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The little things you appreciate

posted by Kroms on - last edited - Viewed by 184 users

So the first two episodes are out and yay, they're pretty good. But I wanted to create a thread about the little things that make you like the games even more. The point is to try and make Telltale see that we appreciate small attention to detail, like the Monkey 2 sinking reference in Lair of the Leviathan. It can be thankless work. I hope to change that here.

Needless to say, spoilers ho.

So, little things I liked, personally/noticed:

In Episode One:

- Using a power or verb option on anything will lend different jokes under different circumstances. The number of times you click matters.

- The way the dialogue is written allows it to make sense even if Max isn't around to deliver a punchline. So if Max is busy getting choked by a gorilla, and you, say, try offering another gorilla a gun ("Use gun on gorilla"), Sam's actions still make sense.

- There are cockroaches at Stinky's. There are no rats. If the cockroach is the cook, it makes sense.

- The music that shows up when Max is introduced is slightly reminiscent of Looney Tunes and works very well.

In Episode Two:

- Anyone talking with a barrier between them and Sam and Max talks incredibly quickly, as in Bioshock.

- Grandpa Moleman actually tells Amelia a story. You can listen to it.

- Last Express references. I caught one.

- That you can "die". That the characters comment on it. The best one - and the one with most suspense - was Sammeth hanging over the Pit of Flesh-Eating Ants and slowly descending. It raises the stakes up a little without becoming Sierra-style frustrating. (Unlike that sucky dead-end, I imagine.)

- The music as you're at the end, hanging, reminds me (and apparently others) of North By Northwest.

I had others. I'm done procrastinating on other things, so I'll leave them for now.

Add some stuffs.

24 Comments - Linear Discussion: Classic Style
  • @Detective said: I've heard this mentioned a couple of times. If you don't mind me asking, what is this a reference to?

    The movie "Harvey" about an imaginary rabbit.

  • Sam's pockets, and the way his coat moves when he puts his hand in 'em. Total graphic advancement in Telltale.

  • @Waitwhat said: When Sam is talking to the mole man father in the tomb he gestures quickly with his hand at one point and smacks Max right in the head, complete with small sound effect. It was a quick sight gag and I almost missed it.

    That one caught me off guard! Couldn't stop laughing:D

  • I like how Jurgen starts of with a pair of buck teeth which conveniently turn into fangs when he is vampirized. And how his hands turn into claws.

  • @Randulf said: I like how Jurgen starts of with a pair of buck teeth which conveniently turn into fangs when he is vampirized. And how his hands turn into claws.

    Yeah, it disturbed me in 203 how his fangs were so close together when they should have been his canine. But 302 fixed that: all of the elf's teeth turn pointy, and Jurgen had prominent front teeth. Problem solved.

  • @Avistew said: Yeah, it disturbed me in 203 how his fangs were so close together when they should have been his canine. But 302 fixed that: all of the elf's teeth turn pointy, and Jurgen had prominent front teeth. Problem solved.


    Heh. "True Blood" didn't go for the canines as fangs either - and of course someone on teh Internets wrote a blog post about it... :D

    np: Bobby And Blumm - Our Glances (A Little Big)

  • Apparently, if you're on Reel 2 (? The one on the train, anyways), and you've disabled the mole man's curse, the game ignores continuity and has Sammeth and Maximus knock out Amelia Earhart anyways.

    Except, it's not true. If you hae the power disabled, Sammeth very quickly looks at the mole man, who curses him with the spell. It's subtle.

    Pretty ace if you ask me.

    OH OH and the dirt over Amelia Earhart's face is placed everywhere besides where her goggles and mouth piece would be.

    OH and Sammeth keeps wiping his shirt.

    MAN Telltale. SO AWESOME.

    *is having a fanboy moment*

  • Huh. I think I'm going to have to try that now.

  • Heh, Kroms is right! It's really subtle, though. Well done Telltale.

    In fact ALL the passengers come out into the train corridor when reel 3 ends, as it's time to disembark in New York. Among them is Nefertiti's dad, who re-casts the Sexo Rejexo hex on our heroes just before Baby Amelia Earhart shows up with the stolen Toybox.

  • @Kroms said: Apparently, if you're on Reel 2 (? The one on the train, anyways), and you've disabled the mole man's curse, the game ignores continuity and has Sammeth and Maximus knock out Amelia Earhart anyways.

    Except, it's not true. If you hae the power disabled, Sammeth very quickly looks at the mole man, who curses him with the spell. It's subtle.

    Pretty ace if you ask me.

    Whoa really? No way! That's impossible. That's *plays that part again* Wow....you're absolutely right! I was wondering why the game just "ignored" that I didn't have the hex on me anymore. Awesome : D

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