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Rhinoplasty Appreciation Thread

posted by LogicDeLuxe on - last edited - Viewed by 164 users

I wonder, if Max could get into the office (or any other location with a working TV set), would the rhinoplasty work on the television screen, and he could shape-shift to anything shown on TV?

13 Comments - Linear Discussion: Classic Style
  • the max objects were poorly rendered. they just slapped his face on a blocky or 2d image. and this is coming from the guy who goes "ooh, Telltale are gods!"

  • The problem with rhinoplasty is that it requires a total of six mouse clicks to use (three to copy the object, three to turn into the object), not to mention all the animation in-between.

    This sort of break from the action isn't so bad by itself, but if one is switching objects often enough it can get very tedious. There's also the matter that shapeshifting isn't really fun if there isn't an immediate or noticeable effect on the gameplay. You don't even get to control Max after he changes form, and almost no NPC reacts differently based on Max's current form. In other words, there is almost no playful or novel use for it.

    That said, there is nothing wrong with the power itself. It's just all in how it was implemented.

  • There should be a rhinoplasty memory system so you don't have to keep going back to get the image you ned

  • @Midnight Tea said: The problem with rhinoplasty is that it requires a total of six mouse clicks to use (three to copy the object, three to turn into the object), not to mention all the animation in-between.

    I have no complains with that. It's a graphic adventure game. Speed is not that important. Plus, I love the effects when Max transforms into something. Woo shiny!

    @Midnight Tea said: the max objects were poorly rendered. they just slapped his face on a blocky or 2d image. and this is coming from the guy who goes "ooh, Telltale are gods!"

    It IS the joke. Max's face on everything it doesn't belong to. It'll be the first time ever I praise on a toaster or a.. credit card render in a game but, rhinoplasty renders were great. I had nothing bad against Toaster Max, Credit Card Max, Zeppelin Max (still has Max's face and all). You may be right about the 2d-ness of the Storm Cloud Max, but it's meant to be 2d. Have you ever tried to render a CLOUD to 3d?

    @Midnight Tea said:
    I noticed this too. It's strange, that no one cares even noticing it when objects are floating around, which are supposed to be inanimate.

    I still think they don't really care Max even to a degree they began not to care about anything on them that reminds his face.

    Except Sammun-Mak..

  • Rhinoplasty was a great idea but is probably running short of jokes now, whereas I can see future vision jokes still running freely.

  • @Falanca said: I have no complains with that. It's a graphic adventure game. Speed is not that important. Plus, I love the effects when Max transforms into something. Woo shiny!

    Speed is not important in an adventure game, but generally speaking streamlined interface design should involve as little input as possible. If every casual inventory-access interaction in the game required six clicks to accomplish, with animation in between, I think you'd notice pretty fast.

    I don't think the inconvenient design of rhinoplasty is that big a deal, though. Actually, part of why it stands out so badly to begin with is because Telltale's design teams are usually very good at making minimalist, streamlined interfaces.

  • soon enough, we'll all realise that this chain of events:
    301: Overuse of Future Vision
    302: All equal
    303: Overuse of Rhinoplasty

    can only lead to...
    304: Charlie Hotep's Overuse of Sam & Max
    305: Use EVERYTHING on EVERYTHING!

  • but buy 305 to new powers wheel be add a boll and a disc of some kind

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