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My Comments on the Telltale Pilot Program (Warning Long Post)

posted by Harukuro on - last edited - Viewed by 1.1K users

Hey there Telltale.

I know it’s only been less than a month that we’ve heard about “Puzzle Agent” and less than a week since you guys have announced the “Telltale Pilot Project” but there still are some questions I have to ask about this new ‘risk’ you guys are taking episodic gaming. For starters let me just say well done on creating a Pilot program; this shows that you guys have taken the next logical step to episodic gaming (in my opinion at least). This is because you guys are doing exactly what you have always said you’d do: treat your games like a season of a television series.

But to me the most important feature about the Pilot Program is that it gives you guys the ability to become more creative in both the story and design of your games. With this Pilot program you’re able to work on projects that are not quite ‘main stream’ as your previous titles are and also looking into new ideas that would not regularly become games in the first place.
But now this brings up my major question:
How does the Pilot program work/is going to work? I know that this may be considered something along the lines of a magician revealing his secrets, but it still is a question that needs to be asked. Who will you contact to think up these new ideas within and outside of Telltale? Will you allow outsiders that you’ve had no previous working experience with come submit their pitch? How many pilots do you intend to do in the course of a year?

I know these are all big questions, but I think that this is a good thing since it means that you guys are breaking out of a regular format and diving into something new, exciting and (hopefully) fun. Will it work? It’s up to you guys, but I personally think that this step forward is exactly the kind challenge that you guys can face up against without much hassle considering the fact that the company has grown so much in such a short amount of time. Anyway in short I wish you all the best of luck on “Puzzle Agent” and the rest of your planned Pilots in the not so distant future.

Anyway I just wanted to throw these comments out there because I think it's an important topic to discuss and think about especially since video games are a constantly evolving medium that still is in its early stages and therefore still has a lot of untapped potential that hasn't even been thought up yet.

Keep up the awesome work.

Harukuro

35 Comments - Linear Discussion: Classic Style
  • I wonder if the pilots will only be available on their own or if, when there are more of them, they might be available as an "assortment", like you get 5 for the price of a season or something.
    Could help people decide which story they liked best and buy a season of it if one gets released.

    Of course, there isn't even one out yet so... Not an issue right now.

  • @Avistew said: I wonder if the pilots will only be available on their own or if, when there are more of them, they might be available as an "assortment", like you get 5 for the price of a season or something.
    Could help people decide which story they liked best and buy a season of it if one gets released.

    Of course, there isn't even one out yet so... Not an issue right now.

    That's how I assumed it would work, at least at the end of the program so it's not a mass amount of money for games you may/may not end up liking.

    I think we'll get one every other month or so because they know we wouldn't like it very much if some of TDP was as buggy as 'The Bogey Man'

  • @Avistew said: I wonder if the pilots will only be available on their own or if, when there are more of them, they might be available as an "assortment", like you get 5 for the price of a season or something.
    Could help people decide which story they liked best and buy a season of it if one gets released.

    Of course, there isn't even one out yet so... Not an issue right now.

    I would have to agree that a bundle pack would be a good idea for the pilots once more are revealed/developed. Also maybe putting them together on a page on the website devoted just for the pilots wouldn't be a bad idea. But as you already mentioned there aren't enough pilot episodes yet to use any of these methods yet.

    Also on an unrelated note: thanks you guys for replying to this topic. When I posted it I was worried if people would think I was overanalyzing or something like that (which I admitedly do from time to time). But still I'm glad that I'm getting to share my thoughts with everyone else. So in short: thanks. :)

    PS: (Sorry for the over long post again :p)

  • @Harukuro said: PS: (Sorry for the over long post again :p)

    Have you read Dashing's posts lately? :p I didn't find your post long at all, really.

  • @Avistew said: Have you read Dashing's posts lately? :p I didn't find your post long at all, really.


    MY NAME IS BEING DROPPED.

    Also, a bundle or "season style" packaging would kind of defeat the purpose, wouldn't it? I mean, the point of the Program is to sell these ideas and see if they get much attention. Selling a bunch of them at once wouldn't give any individualized sales results.

    I mean, maybe after awhile they could bundle things together, well after the decision of whether or not they'd continue the property or not has been made. But right away, it seems like it would just hurt the program's stated goal.

  • The sales data will be pretty interesting to sort out I reckon. A lot of people are going to want to get this one because it's a first in many ways. By the time it gets to the forth or fifth pilot I imagine sales will be lower no matter what people think of the ideas behind it.

  • I'm wondering what other types of games they'll produce. I'm expecting them all to be story-based, but I'm wondering if they'll experiment with other types of gameplay? I don't really understand programming or the technical side of game creation, but it seems like the Tool was designed to be relatively flexible. They've been playing around with different interfaces, now it seems they're trying more "logic" puzzles as opposed to "use thing with thing" puzzles. How far is Telltale trying to go? What other games are in the works?

  • @Rather Dashing said: MY NAME IS BEING DROPPED.

    *looks down* How, sorry. Here, I'll pick it up.

    @Rather Dashing said: Also, a bundle or "season style" packaging would kind of defeat the purpose, wouldn't it? I mean, the point of the Program is to sell these ideas and see if they get much attention. Selling a bunch of them at once wouldn't give any individualized sales results.

    I mean, maybe after awhile they could bundle things together, well after the decision of whether or not they'd continue the property or not has been made. But right away, it seems like it would just hurt the program's stated goal.

    Well, that depends. If there is an option to vote, they could do it right away. Or, it could be way later down the line when they have enough pilots that made it into a Season, they could sell a download of all pilots so people can decide which they want to get as a season, if any.

  • I'm not sure a standard poll would do the pilots justice. Purhaps a survey would be a better way to discover what players thought about each individual game, what they liked/disliked, what aspects could be improved on etc. But still I agree with everyone else that giving people an entire seasons worth of games has its risks, but I still think it could possibly work as a bundle pack or even a subscription. But who knows right?

  • @Harukuro said: I'm not sure a standard poll would do the pilots justice. Purhaps a survey would be a better way to discover what players thought about each individual game, what they liked/disliked, what aspects could be improved on etc.

    Exactly. And I think this survey should be included in the pilot. It should come up after the player completed the game (or, if he doesn't, when uninstalling it).

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