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Graphic Settings

posted by jondm1 on - last edited - Viewed by 310 users

Has telltale said what the graphics quality settings do? My pc isn't powerful enough to play 1920X1080 with quality set to 9 - if I drop it to 6 the game becomes playable. I have played it at a lower resolution on setting 9 and the only notable difference I noticed is that some of the special effects (toys of power) are better looking. Is there something that says 9 - 4xAA, 8 - 2xAA, 7 - enhanced special effects, 6 - shadows etc etc?

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    DPB

    I'd be interested to know this too. The most noticeable difference I can see is that the character shadows are only on from 7 and above.

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    Ben Telltale Staff

    Roughly, levels 7-9 are shader version 3.0, 4-6 are 2.0, and 1-3 are 1.0.

    One big difference between the levels is the quality of the lighting calculations. In level 9, all lights are evaluated per pixel. In lower levels, some lights are only evaluated per vertex. Various other lighting calculations are also simplified in lower levels.

    Then of course you only get full screen effects like shadows, glow, and depth of field at the higher levels.

  • @Ben said: Then of course you only get full screen effects like shadows, glow, and depth of field at the higher levels.

    And I assume AA, too. Can you tell me what kind of antialiasing you're using? 2xMSAA?

  • Thanks. I use the default settings - I tried adjusting them via the nvidia control panel and it didn't seem to make any difference. I'll just have to decide if 1920x1080 at 6 or 1280x720 at 9 is best - both work out playable at 25 fps. 1920x1080 at 9 gives 15 fps - a delay is noticable in movement and on the mouse cursor.

  • @Ben
    I don't like the current system. It's intransparent and prevents people from choosing a setting which suits best to their needs. On fillrate limited system it for instance would make sense beeing able to choose if you want to go with some AA (level?!) or pixel precise lightning. I hope this will be improved in the future.

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    Ben Telltale Staff

    Anti aliasing isn't tied to the graphics quality setting. We choose an AA setting automatically based on your GPU. More or less, if you have an old GPU, you get no AA. Otherwise, you get some form of MSAA, depending on what your GPU supports.

    I don't like the current system...


    We want to keep things simple, and for a lot of (non-technical) users, what we have is probably fine. It's simple and reasonably effective to just increasing the number until the game gets too slow. Having lots of settings would also put more pressure on our already swamped QA team, as they would have many more configurations to test.

    That being said, I think it would be an improvement to offer a few different settings. Maybe separate toggles for AA, glow/DOF, and shadows for example. This isn't really my call though, so no promises ;-)

  • Out of interest, what is everyone running the game at?

  • 1680x1050, 9
    It sometimes gets a low framerate (well, often) but still playable and imo it's worth it. Before I got this computer I had a gamer's worst nightmare computer; I'm used to bad framerates :P

  • @Ben

    Hmm if i remember things correctly then AA was beeing disabled at lower settings whilst it was enabled at higher settings, i'm talking about the Mac version.

    I agree that things should stay easy but a) the current system isn't and b) it still would be nice if there would be more screws for the users, which btw. also can be offered in a easy way (we once had this discussion with example screens and what not).

    Sometimes you want to experiment with more AA but less lightning, then, when you're running on your battery, you want to run things in a less GPU intensive way, you could have a powerful card but due to some driver issues shadows might be broken, still you could run pixel exact lightning without any probelms and so on.

    There are always situations where a more flexible systems with some toggles comes in more handy as you can't just offer something perfect for all these situations (unless you want to loose yourself in endless permutations) in advance and again it doesn't have to turn more complex automatically, it depends on how and how many possibilities you offer - just getting closer to the sweet spot. :O)

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    Ben Telltale Staff

    Mac actually has no AA at all for the moment (this is on the TODO list).

    I agree that things should stay easy but a) the current system isn't and b) it still would be nice if there would be more screws for the users, which btw. also can be offered in a easy way (we once had this discussion with example screens and what not).


    I think the current system is about as simple as it could be, although this is of course subjective. A user may not know what MSAA means, or understand the trade-offs involved with different lighting quality settings. I think everyone understands that higher numbers mean better graphics :-)

    Having said that I think some more options would be useful, and I certainly agree that a more flexible system could be implemented while mostly retaining ease of use. It's just a matter of time/resources.

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