User Avatar Image

Bugs/Glitches I found

posted by DontEatRawHagis on - last edited - Viewed by 432 users

Two that I can remember vividly:

1. When i used the Can on the train in the second movie(I had to go back in time to get the can because I didn't have it, ie I finished two of the movies before getting to that part) The can placed itself below the floor so it looked like they got sucked into the floor. It got back into place after the animation was done.

1.5 When I used the can of nuts in front of the daughter and father molemen on the train it did not play it's sound effect.

2. Do not and I repeat do not get the Opposite sex curse and then the bad luck curse at the same and then wait for the Opposite sex curse to die out. Even though it said the curse was gone the animation was still there and when I got the bad luck curse removed I still had the opposite curse animation floating around. When I clicked the Grampa Moleman dialog option Benny's Curse I got a dialog circle with no dialog(ie I had no choice and could not right click out). Have to go back and do it again.

90 Comments - Linear Discussion: Classic Style
  • In reel 3, I tried putting the cookies on the tray in the corridor and getting Kringle to take them. During the cutscene where he said he wanted milk, the Can O' Nuts appeared on the tray next to the cookies, even though I'd never put it there. It gave away the solution to the puzzle!

  • He wasn't supposed to say anything about the milk if you didn't use the can of nuts. He was just supposed to say "It's you!" or something like that and close the door.

  • Here's one I found, which could have been game killing.

    Near the end of the game, when you're playing as Maximus, if you select 'Trick Paperwaite' before you get Charlie, you will be placed in the Max's powers screen, from which you cannot exit. If I recall you also get a slightly different cutscene. After this happened to me, I switched to Sameth and got Charlie. Then I switched back to Maximus via his picture to the right of Sameth's inventory. I was still stuck with the usual 'powers' screen. I switched back to Sameth and then clicked on Maximus himself rather than the picture, where text saying 'switch to Maximus' popped up, and clicking on him restored me to the dialogue screen, and so I was able to complete the game with Charlie in my possession. It was a close call, as if it wasn't for this feature I wouldn't have been able to complete the game. To me it looks like two seperate ideas were implemented for Max/Maximus's character but they could not co exist. In future, I'd suggest to Telltale that it should be possible to switch between 'regular Max' and 'psychic Max' for the purpose of avoiding glitches like this. If he was able to pick things up and be a more playable character, the story could be further developed too, ala Hit The Road.

    Oh and I don't think that Sameth and Maximus referring to themselves by their short names is an oversight. After all, our main heroes are called Samuel and Maximillian, but we usually see their names shortened.

  • ... I don't see that as an error. As you said, it's possible to get back to the dialogue screen. It's not incredibly convenient but since Max doesn't usually talk to anyone, it isn't built into his psychic screen. Come to think of it though, wasn't Sam's face on the dialogue options?

    I had a number of errors already mentioned (seeing into the elves' room on the train was quite amusing- they lied about having 100+ elves in there obviously). Plus a number of issues with Max floating but then again with Max that may be normal...

    I do wonder though when Sam got the cookie jar.

    Oh! I was really bugged by the falling scimitar blade! I threw the bust through the door and the mechanism showed the blade fall across that doorway but the bust didn't get cleaved in two. It took me a while to work out that this was an error (and to get cursed with bad luck).

    Above, I mean Sameth of course... And Maximus.

  • On the 1st and 2nd Reel a grey target (A recolored version of Paperwaites's rug) Blocked my screen, so I had to reload...

  • I'm pretty sure that a giant version of the virtual joystick, which you can get rid of by dragging anywhere.

  • @onionmaster said: Here's one I found, which could have been game killing.

    Near the end of the game, when you're playing as Maximus, if you select 'Trick Paperwaite' before you get Charlie, you will be placed in the Max's powers screen, from which you cannot exit. If I recall you also get a slightly different cutscene. After this happened to me, I switched to Sameth and got Charlie. Then I switched back to Maximus via his picture to the right of Sameth's inventory. I was still stuck with the usual 'powers' screen. I switched back to Sameth and then clicked on Maximus himself rather than the picture, where text saying 'switch to Maximus' popped up, and clicking on him restored me to the dialogue screen, and so I was able to complete the game with Charlie in my possession. It was a close call, as if it wasn't for this feature I wouldn't have been able to complete the game. To me it looks like two seperate ideas were implemented for Max/Maximus's character but they could not co exist. In future, I'd suggest to Telltale that it should be possible to switch between 'regular Max' and 'psychic Max' for the purpose of avoiding glitches like this. If he was able to pick things up and be a more playable character, the story could be further developed too, ala Hit The Road.



    I never had that problem it allowed me to leave the power screen with right mouse click when I did it.

Add Comment