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Well, here is a little feedback if you don't mind.

posted by taumel on - last edited - Viewed by 147 users

First, it's good having Sam&Max back! :O)

I just played through the tutorial and a bit of the game. The tutorial was rather boring but i really liked the intro, this was looking good.

1) gfx (pc)

Honestly i was expecting more, at least for the performance the game runs at it's not looking this sexy.

The grain filter get's on my nerves and is straining. I really would welcome an option to turn it off.

I think that the gfx levels ranging from 1 to 9 without stating any information don't do such a good job and i'm also missing pictures for my saved games.

I saw a few glitches like jerking when some characters are beeing moved (narrator) or that the shadows weren't always where they should have been (sometimes they were turned off completely like for instance in the cut scene, sometimes only a part of them was visible like in the alley) and there seem to be some filter issues with the text, for instance the notebook texts look like they are missing any filtering at all as it flickers all the time due to the slow movements.

2) sfx

Sounds good as always, although i had the impression that two times the volume was different.

The narrator has a great voice. Looks like a fat old Elvis.

3) steering

At least a better graphical representation and it's good that it isn't placed in the middle of the screen anymore but i still am not fond of it but who would have expected something else, huh?!

Looking forward to play some more tomorrow *yawning*.

Thanks and good night! *<(:O)

31 Comments - Linear Discussion: Classic Style
  • This is just some of the stuff that stuck out to me, there's more i'd wanna list but you know how it is

    Loved

    The grain filter (it's wrong how much it adds to the whole feel of this season)

    The aforementioned "dirtiness" makes this season feels unique

    The dialogue, it keeps getting sharper and sharper season by season (in season 2 it got better episode by episode even!)

    The door animations on Skunkape's ship. They made me titter

    Soundtrack. It made me say "yes baby!" at one point

    Interface. It just works, and works damn well

    Teleportation. Clever puzzles and defeats all that walking from area to area, two birds with one stone

    Length, maybe it was me or this episode was the longest Telltale game i've ever played. Which is good :)

    Bit iffy on

    Future vision. I felt like I was having the puzzle solution being handed to me pretty much. But i'd like to see how it pans out before I make a call

    Hated

    Erm... Max used the "none of your damn business" line twice.

  • I'm very pleased overall, too lazy to organize my thoughts and go into more details right now, especially since this would involve repeating quite a lot of what's already being said.

    One (minor, but still) thing that almost shocked me, was that you weren't able to shoot sam's gun anymore :eek: I mean, why :eek: ??? And Sam telling you he doesn't want to waste a bullet when you try using it on something sounds almost out of character : Since when are sam and max even aware that guns need amunition ?

    I'm sounding like i'm making a huge deal out of it, when obviously i didn't really worry about it for more than a dozen seconds, but i just don't understand why this got scrapped :confused:
    Also, i always HAVE to complain about something, so i guess picking such a minor "flaw" tells something about the game's overall quality ;)

  • Still there exist situations were you can shoot at other characters. It doesn't affect things but if you wish to, it's possible.

  • as i've said before in another thread:
    i didn't like having a tutorial going on for so long. I just wanted to get into the game...
    i didn't like the narrator always telling me that I was saving the world, when for me it's sam & max saving the world while i just lend my brain.
    i didn't like the controls. I still play it as point and click, since thats that how i like it more and feels more comfortable, though i'm forced to occasionally use direct control to move the camera (the virtual analog stick didn't work too well for me. keyboard buttons worked better, but there were still places you'd get stuck, like the grate in front of meesta pizzas).

    it was fun however and visually its a big step up (though i don't have anything against the cleaner look either).

    the powers were cool. teleport makes it easier to go all over the place to check if youre missing something and was used in cool ways for puzzles. futurevision was fun, but its more like a source for hints, except that you are required to use it some times...
    the other powers were interesting but we didnt get to try them enough.

  • @Astro Gnocci said: And Sam telling you he doesn't want to waste a bullet when you try using it on something sounds almost out of character : Since when are sam and max even aware that guns need amunition ?


    Yeah, that and "It's enough they know I even have a gun" got tiresome very very quick. I wish there was more unique 'trying to shoot' lines...
    Eventually I didn't even tried using my gun anymore, tired of hearing those 2 darn lines...

  • 'Use gun with gorilla' joke was clever...

  • Only thing that really annoyed me in the episode was the narrator.

    Felt like he was the creation of a marketing department, considering he had the idea that I had to keep being reminded that it's a multipart series and that I'm playing a game.

    Not to mention, I think the scenes would've flowed a lot better without him getting in the way.

  • @JedExodus said: Bit iffy on

    Future vision. I felt like I was having the puzzle solution being handed to me pretty much. But i'd like to see how it pans out before I make a call



    I agree. I think the visions could be a little more vague. It made the episode way too easy. Then again I remember the first episodes from season 1 and 2 being quite easy in comparison to later ones, so that's maybe by design.

    Also, great jokes in future vision, so I still like it !:D

  • @taumel said: Still there exist situations were you can shoot at other characters. It doesn't affect things but if you wish to, it's possible.



    Actually, i didn't even try shooting at characters, knowing it would be pretty much useless (might try and have some fun with that on the next playthrough), but instead at random objects from the setting, not expecting anything more than a "PANG Ting!" sound.
    Pretty much silly and useless, but i liked doing that in the previous seasons, and i just don't see any reason why it's been removed, so yeah, it kinda pissed me off. For about 2 seconds and a half, but still :mad:

  • @Emo Hoe said: I have hints of whatever the game set it as to begin with and have not once ever seen a blinking object.

    All I've ever got is cryptic usually really not that helpful speak thoughts out loud hints that often just tell you you should being doing x and your like ¬¬ im already trying to do x I can't figure out HOW though.



    I thought this comment was funny because I am in the same boat. I just leave the hint system at default and 99% of the time, when it offers a hint, it's something I already figured out. It's just that I can't figure out how to accomplish it. Not really a complaint, just an observation. :)

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