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The Devil's Playhouse and Hit The Road

posted by tredlow on - last edited - Viewed by 308 users

Okay, don't hate me for this, but in my opinion, The Devil's Playhouse is better than Hit The Road. I know that most people say that you can't beat a classic, but after 2 episodes of pretty much the best Sam and Max related thing ever made, is it so wrong to say it's better than HTR?

I mean, the story of TDP is definitely more epic and deeper than the previous stuff, which are mostly randomness and absurdity, and the puzzles are way more creative, though not as difficult so it doesn't create too much frustration.

And yes, the graphics of the Devil's Playhouse are better than Hit The Road, but not just because it's 3D, it's also because of the cinematic camera angles and art design as well.

What's your opinion?

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  • I think episodic gaming cant match the old long adventure projects. Between episodes i always find cracks were story elements, puzzles and difficulty fall down.
    There is of course progress; about graphics, camera movements, puzzles lay out and such, but they re technical progress that make the form of the game rather than it content. About pure content i think the long LA adventures are still unmatched.

  • @Ignatius said: I think episodic gaming cant match the old long adventure projects. Between episodes i always find cracks were story elements, puzzles and difficulty fall down.
    There is of course progress; about graphics, camera movements, puzzles lay out and such, but they re technical progress that make the form of the game rather than it content. About pure content i think the long LA adventures are still unmatched.



    Well, you can always wait until the full series before playing it, so it's not really up to the game whether you have to wait between episodes or not.

    Also, the episodic system is actually good for the story, because each episode contains several major plot points. In HTR, there are very few major plot points(Sam and Max go to the carnival, they are assigned to find a bigfoot. They found him, but he needs help finishing a bigfoot ritual. They helped him), which makes the events feel unnatural, because they all happen solely because Sam and Max did something or go somewhere. In TDP, there are more plot points that happen naturally, and not through the actions of Sam and Max (Max's brain got stolen, but not because Sam and Max did something, or went somewhere, it just happened.) This makes the story more complex and eventful, as well as making it feel less like a string of puzzles and objectives.

    It's kinda like Grim Fandango, a game that, while not episodic, is divided into chapters, or 'years'. There is no overall objective in Grim Fandango. The story direction and the characters' motivations change each plot point.

    This is also why I like the story of TMI more than the first two MI games. MI2 doesn't have much plot points; most of the game is about Guybrush looking for four map pieces, and there aren't many plot points within that objective. While in TMI, Guybrush's objectives, and the roles of each character in it, changes constantly (Morgan started of as an enemy, then she became his friend, then there's betrayal, and so on.)

  • When i talk about cracks between episodes im not referring to the month between them, in fact i think they are most noticeable when you play it without waiting.

    And i found more natural the long plots rather than the short ones that are later smashed together. On one side you have this one long case that they should resolve by clues and stuff, its a big map with lot of clues, places, etc. There is still diversity. On the other side its a different motive for each episode, and at the end of the season they just pile all those things up and make a big surreal conspiracy plot. Its ok because its Sam and Max, but in the first 2 season a very simmilar scheme was used: different plots piled up at the end and presented as a big secret conspiracy plan.

    Again, its perfect im not against it, but personally i found the "long ones" to be better planned.

  • I still prefere Hit The Road for the feeling. I mean, even if Telltale’s writing is good, I still think that the jokes in Hit the Road are way better. The personalities are funnier, I mean, since Season one, there is still not any character as funny as snuckey’s waiters, molemen (you really can’t compare), Conroy Bumpus, the fakir, even the fat guy in the world of fish. Maybe because back then, they didn’t care at all about cameras and everything, and more focused in animation, writing and acting. Nothing so far beats the cat in the begining. 2D has probably a lot to do with that… but I also think sometimes TellTale tries to make something fun, instead of just being fun.

  • ps Ignatius they side it all red e in episode 301 professor max destroys everything or something

  • In terms of puzzle design I reckon TDP is right up there with the best of them, much better than HtR but in terms of style and humour it's still nowhere near.

  • @Avistew said: Oh, and apart from the art and controls, I think I like all of Telltale's Sam and Max games better than Hit the Road.



    I can't stand the verb system in Hit the Road. Irritating and cumbersome, at best.

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    MRN

    I loved how if you kept clicking on an unpickable object sam would get annoyed and then start crying, in HTR xD

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