I've played all other TellTale adventure games, and for a change, I found it was actually very relieving not having to walk around looking for clues randomly when you're stuck. Just solve some puzzles, and watch the story unfold while you're at it.
- Way too easy! There were very nice puzzles, but on average, perhaps one in four was something requiring some work. Have a look at the Island/Castle of Dr. Brain and you know what I mean. Get me the expert puzzles with the NP-hard games! I'm not scared to reach pen&paper to crack these. I'm happy to sit down to think while listening some nice music (want more of it in game!). Make a difficulty slider or more hint options for those taking the ride mostly for the story.
- Too short :/ I was saddened by it ending so suddenly. I didn't really get the feeling of having "warmed up" for the game yet. :(
- Non-pixel perfect (/alpha-test masked) item selection in the jigsaw puzzles, and no bring-to-front on click. This made me so mad in several occasions. Inexcusable! Also, make the Reset ask for confirmation! (or give a "Undo Reset" option) Those connect the items -puzzles don't require much thinking, but still take some time to complete, and accidentally pressing reset instead of submit makes you lose a lot of effort.
- the hawks puzzles. Several ways to solve the hot hawks as other people have mentioned. The "how many socks to form a pair?" puzzle. The "Security Screwup" photo ordering puzzle. C'mon!?
- The bird photos on the phone wire. Great! :rolleyes:
- The night shift time puzzle.
- Apart for a few cases, the avoidance of huge reuse of the puzzles.
Loved the cartoon animation a lot! Loved the music and the atmosphere!
Most likely, if the puzzles get more entangled (and I hope, even hidden!), the sequels are definite pre-orders. Thanks for the game!