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Will TT Engine be capable to render photorealistic graphic?

posted by Bloody Eugene on - last edited - Viewed by 3.5K users

I'm worried that the TT Engine will not be able to deliver high-end graphic that fully respect the high visual standard that the Jurassic Park brand needs. The movie was a milestone about this, but will the TT graphic engine be capable to render lights effects, enough polygons and detailed textures that the project needs?
When JP will be out, another game will be realeased and, although it's a different genre, it will set the graphic standard: i'm talking of Crysis 2.
How will it compare to JP?

The last photorealistic game TT did was CSI: Hard Evidence and although it has clean and nice graphic, it cannot compete with nowadays standards:

744449-csi4_2008_10_12_22_54_48_65_superCrysis_Faces_36.jpg
One of the two is Crysis 2... ;)

Of course all I've said is completely unnuseful if the plan is to release JP for Wii given its old hardware and its crappy and anachronistic 40mb limit...

102 Comments - Linear Discussion: Classic Style
  • Then again, I like the idea of an FMV-Renaissance ...

  • @MusicallyInspired said: CSI was an old game. Old old. Don't you guys get that? They can totally pull off realistic Crysis-like graphics with the TTG tool if they wanted to. It's absolutely possible. Game engines are modular. They aren't stuck in a certain set of restrictions. You can add till your heart's content.


    You know that this isn't true, right?

    All GameEngines i at least have seen have their very own featuresets and limitations. Depending on the aspects you want to replace this either works or isn't supported at all.

    Is Crysis looking realistic? Are we talking about CryEngine 1, 2 or 3? Is the TTT able of deferred lightning? ...

    It's safe to assume that the new games will look a lot better than CSI but it's also safe to assume that they won't play in the same league like a well done CryEngine 3 game. But less advanced technology doesn't automatically result into bad looking games, not as long as you have a concept/scenes which take this into account. You can always tweak things, at least to a certain degree.

  • ok, but do you agree with me that they have to drop Wii version? The 40mb limit is too...limiting!

  • @Bloody Eugene said: ok, but do you agree with me that they have to drop Wii version? The 40mb limit is too...limiting!

    The CSI and Sam and Max Wii ports were disc releases, they could do the same with these.

  • Yeah, get yourself a disk! :O)

    8-inch_floppy_disk.jpg

  • My God! That disk is HUGE!
    ...
    I think ulitmately, art direction is more important than the engine itself. Thanks to Ryan Jones, MI and S&M (prior to s3) looked fantastic even when the graphics seem a little dated. I'm just hoping these aren't just cheaply made licensed games pooped out for the naive audience.. "oh look, a Jurassic Park game! Little Jimmy likes dinosaurs!" x every mother in the world = easy buck.
    Worse case scenario, really.

  • I hear they are going to use Extremely photo realistic graphics.

    Maybe even like this.

  • @Marty said: I'm just hoping these aren't just cheaply made licensed games pooped out for the naive audience.. "oh look, a Jurassic Park game! Little Jimmy likes dinosaurs!" x every mother in the world = easy buck.
    Worse case scenario, really.


    Nah, Jurassic Park is really a 90s thing. The kids that watched the movies then have now grown up, so the market for these games has grown up as well. Sure, kids might enjoy these games too, but it'd be a mistake to cater only to kids with this, and that's not a mistake I expect Telltale to make. They know what they're doing. :)

  • @Friar said: I hear they are going to use Extremely photo realistic graphics.

    Maybe even like this.

    ahh we can only hope
    *fingers crossed*

  • @taumel said: You know that this isn't true, right?

    All GameEngines i at least have seen have their very own featuresets and limitations. Depending on the aspects you want to replace this either works or isn't supported at all.

    So all the most popular engines nowadays (Quake, Unreal, Source, CryEngine, even TTG's own engine) that have made significant advances since they were initially created means....nothing? For Duke Nukem Forever, they even took the Unreal engine and modified it to create a completely new rendering engine with its own look. My point is anything can be be modified and added to. Especially the Tell Tale Tool, since they've said they're always working on it and adding to it. They can make it do anything they want it to.

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