as described on the last page, and run the thing in virtual desktop mode.
    Arch Linux x64, wine 1.1.42. ATI HD3200 with the open source ati driver and latest mesa,libdrm,libgl etc from git.

    Thanks for all the helpful info on this thread.

  • I can't believe we finally got a Telltale game with a working launcher :P

    You will need to install the vcrun2005 libs:

    wget http://www.kegel.com/wine/winetricks
    chmod +x winetricks
    ./winetricks vcrun2005

    Unfortunately I get no sound... :-(

  • Oh yeah, I forgot to tell you guys about the launcher. IE5 no more! I think we can all rejoice about that.

  • @Will said: Oh yeah, I forgot to tell you guys about the launcher. IE5 no more! I think we can all rejoice about that.

    Thanks! I'm very happy about this right now. :D Is it possible to get this game launcher into the older games/episodes or is it too much effort (consumes too much time, you do not have at the moment)?


    @DarthBo: I have sound. Take a look in your ingame sound setting, maybe there is... (I don't know the words yet... It's 00:30 am here and english is not my mother language...)

  • I think it will likely happen sooner or later, but unfortunately it takes quite a bit more work than it would seem. Basically we have to bring the entire game up to the current version of the engine. As more of the older games move onto Mac, my goal is to see the PC versions updated as well with the new wrapper.

  • I was surprised to see that Sam & Max S3E1 uses WebKit and other components replacing IE; this is excellent news. However, I'm seeing the same problem with Wine (version 1.1.42, specifically) and the game that was mentioned above - no sound. I've tried twiddling some settings, and it doesn't seem to want to work. I may yet try an older version of fmodex.dll from one of the Monkey Island games - sound worked great with them.

    Edit: Okay, that didn't work so well; looks like it must be a much newer fmodex.dll, as the game puked and died when it tried to call into the library.

  • @Will said: As more of the older games move onto Mac, my goal is to see the PC versions updated as well with the new wrapper.


    And possibly adding widescreen support to S&M Season 1?

    :)

  • @Will said: I think it will likely happen sooner or later, but unfortunately it takes quite a bit more work than it would seem. Basically we have to bring the entire game up to the current version of the engine. As more of the older games move onto Mac, my goal is to see the PC versions updated as well with the new wrapper.


    *borrows three other thumbs*

    Five thumbs up!!!1!elf

    *screws thumbs back on their respective owners*

  • @demonfoo said: However, I'm seeing the same problem with Wine (version 1.1.42, specifically) and the game that was mentioned above - no sound.


    Ubuntu 9.10 with wine 1.1.42 here. I hope this isn't yet another issue with ubuntu and pulseaudio/openal

    @demonfoo said: @DarthBo: I have sound.


    Let me guess: not Ubuntu?

  • @DarthBo said: Let me guess: not Ubuntu?

    You're right! Arch Linux + Wine 1.1.32 + a Font-Patch (The "Font-Patch" only works here with Wine 1.1.32, otherwise I can't read the text [it's an ATI-driver-issue]). And I don't use Pulse-Audio.

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