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Mac: S&M3 is very laggy.

posted by TechnoTom on - last edited - Viewed by 441 users

I have a black macbook late 2008.

It lags when im on straight and narrow, and everywhere else is somewhat decent, but still laggy nonetheless.

On 1280 x 800 (lowered) and 1 Graphics.

Intel GMA X3100:

Chipset Model: GMA X3100
Type: GPU
Bus: Built-In
VRAM (Total): 144 MB
Vendor: Intel (0x8086)

it runs SOOOO smooth on the start/menu screen though.

25 Comments - Linear Discussion: Classic Style
  • @Kevin said: You're performance gains aren't due to the aspect ration, but the significantly lower resolution. The best way to improve performance is to lower resolution.



    I guess your right. Sam and Max uses just about every single byte of video ram I have at 2560x. The processors and ram just sit there, but the GPU is pegged the entire time so the CPU just has to wait.

    Watch as my free video memory goes to 20 MB in this image.


    I guess that Sam and Max is just beyond what hardware is currently available from Apple, at 2560x resolution at least. But my woes are small compared to those with older hardware.

  • What if you clicked on "Clear Max Values"?

  • I'm also seeing really bad framerates here. It seems to get worse with every new location, and restarting the game in whatever location I'm in fixes it 'til I go somewhere new again. And I know my system is capable of running the game just fine. Example:

    - Start game, play intro. Framerate is top notch.
    - Intro sequence runs
    - Load screen
    - Cutscene on the street plays, framerate is bad (I estimate 15-20 fps).
    - Save and quit
    - Resume save, framerate is great again.
    - Enter Stinky's. Framerate is worse (back to 15-20)
    - Exit Stinky's. Framerate is worse still.

    At any point, restarting the game makes it all better, until the next location change. That kind of leads me to think 'resource leak' and not an incapable system. Also, I rebooted into Windows 7 via Boot Camp and had no such problems at the same settings.

    System specs:
    Model: Mac Pro (MacPro3,1)
    CPU: Dual 2.8GHz Quad-core Xeon
    Memory: 8GB
    Video card: GeForce 8800GT 512MB
    Resolution: 2048x1152

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    Urd

    I have no problems with the frame rate until video sequences start (like picking up bazooka max) before its smooth, but these videos are totaly laggy.
    I run also a 2008 MacBook pro.

    other scenes with laggy graphics:
    When standing near the desoto at "straight and narrow"
    Max's View on bosco tech.
    rest is perfectely smooth at 1440*900, the video scenes are leggy in every resolution.

  • Same problem here with one of the recently released new Macbook Pros with the GeForce GT330M GPU. I'd expect to be able to run the game at one of the highest detail levels, but I'm getting pretty poor performance on the lower settings already. Firstperson-view through Max is particularly bad, and after finishing the tutorial the game turns pretty much unplayable for me...

  • In my case (MacBook Pro 2009) I have this lags in graphic detail mode 7 or higher. With graphic detail mode 6 the game runs very fast. See: http://www.telltalegames.com/forums/showthread.php?t=16150

  • My performance is seemingly random. I have a 3,1 MacBook Pro, the 2.2 GHz/128MB 8600M model. I am running OS 10.6.3.

    First time it booted up it was less than one frame a second once the 3D models came in, I believe because the graphics default to 9. I had to force quit it to leave.

    I boot it up again and I can play at native resolution (1440x900) at graphics quality 3 smoothly unless I am controlling Max, where it slows down. I get to the street scene, right after getting out of the ship, where the frame rate again drops to around 4-5 frames per second. I have to force quit again to leave.

    Now on the third time I boot it up and the game runs poorly (15-20) at any resolution and graphics quality. The game now looks to have the blur filter on all the time (or whatever you would call that, it looks like it blurs the whole frame even without anti-aliasing ). It is the same filter that Tales of Monkey Island had. But it kicked in around graphics level 7 in that game and also killed my performance (plus I don't really like the way it looks).

    Any suggestions? This is kind of bumming me out.

  • I've had my share of problems with ToMI and decided to try S&M301 out.

    Dont know if this helps or if i'm just spamming you with nonsense, but running S&M3 using /SamMax301.app/Contents/MacOS/Mac_Game, terminal starts and show error messages.
    A lot of D3D errors there.
    Interesting.. (for me at least:) ) ((Same happens with ToMI))

    QuickSave: Saved to \"/Users/UserName/Library/Application Support/Telltale Games/SamMax301/prefs.prop\".
    Open: Unable to open \"fx_screenwipecircular.prop\".
    Open: Unable to open \"fx_snakespring.skl\".
    Open: Unable to open \"fx_snakespring.d3dmesh\".
    Open: Unable to open \"fx_beamspotlightadd.d3dmesh\".
    Texture \"sk22_maxV2_nm.d3dtx\" has no DirectX data!
    Texture \"sk21_samv2_body_nm.d3dtx\" has no DirectX data!
    Texture \"sk21_samV2_fur_nm.d3dtx\" has no DirectX data!
    Texture \"sk14_skunkape_head_nm.d3dtx\" has no DirectX data!
    Texture \"sk14_skunkape_body_nm.d3dtx\" has no DirectX data!
    Texture \"sk14_skunkape_bodyBits_nm.d3dtx\" has no DirectX data!
    Texture \"sk14_skunkape_glow_nm.d3dtx\" has no DirectX data!
    Texture \"bmap_env_skunkshipMetalPanelLine_bump.d3dtx\" has no DirectX data!
    Open: Unable to open \"sk24_molemannaked_body_spec.d3dtx\".
    Texture \"sk24_moleManNaked_body_nm.d3dtx\" has no DirectX data!
    Mesh: \"sk24_molemannaked.d3dmesh\" failed to load specular color map \"sk24_molemannaked_body_spec.d3dtx\".
    Mesh: \"sk24_molemannaked.d3dmesh\" failed to load specular color map \"sk24_molemannaked_body_spec.d3dtx\".
    Mesh: \"sk24_molemannaked.d3dmesh\" failed to load specular color map \"sk24_molemannaked_body_spec.d3dtx\".
    Mesh: \"sk24_molemannaked.d3dmesh\" failed to load specular color map \"sk24_molemannaked_body_spec.d3dtx\".
    Mesh: \"sk24_molemannaked.d3dmesh\" failed to load specular color map \"sk24_molemannaked_body_spec.d3dtx\".
    Mesh: \"sk24_molemannaked.d3dmesh\" failed to load specular color map \"sk24_molemannaked_body_spec.d3dtx\".
    Texture \"sk24_moleman301_face_nm.d3dtx\" has no DirectX data!
    Open: Unable to open \"env_streetsky_cloudsforeground.d3dtx\".
    Texture \"sk03_stinky301_nm.d3dtx\" has no DirectX data!
    Texture
    Texture \"bmap_map_specularGrey.d3dtx\" has no DirectX data!
    Texture \"bmap_tile_skunkshipWallPanels_bump.d3dtx\" has no DirectX data!
    Texture \"env_skunkship_floor_nm.d3dtx\" has no DirectX data!
    Texture \"bmap_env_skunkshipPanelwedge_bump.d3dtx\" has no DirectX data!
    Open: Unable to open \"tile_skunkshipscrewtubes.d3dtx\".
    Open: Unable to open \"fx_colorredpurpledisplayalphaskunkship.d3dtx\".
    Open: Unable to open \"fx_lightheatlampskunkapebridge.d3dtx\".
    Open: Unable to open \"obj_bannerskunkapelong.skl\".
    Open: Unable to open \"obj_bannerskunkapeshort.skl\".
    \"sk02_mysteryCow.d3dtx\" has no texture data.
    Texture \"bmap_map_fortuneCookie_bump.d3dtx\" has no DirectX data!
    Texture \"bmap_obj_wateringCan_bump.d3dtx\" has no DirectX data!
    Texture \"street_concretePanels_nm.d3dtx\" has no DirectX data!
    Texture \"tile_streetBuildingOpening02_nm.d3dtx\" has no DirectX data!
    Texture \"tile_streetBuildingOpening04_nm.d3dtx\" has no DirectX data!
    Texture \"tile_streetBuildingOpening03_nm.d3dtx\" has no DirectX data!
    Texture \"tile_streetBuildingOpening01_nm.d3dtx\" has no DirectX data!
    Texture \"street_asphalt_nm.d3dtx\" has no DirectX data
    Texture \"street_sidewalk_nm.d3dtx\" has no DirectX data!
    Texture \"obj_pottedPlant_nm.d3dtx\" has no DirectX data!
    Texture \"bmap_obj_bazookaMax_bump.d3dtx\" has no DirectX data!
    Texture \"obj_alienBrain_nm.d3dtx\" has no DirectX data!
    Texture \"bmap_obj_rhinoplastyLump_bump.d3dtx\" has no DirectX data!
    Texture \"bmap_obj_homingBeaconPenalZone_bump.d3dtx\" has no DirectX data!
    Texture \"sk24_moleman301_body_nm.d3dtx\" has no DirectX data!
    Texture \"sk20_agentSS301_body_nm.d3dtx\" has no DirectX data!
    Texture \"sk20_agentSS301_face_nm.d3dtx\" has no DirectX data!
    Texture \"obj_phoneToyReceiver_nm.d3dtx\" has no DirectX data!
    Texture \"obj_phoneToy_nm.d3dtx\" has no DirectX data!
    Texture \"obj_phoneToyDial_nm.d3dtx\" has no DirectX data!
    Texture \"bmap_obj_phoneToyDial_nm.d3dtx\" has no DirectX data!
    Texture \"bmap_env_skunkshipTreeWood300_bump.d3dtx\" has no DirectX data!
    Texture \"env_rockTerrarium301_nm.d3dtx\" has no DirectX data!
    Texture \"obj_drainMoleProcessing_nm.d3dtx\" has no DirectX data!
    Texture \"bmap_env_skunkshipDrainLong.d3dtx\" has no DirectX data!
    Texture \"env_metalSkunkapeCages_nm.d3dtx\" has no DirectX data!
    Texture \"tile_pebblesTerrarium_nm.d3dtx\" has no DirectX data!
    Texture \"bmap_obj_powerCore_bump.d3dtx\" has no DirectX data!
    Texture \"bmap_obj_jumperCables_bump.d3dtx\" has no DirectX data!
    Texture \"bmap_obj_futureViewer_bump.d3dtx\" has no DirectX data!
    Texture \"bmap_obj_flagshipSkunkape_Base_Bump.d3dtx\" has no DirectX data!
    Texture \"bmap_obj_flagshipSkunkape_Teeth_Bump.d3dtx\" has no DirectX data!
    Texture \"bmap_obj_flagshipSkunkape_InnerShell_Bump.d3dtx\" has no DirectX data!
    Texture \"bmap_obj_flagship_Skunkape_Shell4_Bump.d3dtx\" has no DirectX data!
    Texture \"bmap_obj_flagship_Skunkape_Shell6_Bump.d3dtx\" has no DirectX data!
    Texture \"bmap_obj_flagship_Skunkape_Shell2_Bump.d3dtx\" has no DirectX data!
    Texture \"bmap_obj_flagship_Skunkape_Shell1_Bump.d3dtx\" has no DirectX data!
    Texture \"bmap_obj_flagship_Skunkape_Shell3_Bump.d3dtx\" has no DirectX data!
    Texture \"bmap_obj_flagship_Skunkape_Shell8_Bump.d3dtx\" has no DirectX data!
    Texture \"bmap_obj_flagship_Skunkape_Shell5_Bump.d3dtx\" has no DirectX data!
    Texture \"bmap_obj_flagship_Skunkape_Shell11_bump.d3dtx\" has no DirectX data!
    Texture \"bmap_obj_flagship_Skunkape_Shell12_bump.d3dtx\" has no DirectX data!
    Texture \"sk20_grandpaStinky301_face_nm.d3dtx\" has no DirectX data!
    Texture \"sk20_grandpaStinky301_body_nm.d3dtx\" has no DirectX data!
    Texture \"bmap_obj_phoneCellStinky_bump.d3dtx\" has no DirectX data!
    Texture \"env_skunkshipBanner_nm.d3dtx\" has no DirectX data!
    Open: Unable to open \"obj_bannerskunkapelong2_env_skunkapeshipbridge_000.d3dtx\".
    Texture \"sk20_narrator_head_nm.d3dtx\" has no DirectX data!
    Texture \"sk20_narrator_body_nm.d3dtx\" has no DirectX data!
    Texture \"bmap_map_drapes_therapistOffice.d3dtx\" has no DirectX data!
    Texture \"bmap_map_microphone.d3dtx\" has no DirectX data!
    Texture \"obj_backstageLeatherChair_nm.d3dtx\" has no DirectX data!
    Open: Unable to open \"obj_newspaperfunniesmolewoman.d3dtx\".
    Mesh: \"obj_newspaperFunniesMoleWoman.d3dmesh\" failed to load diffuse map \"obj_newspaperfunniesmolewoman.d3dtx\".
    Mesh: \"obj_newspaperFunniesMoleWoman.d3dmesh\" failed to load diffuse map \"obj_newspaperfunniesmolewoman.d3dtx\".
    142
    Open: Unable to open \"fx_sparksskunkshipexplosion.d3dtx\".
    env_skunkapeflagshipbridge_cs_opening_1.chore: Chore agent \"obj_flagshipSkunkape\" could not be found in the world.
    chorebox_lightSwitch_skunkapeShipBridgeCell.chore: Chore agent \"light_sam_keyCellHarry\" could not be found in the world.

  • I also see the game dumping a lot of errors in the console (Senior79: You can get that same output from /Applications/Utilities/Console.app)

    Here's a sampling:

    4/15/10 8:17:18 PM [0x0-0x2de2de].com.telltalegames.SamMax301[4561] Texture \"bmap_obj_flagship_Skunkape_Shell12_bump.d3dtx\" has no DirectX data!
    4/15/10 8:17:18 PM [0x0-0x2de2de].com.telltalegames.SamMax301[4561] Texture \"bmap_obj_skunkapeTongue_bump.d3dtx\" has no DirectX data!
    4/15/10 8:17:18 PM [0x0-0x2de2de].com.telltalegames.SamMax301[4561] Texture \"sk22_maxV2_nm.d3dtx\" has no DirectX data!
    4/15/10 8:17:18 PM [0x0-0x2de2de].com.telltalegames.SamMax301[4561] Texture \"sk14_skunkape_head_nm.d3dtx\" has no DirectX data!
    4/15/10 8:17:18 PM [0x0-0x2de2de].com.telltalegames.SamMax301[4561] Texture \"sk14_sku
    4/15/10 8:17:18 PM [0x0-0x2de2de].com.telltalegames.SamMax301[4561] Texture \"sk14_skunkape_bodyBits_nm.d3dtx\" has no DirectX data!
    4/15/10 8:17:19 PM [0x0-0x2de2de].com.telltalegames.SamMax301[4561] Texture \"sk14_skunkape_glow_nm.d3dtx\" has no DirectX data!
    4/15/10 8:17:19 PM [0x0-0x2de2de].com.telltalegames.SamMax301[4561] Texture \"bmap_map_gunRay_bump.d3dtx\" has no DirectX data!
    4/15/10 8:17:19 PM [0x0-0x2de2de].com.telltalegames.SamMax301[4561] Open: Unable to open \"tile_gunray.d3dtx\".
    4/15/10 8:17:19 PM [0x0-0x2de2de].com.telltalegames.SamMax301[4561] Mesh: \"obj_skunkapescanner.d3dmesh\" failed to load diffuse map \"tile_gunray.d3dtx\".
    4/15/10 8:17:19 PM [0x0-0x2de2de].com.telltalegames.SamMax301[4561] Open: Unable to open \"tile_gunrayhandle.d3dtx\".
    4/15/10 8:17:19 PM [0x0-0x2de2de].com.telltalegames.SamMax301[4561] Mesh: \"obj_skunkapescanner.d3dmesh\" failed to load diffuse map \"tile_gunrayhandle.d3dtx\".
    4/15/10 8:17:19 PM [0x0-0x2de2de].com.telltalegames.SamMax301[4561] Texture \"bmap_map_gunRayHandle_bump.d3dtx\" has no DirectX data!
    4/15/10 8:17:19 PM [0x0-0x2de2de].com.telltalegames.SamMax301[4561] Texture \"sk20_agentSS301_body_nm.d3dtx\" has no DirectX data!
    4/15/10 8:17:19 PM [0x0-0x2de2de].com.telltalegames.SamMax301[4561] Texture \"sk20_agentSS301_face_nm.d3d
    4/15/10 8:17:19 PM [0x0-0x2de2de].com.telltalegames.SamMax301[4561] agentSS_face_default.chore: Chore agent \"Flint\" could not be found in the world.
    4/15/10 8:17:19 PM [0x0-0x2de2de].com.telltalegames.SamMax301[4561] Open: Unable to open \"env_streetsky_cloudsforeground.d3dtx\".
    4/15/10 8:17:19 PM [0x0-0x2de2de].com.telltalegames.SamMax301[4561] Open: Unable to open \"env_securitycameralens.d3dtx\".
    4/15/10 8:17:19 PM [0x0-0x2de2de].com.telltalegames.SamMax301[4561] Mesh: \"obj_securitycamera.d3dmesh\" failed to load diffuse map \"env_securitycameralens.d3dtx\".
    4/15/10 8:17:19 PM [0x0-0x2de2de].com.telltalegames.SamMax301[4561] Open: Unable to open \"color_ccc7b9.d3dtx\".
    4/15/10 8:17:19 PM [0x0-0x2de2de].com.telltalegames.SamMax301[4561] Mesh: \"obj_securitycamera.d3dmesh\" failed to load diffuse map \"color_ccc7b9.d3dtx\".
    4/15/10 8:17:19 PM [0x0-0x2de2de].com.telltalegames.SamMax301[4561] Mesh: \"obj_sec
    4/15/10 8:17:19 PM [0x0-0x2de2de].com.telltalegames.SamMax301[4561] Mesh: \"obj_securitycamera.d3dmesh\" failed to load diffuse map \"color_ccc7b9.d3dtx\".
    4/15/10 8:17:19 PM [0x0-0x2de2de].com.telltalegames.SamMax301[4561] Mesh: \"obj_securitycamera.d3dmesh\" failed to load diffuse map \"env_securitycameralens.d3dtx\".
    4/15/10 8:17:19 PM [0x0-0x2de2de].com.telltalegames.SamMax301[4561] Mesh: \"obj_securitycamera.d3dmesh\" failed to load diffuse map \"color_ccc7b9.d3dtx\".
    4/15/10 8:17:20 PM [0x0-0x2de2de].com.telltalegames.SamMax301[4561] cam_nav_finaleTargetingDummyLookAt.chore: Chore agent \"dummy_cam_nav_finaleTarget\" could not be found in the world.
    4/15/10 8:17:20 PM [0x0-0x2de2de].com.telltalegames.SamMax301[4561] fx_fogGround_flow.chore: Chore agent \"fx_fogGroundPenalZone\" could not be found in the world.
    4/15/10 8:17:20 PM [0x0-0x2de2de].com.telltalegames.SamMax301[4561] fx_fogGround_flow.chore: Chore agent \"fx_fogGroundPenalZone\" could not be found in the world.
    4/15/10 8:17:20 PM [0x0-0x2de2de].com.telltalegames.SamMax301[4561] fx_fogGround_flow.chore: Chore agent \"fx_fogGroundPenalZone\" could not be found in the world.
    4/15/10 8:17:20 PM [0x0-0x2de2de].com.telltalegames.SamMax301[4561] fx_fogGround_flow.chore: Chore agent \"fx_fogGroundPenalZone\" could not be found in the world.
    4/15/10 8:17:20 PM [0x0-0x2de2de].com.telltalegames.SamMax301[4561] fx_fogGround_flow.chore: Chore agent \"fx_fogGroundPenalZone\" could not be found in the world.

  • Just tried the windows version using bootcamp. Runs great, so I guess something's definitely off with the Mac version. :)

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