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Lucas Arts Should buy Telltale

posted by coolguy721 on - last edited - Viewed by 688 users

what do you think?

93 Comments - Linear Discussion: Classic Style
  • I'm sure Bill Tiller wouldn't appreciate being bought out for the same reasons TTG wouldn't.

  • @jermy52 said: Why does everyone hate Lucas Arts now?

    March 3, 2004

  • I voted yes. They should have them as their adventure games studio. Perfect for we consumers.

  • @MusicallyInspired said: I'm sure Bill Tiller wouldn't appreciate being bought out for the same reasons TTG wouldn't.

    Yeah, but unlike Telltale, Tiller really needs a better writer and a publisher. :)

  • @jermy52 said: Why does everyone hate Lucas Arts now?

    @jermy52 said: March 3, 2004

    Allow me to expand upon this. LucasArts canceled all production on 'Sam & Max: Freelance Police', which was the intended 3D sequel to 'Sam & Max: Hit the Road'. The game was being designed by Michael Stemmle in collaboration with Steve Purcell (the creator of and great mind behind Sam & Max). It was in production for about 2 years and was looking very promising; the fans were eager to play it, and the makers were very excited about releasing it to the fans. The production was powering along and completion wasn't far off, but then the monkeys upstairs who were running LucasArts decided to cancel the project completely and the game was never released. After that, the fans and the team working on Freelance Police both felt a feeling of hatred toward LucasArts. Steve Purcell had this to say:

    "LucasArts' sudden decision to stop production on Sam & Max is mystifying. Sam & Max was on schedule and coming together beautifully. I couldn't have been more pleased with the quality of the writing, gameplay, hilarious animation and the gorgeous 3D world that Mike Stemmle's team has created. The rug has been pulled out from under this brilliant team who've so expertly retooled Sam & Max for the 21st century. I'm extremely frustrated and disappointed especially for the team who have devoted so much effort and creativity to Sam & Max. It's a shame to think that their accomplishments, as well as the goodwill that has been growing in the gaming press toward this project, will all go to waste due to this shortsighted decision."

    LucasArts decision was the final arsehole-ish move in a series of arsehol-ish moves from LucasArts, and it showed that the true LucasArts was dead and gone. What was once a great and unique company had morphed into just another corporate monster. LucasArts, from then on, just made games that would sell well, most of which were Star Wars games - a franchise that they have since milked for all it's worth. Hopefully now you see why we all dislike LucasArts so much.

  • @thin029 said: I voted yes. They should have them as their adventure games studio. Perfect for we consumers.

    Erm, how is having less companies competing in the genre better for consumers again?

  • @Hayden said: Allow me to expand upon this. LucasArts canceled all production on 'Sam & Max: Freelance Police', which was the intended 3D sequel to 'Sam & Max: Hit the Road'. The game was being designed by Michael Stemmle in collaboration with Steve Purcell (the creator of and great mind behind Sam & Max). It was in production for about 2 years and was looking very promising; the fans were eager to play it, and the makers were very excited about releasing it to the fans. The production was powering along and completion wasn't far off, but then the monkeys upstairs who were running LucasArts decided to cancel the project completely and the game was never released. After that, the fans and the team working on Freelance Police both felt a feeling of hatred toward LucasArts. Steve Purcell had this to say:

    "LucasArts' sudden decision to stop production on Sam & Max is mystifying. Sam & Max was on schedule and coming together beautifully. I couldn't have been more pleased with the quality of the writing, gameplay, hilarious animation and the gorgeous 3D world that Mike Stemmle's team has created. The rug has been pulled out from under this brilliant team who've so expertly retooled Sam & Max for the 21st century. I'm extremely frustrated and disappointed especially for the team who have devoted so much effort and creativity to Sam & Max. It's a shame to think that their accomplishments, as well as the goodwill that has been growing in the gaming press toward this project, will all go to waste due to this shortsighted decision."

    LucasArts decision was the final arsehole-ish move in a series of arsehol-ish moves from LucasArts, and it showed that the true LucasArts was dead and gone. What was once a great and unique company had morphed into just another corporate monster. LucasArts, from then on, just made games that would sell well, most of which were Star Wars games - a franchise that they have since milked for all it's worth. Hopefully now you see why we all dislike LucasArts so much.

    hey you cant blame Lucas Arts for not making adventure games anymore. Grim Fandango came out and it was a commercial failure(look it up if you don't believe me). So what were they supposed to do? If they kept making adventure games they would lose all there money because there are lots of people willing to buy low risk Star Wars games and only a few people wanting to buy high risk Adventure game.

  • @hamza721 said: File?id=dd8r2nx6_26cx5tpghg_b

    I cannot wait for the Star Wars Action game episodes TTG would be doing if they were bought by LA. Who needs adventures. Seriously. Lucas Arts is not doing any adventure games. They are rereleasing and remaking some but I don't read anything about a completely new game.

  • @jermy52 said: hey you cant blame Lucas Arts for not making adventure games anymore. Grim Fandango came out and it was a commercial failure(look it up if you don't believe me). So what were they supposed to do? If they kept making adventure games they would lose all there money because there are lots of people willing to buy low risk Star Wars games and only a few people wanting to buy high risk Adventure game.

    First of all, they made Escape From Monkey Island 2 years after Grim Fandango, and were working on Sam and Max and Full Throttle sequels after that for a couple years, so saying GF's sales caused it is ignorant. Second, rather than make lower budget adventure games, LEC decided it was better to just ignore the genre and their entire fan community altogether in favor of lazily cashing in on the SW milking. Basically, the decision was made because of greed, they decided their development time and resources could be better spent on titles with higher profit margins, rather than sticking to their roots and doing right by their long-time fans, and making moderate profits at best.

  • @jermy52 said: hey you cant blame Lucas Arts for not making adventure games anymore. Grim Fandango came out and it was a commercial failure(look it up if you don't believe me). So what were they supposed to do? If they kept making adventure games they would lose all there money because there are lots of people willing to buy low risk Star Wars games and only a few people wanting to buy high risk Adventure game.

    Yes, but money had already gone into the game and development was well past the half-way point. If money had already been spent on the game, why not just finish the damned thing off? And I can assure you that the game would have been more successful than 'Grim Fandango', because 'Freelance Police' was a sequel of an already loved game while 'Grim Fandango' was a completely new game and concept.

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