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Twin Peaks Awesomeness- But Please Scratch The Gameplay.

posted by Borracho on - last edited - Viewed by 363 users

The atmosphere is FANTASTIC.

A pure throwback to early Twin Peaks-ian goodness that I immensely enjoyed along with the unique art style.

The gameplay however was plain atrocious. The puzzles were cute at first but quickly became repetitive and a retro-geeklords' wet dream.

It's a waste to use such a beautiful and unique artistic vision to cater to 15 or maybe 20 30yr olds-in-their-parents'-basements.

I say make it a traditional Telltale adventure game and I'm sold.

As it is, I'll be sticking to Sammun Mak.

16 Comments - Linear Discussion: Classic Style
  • OK, let's keep it civil, please.

  • Regardless of age or housing situation, it is simply a different genre. It is understandable if you didn't connect to this game the same way you would to Monkey Island or Sam and Max because they're apples and oranges.

    P.S. SImply knowing the difference would be enough to make one nerdy enough for "parent's basement" status.

    P.P.S. A fifteen-year-old wouldn't live in his parent's basement, he would just live with his parent's. He's still in high school you know.

  • ok guys. i just finish the early puzzle and its fantastic. love the game

    But when i start playing the game i was like. damn this game would have been great if it was an adventure.

    Still love the puzzles

  • @jp-30 said: OK, let's keep it civil, please.

    The OP isn't civil, why should the people responding to him treat him any differently? You can't just make threads insulting everyone who likes a game and expect any discussion to come of it.

  • People don't have to take things personally, either. And I was addressing everyone, including the OP, who might came back and comment on the discussion.

    And I'm certainly not trying to stop discussion in any way, just trying to steer it away from its current direction which is likely to see the thread locked.

  • I actually think that puzzles are the PERFECT pairing for a story and atmosphere like this. I mean, if you think about Twin Peaks, pretty much everything is the story is a puzzle and mysterious - trying to figure out who killed Laura, what the lodges are, who Bob is, etc. Mysteries ARE puzzles - the two fit together beautifully.

  • Hey, I'm back from my child-eating, bridge-infesting hike through the backwoods of rationality.

    And Megaboz that's precisely what I had in mind. The setting was beautiful but the puzzles quickly devolved into a "more-of-the-same" type of thing, robbing certain sequences of their credibility.

    ***SPOILER****

    Like when the ice fishing hut is sinking but you have all the time in the world to figure out the fish puzzle?

    It just doesn't make any sense.

    Incredible atmosphere and art direction and merely adequate as a puzzle game.

    TTG is capable of such beautiful things, it'd be a shame to miss out on this opportunity.

  • so what you are saying is you would prefer this to be an adventure instead of a puzzle game, because then things would occur in real time.

  • @Borracho said: Like when the ice fishing hut is sinking but you have all the time in the world to figure out the fish puzzle?

    so what you are saying is you would prefer this to be an adventure instead of a puzzle game, because then things would occur in real time.


    Please, NOOOooooooo. I'm old (well, 49, but that's probably OLD to you guys), arthritic, and love a glass of wine with my puzzles. There's plenty of stuff out there that requires hand/eye coordination, speed and dexterity. Don't force it on my puzzle games as well. That was the ONLY reason I bought a DS and the Prf Layton games, and it's one of the reasons I enjoyed this one so much as well.

  • I do not really care for puzzle games... but I had faith TTG writers would have a good story in there to make it worth a buy....

    BTW... 29 year old... but I live with my wife and kids.... and not in a basement.

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