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Mac: S&M3 is very laggy.

posted by TechnoTom on - last edited - Viewed by 434 users

I have a black macbook late 2008.

It lags when im on straight and narrow, and everywhere else is somewhat decent, but still laggy nonetheless.

On 1280 x 800 (lowered) and 1 Graphics.

Intel GMA X3100:

Chipset Model: GMA X3100
Type: GPU
Bus: Built-In
VRAM (Total): 144 MB
Vendor: Intel (0x8086)

it runs SOOOO smooth on the start/menu screen though.

25 Comments - Linear Discussion: Classic Style
  • In my case (MacBook Pro 2009) I have this lags in graphic detail mode 7 or higher. With graphic detail mode 6 the game runs very fast. See: http://www.telltalegames.com/forums/showthread.php?t=16150

  • My performance is seemingly random. I have a 3,1 MacBook Pro, the 2.2 GHz/128MB 8600M model. I am running OS 10.6.3.

    First time it booted up it was less than one frame a second once the 3D models came in, I believe because the graphics default to 9. I had to force quit it to leave.

    I boot it up again and I can play at native resolution (1440x900) at graphics quality 3 smoothly unless I am controlling Max, where it slows down. I get to the street scene, right after getting out of the ship, where the frame rate again drops to around 4-5 frames per second. I have to force quit again to leave.

    Now on the third time I boot it up and the game runs poorly (15-20) at any resolution and graphics quality. The game now looks to have the blur filter on all the time (or whatever you would call that, it looks like it blurs the whole frame even without anti-aliasing ). It is the same filter that Tales of Monkey Island had. But it kicked in around graphics level 7 in that game and also killed my performance (plus I don't really like the way it looks).

    Any suggestions? This is kind of bumming me out.

  • I've had my share of problems with ToMI and decided to try S&M301 out.

    Dont know if this helps or if i'm just spamming you with nonsense, but running S&M3 using /SamMax301.app/Contents/MacOS/Mac_Game, terminal starts and show error messages.
    A lot of D3D errors there.
    Interesting.. (for me at least:) ) ((Same happens with ToMI))

    QuickSave: Saved to \"/Users/UserName/Library/Application Support/Telltale Games/SamMax301/prefs.prop\".
    Open: Unable to open \"fx_screenwipecircular.prop\".
    Open: Unable to open \"fx_snakespring.skl\".
    Open: Unable to open \"fx_snakespring.d3dmesh\".
    Open: Unable to open \"fx_beamspotlightadd.d3dmesh\".
    Texture \"sk22_maxV2_nm.d3dtx\" has no DirectX data!
    Texture \"sk21_samv2_body_nm.d3dtx\" has no DirectX data!
    Texture \"sk21_samV2_fur_nm.d3dtx\" has no DirectX data!
    Texture \"sk14_skunkape_head_nm.d3dtx\" has no DirectX data!
    Texture \"sk14_skunkape_body_nm.d3dtx\" has no DirectX data!
    Texture \"sk14_skunkape_bodyBits_nm.d3dtx\" has no DirectX data!
    Texture \"sk14_skunkape_glow_nm.d3dtx\" has no DirectX data!
    Texture \"bmap_env_skunkshipMetalPanelLine_bump.d3dtx\" has no DirectX data!
    Open: Unable to open \"sk24_molemannaked_body_spec.d3dtx\".
    Texture \"sk24_moleManNaked_body_nm.d3dtx\" has no DirectX data!
    Mesh: \"sk24_molemannaked.d3dmesh\" failed to load specular color map \"sk24_molemannaked_body_spec.d3dtx\".
    Mesh: \"sk24_molemannaked.d3dmesh\" failed to load specular color map \"sk24_molemannaked_body_spec.d3dtx\".
    Mesh: \"sk24_molemannaked.d3dmesh\" failed to load specular color map \"sk24_molemannaked_body_spec.d3dtx\".
    Mesh: \"sk24_molemannaked.d3dmesh\" failed to load specular color map \"sk24_molemannaked_body_spec.d3dtx\".
    Mesh: \"sk24_molemannaked.d3dmesh\" failed to load specular color map \"sk24_molemannaked_body_spec.d3dtx\".
    Mesh: \"sk24_molemannaked.d3dmesh\" failed to load specular color map \"sk24_molemannaked_body_spec.d3dtx\".
    Texture \"sk24_moleman301_face_nm.d3dtx\" has no DirectX data!
    Open: Unable to open \"env_streetsky_cloudsforeground.d3dtx\".
    Texture \"sk03_stinky301_nm.d3dtx\" has no DirectX data!
    Texture
    Texture \"bmap_map_specularGrey.d3dtx\" has no DirectX data!
    Texture \"bmap_tile_skunkshipWallPanels_bump.d3dtx\" has no DirectX data!
    Texture \"env_skunkship_floor_nm.d3dtx\" has no DirectX data!
    Texture \"bmap_env_skunkshipPanelwedge_bump.d3dtx\" has no DirectX data!
    Open: Unable to open \"tile_skunkshipscrewtubes.d3dtx\".
    Open: Unable to open \"fx_colorredpurpledisplayalphaskunkship.d3dtx\".
    Open: Unable to open \"fx_lightheatlampskunkapebridge.d3dtx\".
    Open: Unable to open \"obj_bannerskunkapelong.skl\".
    Open: Unable to open \"obj_bannerskunkapeshort.skl\".
    \"sk02_mysteryCow.d3dtx\" has no texture data.
    Texture \"bmap_map_fortuneCookie_bump.d3dtx\" has no DirectX data!
    Texture \"bmap_obj_wateringCan_bump.d3dtx\" has no DirectX data!
    Texture \"street_concretePanels_nm.d3dtx\" has no DirectX data!
    Texture \"tile_streetBuildingOpening02_nm.d3dtx\" has no DirectX data!
    Texture \"tile_streetBuildingOpening04_nm.d3dtx\" has no DirectX data!
    Texture \"tile_streetBuildingOpening03_nm.d3dtx\" has no DirectX data!
    Texture \"tile_streetBuildingOpening01_nm.d3dtx\" has no DirectX data!
    Texture \"street_asphalt_nm.d3dtx\" has no DirectX data
    Texture \"street_sidewalk_nm.d3dtx\" has no DirectX data!
    Texture \"obj_pottedPlant_nm.d3dtx\" has no DirectX data!
    Texture \"bmap_obj_bazookaMax_bump.d3dtx\" has no DirectX data!
    Texture \"obj_alienBrain_nm.d3dtx\" has no DirectX data!
    Texture \"bmap_obj_rhinoplastyLump_bump.d3dtx\" has no DirectX data!
    Texture \"bmap_obj_homingBeaconPenalZone_bump.d3dtx\" has no DirectX data!
    Texture \"sk24_moleman301_body_nm.d3dtx\" has no DirectX data!
    Texture \"sk20_agentSS301_body_nm.d3dtx\" has no DirectX data!
    Texture \"sk20_agentSS301_face_nm.d3dtx\" has no DirectX data!
    Texture \"obj_phoneToyReceiver_nm.d3dtx\" has no DirectX data!
    Texture \"obj_phoneToy_nm.d3dtx\" has no DirectX data!
    Texture \"obj_phoneToyDial_nm.d3dtx\" has no DirectX data!
    Texture \"bmap_obj_phoneToyDial_nm.d3dtx\" has no DirectX data!
    Texture \"bmap_env_skunkshipTreeWood300_bump.d3dtx\" has no DirectX data!
    Texture \"env_rockTerrarium301_nm.d3dtx\" has no DirectX data!
    Texture \"obj_drainMoleProcessing_nm.d3dtx\" has no DirectX data!
    Texture \"bmap_env_skunkshipDrainLong.d3dtx\" has no DirectX data!
    Texture \"env_metalSkunkapeCages_nm.d3dtx\" has no DirectX data!
    Texture \"tile_pebblesTerrarium_nm.d3dtx\" has no DirectX data!
    Texture \"bmap_obj_powerCore_bump.d3dtx\" has no DirectX data!
    Texture \"bmap_obj_jumperCables_bump.d3dtx\" has no DirectX data!
    Texture \"bmap_obj_futureViewer_bump.d3dtx\" has no DirectX data!
    Texture \"bmap_obj_flagshipSkunkape_Base_Bump.d3dtx\" has no DirectX data!
    Texture \"bmap_obj_flagshipSkunkape_Teeth_Bump.d3dtx\" has no DirectX data!
    Texture \"bmap_obj_flagshipSkunkape_InnerShell_Bump.d3dtx\" has no DirectX data!
    Texture \"bmap_obj_flagship_Skunkape_Shell4_Bump.d3dtx\" has no DirectX data!
    Texture \"bmap_obj_flagship_Skunkape_Shell6_Bump.d3dtx\" has no DirectX data!
    Texture \"bmap_obj_flagship_Skunkape_Shell2_Bump.d3dtx\" has no DirectX data!
    Texture \"bmap_obj_flagship_Skunkape_Shell1_Bump.d3dtx\" has no DirectX data!
    Texture \"bmap_obj_flagship_Skunkape_Shell3_Bump.d3dtx\" has no DirectX data!
    Texture \"bmap_obj_flagship_Skunkape_Shell8_Bump.d3dtx\" has no DirectX data!
    Texture \"bmap_obj_flagship_Skunkape_Shell5_Bump.d3dtx\" has no DirectX data!
    Texture \"bmap_obj_flagship_Skunkape_Shell11_bump.d3dtx\" has no DirectX data!
    Texture \"bmap_obj_flagship_Skunkape_Shell12_bump.d3dtx\" has no DirectX data!
    Texture \"sk20_grandpaStinky301_face_nm.d3dtx\" has no DirectX data!
    Texture \"sk20_grandpaStinky301_body_nm.d3dtx\" has no DirectX data!
    Texture \"bmap_obj_phoneCellStinky_bump.d3dtx\" has no DirectX data!
    Texture \"env_skunkshipBanner_nm.d3dtx\" has no DirectX data!
    Open: Unable to open \"obj_bannerskunkapelong2_env_skunkapeshipbridge_000.d3dtx\".
    Texture \"sk20_narrator_head_nm.d3dtx\" has no DirectX data!
    Texture \"sk20_narrator_body_nm.d3dtx\" has no DirectX data!
    Texture \"bmap_map_drapes_therapistOffice.d3dtx\" has no DirectX data!
    Texture \"bmap_map_microphone.d3dtx\" has no DirectX data!
    Texture \"obj_backstageLeatherChair_nm.d3dtx\" has no DirectX data!
    Open: Unable to open \"obj_newspaperfunniesmolewoman.d3dtx\".
    Mesh: \"obj_newspaperFunniesMoleWoman.d3dmesh\" failed to load diffuse map \"obj_newspaperfunniesmolewoman.d3dtx\".
    Mesh: \"obj_newspaperFunniesMoleWoman.d3dmesh\" failed to load diffuse map \"obj_newspaperfunniesmolewoman.d3dtx\".
    142
    Open: Unable to open \"fx_sparksskunkshipexplosion.d3dtx\".
    env_skunkapeflagshipbridge_cs_opening_1.chore: Chore agent \"obj_flagshipSkunkape\" could not be found in the world.
    chorebox_lightSwitch_skunkapeShipBridgeCell.chore: Chore agent \"light_sam_keyCellHarry\" could not be found in the world.

  • I also see the game dumping a lot of errors in the console (Senior79: You can get that same output from /Applications/Utilities/Console.app)

    Here's a sampling:

    4/15/10 8:17:18 PM [0x0-0x2de2de].com.telltalegames.SamMax301[4561] Texture \"bmap_obj_flagship_Skunkape_Shell12_bump.d3dtx\" has no DirectX data!
    4/15/10 8:17:18 PM [0x0-0x2de2de].com.telltalegames.SamMax301[4561] Texture \"bmap_obj_skunkapeTongue_bump.d3dtx\" has no DirectX data!
    4/15/10 8:17:18 PM [0x0-0x2de2de].com.telltalegames.SamMax301[4561] Texture \"sk22_maxV2_nm.d3dtx\" has no DirectX data!
    4/15/10 8:17:18 PM [0x0-0x2de2de].com.telltalegames.SamMax301[4561] Texture \"sk14_skunkape_head_nm.d3dtx\" has no DirectX data!
    4/15/10 8:17:18 PM [0x0-0x2de2de].com.telltalegames.SamMax301[4561] Texture \"sk14_sku
    4/15/10 8:17:18 PM [0x0-0x2de2de].com.telltalegames.SamMax301[4561] Texture \"sk14_skunkape_bodyBits_nm.d3dtx\" has no DirectX data!
    4/15/10 8:17:19 PM [0x0-0x2de2de].com.telltalegames.SamMax301[4561] Texture \"sk14_skunkape_glow_nm.d3dtx\" has no DirectX data!
    4/15/10 8:17:19 PM [0x0-0x2de2de].com.telltalegames.SamMax301[4561] Texture \"bmap_map_gunRay_bump.d3dtx\" has no DirectX data!
    4/15/10 8:17:19 PM [0x0-0x2de2de].com.telltalegames.SamMax301[4561] Open: Unable to open \"tile_gunray.d3dtx\".
    4/15/10 8:17:19 PM [0x0-0x2de2de].com.telltalegames.SamMax301[4561] Mesh: \"obj_skunkapescanner.d3dmesh\" failed to load diffuse map \"tile_gunray.d3dtx\".
    4/15/10 8:17:19 PM [0x0-0x2de2de].com.telltalegames.SamMax301[4561] Open: Unable to open \"tile_gunrayhandle.d3dtx\".
    4/15/10 8:17:19 PM [0x0-0x2de2de].com.telltalegames.SamMax301[4561] Mesh: \"obj_skunkapescanner.d3dmesh\" failed to load diffuse map \"tile_gunrayhandle.d3dtx\".
    4/15/10 8:17:19 PM [0x0-0x2de2de].com.telltalegames.SamMax301[4561] Texture \"bmap_map_gunRayHandle_bump.d3dtx\" has no DirectX data!
    4/15/10 8:17:19 PM [0x0-0x2de2de].com.telltalegames.SamMax301[4561] Texture \"sk20_agentSS301_body_nm.d3dtx\" has no DirectX data!
    4/15/10 8:17:19 PM [0x0-0x2de2de].com.telltalegames.SamMax301[4561] Texture \"sk20_agentSS301_face_nm.d3d
    4/15/10 8:17:19 PM [0x0-0x2de2de].com.telltalegames.SamMax301[4561] agentSS_face_default.chore: Chore agent \"Flint\" could not be found in the world.
    4/15/10 8:17:19 PM [0x0-0x2de2de].com.telltalegames.SamMax301[4561] Open: Unable to open \"env_streetsky_cloudsforeground.d3dtx\".
    4/15/10 8:17:19 PM [0x0-0x2de2de].com.telltalegames.SamMax301[4561] Open: Unable to open \"env_securitycameralens.d3dtx\".
    4/15/10 8:17:19 PM [0x0-0x2de2de].com.telltalegames.SamMax301[4561] Mesh: \"obj_securitycamera.d3dmesh\" failed to load diffuse map \"env_securitycameralens.d3dtx\".
    4/15/10 8:17:19 PM [0x0-0x2de2de].com.telltalegames.SamMax301[4561] Open: Unable to open \"color_ccc7b9.d3dtx\".
    4/15/10 8:17:19 PM [0x0-0x2de2de].com.telltalegames.SamMax301[4561] Mesh: \"obj_securitycamera.d3dmesh\" failed to load diffuse map \"color_ccc7b9.d3dtx\".
    4/15/10 8:17:19 PM [0x0-0x2de2de].com.telltalegames.SamMax301[4561] Mesh: \"obj_sec
    4/15/10 8:17:19 PM [0x0-0x2de2de].com.telltalegames.SamMax301[4561] Mesh: \"obj_securitycamera.d3dmesh\" failed to load diffuse map \"color_ccc7b9.d3dtx\".
    4/15/10 8:17:19 PM [0x0-0x2de2de].com.telltalegames.SamMax301[4561] Mesh: \"obj_securitycamera.d3dmesh\" failed to load diffuse map \"env_securitycameralens.d3dtx\".
    4/15/10 8:17:19 PM [0x0-0x2de2de].com.telltalegames.SamMax301[4561] Mesh: \"obj_securitycamera.d3dmesh\" failed to load diffuse map \"color_ccc7b9.d3dtx\".
    4/15/10 8:17:20 PM [0x0-0x2de2de].com.telltalegames.SamMax301[4561] cam_nav_finaleTargetingDummyLookAt.chore: Chore agent \"dummy_cam_nav_finaleTarget\" could not be found in the world.
    4/15/10 8:17:20 PM [0x0-0x2de2de].com.telltalegames.SamMax301[4561] fx_fogGround_flow.chore: Chore agent \"fx_fogGroundPenalZone\" could not be found in the world.
    4/15/10 8:17:20 PM [0x0-0x2de2de].com.telltalegames.SamMax301[4561] fx_fogGround_flow.chore: Chore agent \"fx_fogGroundPenalZone\" could not be found in the world.
    4/15/10 8:17:20 PM [0x0-0x2de2de].com.telltalegames.SamMax301[4561] fx_fogGround_flow.chore: Chore agent \"fx_fogGroundPenalZone\" could not be found in the world.
    4/15/10 8:17:20 PM [0x0-0x2de2de].com.telltalegames.SamMax301[4561] fx_fogGround_flow.chore: Chore agent \"fx_fogGroundPenalZone\" could not be found in the world.
    4/15/10 8:17:20 PM [0x0-0x2de2de].com.telltalegames.SamMax301[4561] fx_fogGround_flow.chore: Chore agent \"fx_fogGroundPenalZone\" could not be found in the world.

  • Just tried the windows version using bootcamp. Runs great, so I guess something's definitely off with the Mac version. :)

  • I have the latest version of Mac OS X (10.5.8), and even with the window on the smallest setting and the graphics to 2, the cutscenes, except for the narrator are still chappy and lagging. And at one point of the game, it quits itself on me. I don't know what to do. Can anyone help me on this?

  • Ok, we have JUST pushed out a new 302 build for the mac. Like just right now, so it may take a little bit for it to fully propagate to the servers.

    This build should feature better performance for Macs. For those of you that had problems with 301 but finished the game anyway (either on Mac or swapping to bootcamp), could you try this new version of 302 and tell us if it fixes your problems? If this doesn't fix everything, then hopefully it will provide us with a lot of feedback so we can improve things further.

    TO CHECK IF YOU HAVE THE MOST RECENT VERSION: Right click the 302 .app and check the version number. The new version is 1.0.1.25. Don't trust the version number in the wrapper, it's being stubborn and won't change.

  • YES!
    That's absolutely brilliant!

    How did you do it?
    I noticed that the change from 1.0.0.25 to 1.0.1.25 dropped around 80MB in size.

    But whatever it was, it's a flipping miracle, because now I can run at 1920x1200 (external display) with detail setting 9 on my 2007 MBP with the 8600M GT. And it looks fantastic.

    My only complaints are that occasionally there's a hiccup when the game changes angle or something and the audio goes a little out of sync. But it's far from a big deal compared to what was going on before.

    BTW, no idea what you mean about the game wrapper, Get Info on the app shows 1.0.1.25 for the new version.

  • wohooo - everything's running smoothly now (quality on 9). thank you so much for the update.

    after quitting this episode the "mouse-problem" seems to be solved as well. :D

  • I've tried episode 302 and it doesn't lag as much, even with the graphic settings on 4. It's a very big improvement from 301. Thank you very much.

    I've just downloaded the newest version of 302, and it works wonders. It runs very smoothly even on graphics setting 5. The only problem I've found was when the narrator is talking, there is a slight pause when the background changes (when he stands up and walks away). Dispute that, it runs beautifully:D. This should help with the fixing of 301.

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