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My Comments on the Telltale Pilot Program (Warning Long Post)

posted by Harukuro on - last edited - Viewed by 1.1K users

Hey there Telltale.

I know it’s only been less than a month that we’ve heard about “Puzzle Agent” and less than a week since you guys have announced the “Telltale Pilot Project” but there still are some questions I have to ask about this new ‘risk’ you guys are taking episodic gaming. For starters let me just say well done on creating a Pilot program; this shows that you guys have taken the next logical step to episodic gaming (in my opinion at least). This is because you guys are doing exactly what you have always said you’d do: treat your games like a season of a television series.

But to me the most important feature about the Pilot Program is that it gives you guys the ability to become more creative in both the story and design of your games. With this Pilot program you’re able to work on projects that are not quite ‘main stream’ as your previous titles are and also looking into new ideas that would not regularly become games in the first place.
But now this brings up my major question:
How does the Pilot program work/is going to work? I know that this may be considered something along the lines of a magician revealing his secrets, but it still is a question that needs to be asked. Who will you contact to think up these new ideas within and outside of Telltale? Will you allow outsiders that you’ve had no previous working experience with come submit their pitch? How many pilots do you intend to do in the course of a year?

I know these are all big questions, but I think that this is a good thing since it means that you guys are breaking out of a regular format and diving into something new, exciting and (hopefully) fun. Will it work? It’s up to you guys, but I personally think that this step forward is exactly the kind challenge that you guys can face up against without much hassle considering the fact that the company has grown so much in such a short amount of time. Anyway in short I wish you all the best of luck on “Puzzle Agent” and the rest of your planned Pilots in the not so distant future.

Anyway I just wanted to throw these comments out there because I think it's an important topic to discuss and think about especially since video games are a constantly evolving medium that still is in its early stages and therefore still has a lot of untapped potential that hasn't even been thought up yet.

Keep up the awesome work.

Harukuro

35 Comments - Linear Discussion: Classic Style
  • @Lena_P said: I'm wondering what other types of games they'll produce.


    If only Brendan Q. Ferguson were still around, we could have finally played Blades of Stenchtar -- Telltale's pilot RPG.

    Come back, Brendan!

  • EPIC. hopefully this will jumpstart telltales IP library

  • oh and... BROKEN SWORD PLEASE GOD, you know it so works with your art and storytelling style.

  • @jp-30 said: The only flaw being nobody under the age of 67 knows Morse Code.

    More like 107 ... when was the last time you heard of someone using a telegraph? I mean, I realize you antipodean types are a little behind the times, takes you six months just to see the "latest" films and all, but really ...

    @jp-30 said: If only Brendan Q. Ferguson were still around, we could have finally played Blades of Stenchtar -- Telltale's pilot RPG.

    Come back, Brendan!

    *gasp!* Maybe this is why he left?! He's planning on developing the "Blades of Stenchtar" series as a cartoon so he can then license it out to Telltale? Brilliant!

  • Exactly - Graham Annable left Telltale some time ago, but that didn't prevent Puzzle Agent being made.

  • In the past, when Telltale asks us to take a complicated survey, there's a prize at the end, like a free game. They probably won't want to give everyone who buys this a free game, but they might ask a selected segment of the population, or give away something less valuable, like some special downloadable art or music or screen saver at the end of the survey. That would motivate more people to take a survey right after playing a game.

    As for bundles of different Pilot games, that might pose some complications with the royalties to the authors. However, if the program is successful, I bet there will be something like this eventually. Of course, if we all wait to find out, the program won't be successful.

  • @WarpSpeed said: In the past, when Telltale asks us to take a complicated survey, there's a prize at the end, like a free game. They probably won't want to give everyone who buys this a free game, but they might ask a selected segment of the population, or give away something less valuable, like some special downloadable art or music or screen saver at the end of the survey. That would motivate more people to take a survey right after playing a game.

    Or maybe wait to a bunch of Pilots and then make us answer the survey.

    I don't know, it's a whole program after all ^^!

  • @Wapcaplet said: If only Brendan Q. Ferguson were still around, we could have finally played Blades of Stenchtar -- Telltale's pilot RPG.

    Come back, Brendan!

    Now that would be awesome! :D

  • i must say this pilot program really does sound like a great idea, it may even fix my main complaint with most telltale games, waiting months and months jsut to see what happenes at the end of the story. don't get me wrong, i love the whole episodic thing, it keeps me waiting for waaay less days, but there is something to be said for an entirely self contained story.

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    Seg

    @Lena_P said: More like 107 ... when was the last time you heard of someone using a telegraph?


    The Squirrel Nut Zippers when they started Tweeting.

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