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What's Wrong With Season 3?

posted by BoneFreak on - last edited - Viewed by 430 users

I swear, a lot of people say some Season 3 episodes (or all) are not what they want. Honestly? There is still inventory Gameplay, still Sam and Max, very wacky and crazy happenings (much as in the comics and TV show) and the best graphics out of all the Seasons, not in a very bland style like usually. So I want all of the naysayers to post on this: What makes it bad? :confused:

(P.S I think this is the best Sam And Max Season yet, not to mention 303 is my favorite Sam and Max episode of all time.)

40 Comments - Linear Discussion: Classic Style
  • I am enjoying this season the most out of the 3, but the criticisms being raised so far probably aren't unfair.

  • @doodinthemood said: I am enjoying this season the most out of the 3, but the criticisms being raised so far probably aren't unfair.


    But then again, I have seen Breakman's thoughts on Puzzle Agent and claims it to be better then Season 3 so far, and that is a little overboard.

    First, Season 3 has obviously had a lot more playtime (me, I've played about 14 hours total) while puzzle agent is about 30 minute's worth.

    Second, the games are completely different, so they shouldn't even be compared in the first place.

  • @BoneFreak said: But then again, I have seen Breakman's thoughts on Puzzle Agent and claims it to be better then Season 3 so far, and that is a little overboard.

    [...]

    Second, the games are completely different, so they shouldn't even be compared in the first place.

    I see what you're saying, but I think the comparison would have only been problematic if she had gotten into the particulars. As it is, it could be taken as saying, "I think Puzzle Agent is a better game of its kind than Season 3 has been as an adventure game."

    Talking about games in different genres doesn't mean we can't evaluate their quality against each other. It only becomes a matter of comparing apples to oranges when someone comes into a game in a different genre with certain expectations which don't make any sense, and then goes on to criticize that game based on those misguided expectations. I don't see Breakman doing that here.

    (Now, there is the quandary of what makes something a good representative of its genre. What makes an adventure game an adventure game? What makes it a great one? Some might say the quality of both puzzles and storytelling should be on equal footing; others might say puzzles should be the emphasis, with good storytelling as an added yet welcome bonus. And so on. But that, I think, is a discussion for another thread ... )

    On a different note -- and for the record -- Pantagruel's Friend's post right above mine gets a huge "THIS" from me.

    ... Aaannd to cover more bases on this topic in general: along with the puzzle criticisms, I've seen some rumblings about the storytelling -- how it might not be headed in a direction a Sam & Max game should go in, and/or that it's lost some of Sam & Max's essential appeal along the way of becoming more story-driven and less gag-driven than the first two seasons. (Anyone who thinks I'm misrepresenting their views can jump in and correct me, of course. ^^; ) I can understand where this is coming from, but aside from missing the side gags inherent in having more selectable objects to click, I find it hard to be happier with the way Telltale has been able to tell a more cohesive Sam & Max story without betraying what makes the core of the main characters and their world so appealing. So even the story isn't universally praised, if still one of the least-challenged aspects of TDP.

    @BoneFreak said: First, Season 3 has obviously had a lot more playtime (me, I've played about 14 hours total) while puzzle agent is about 30 minute's worth.

    Wait, what? If it's taking someone only 30 minutes to complete Puzzle Agent, that has to be one hell of a speedrun. Or just an anomaly; I've seen some scattered complaints of short play time, but if 30 minutes was anywhere near the average, there would almost certainly be tons more of them. (FWIW, it took me about an hour less to complete than a normal Telltale episode.)

  • Good posts from light_rises and Pantagruel's Friend.

    I have to believe that Telltale is getting the message about the importance of puzzles. Not only from the forum -- TSMB has the lowest Metacritic rating of all the S&M episodes so far; it's one of only two episodes rated below 79 (103 is 74 and 303 is 72; note that I only looked at PC version ratings, not console). They're getting similar messages wrt Puzzle Agent -- many forum comments and reviews say the puzzles are too easy, too repetitive, too vague, too boring, etc. (I liked 'em myself). I think they're running a big risk if they ignore all this feedback.

    At the same time, I don't think the criticisms of TSMB (well, most anyway, not all) suggest that drastic changes are in order. All I really want is that TSMB not be part of a trend toward less challenging gameplay. If it's just a "low point" in the normal variation of difficulty level from episode to episode then I'm fine with that. If otoh 304 and 305 don't provide more complex and challenging puzzles, then I'll be very sad. I think we just have to wait and see.

  • The thing I dont like with Season 3 is the lack of the simple mouse-control, I still dont understand why it was removed. Steering with the keyboard sucks and gamepads arent supported (unless they are XBox-Controllers... yuck).
    Story and gameplay is great, of course not perfect but compared to the first 2 seasons which had real lowpoints (the episode in the casino was horrible for example) its very solid so far.

    If I had to nitpick I`d have to say that in 303 I really felt like they shouldn`t cut the already short episode in even smaller disconnected parts. It works in longer games, but in Episodes you quickly feel trapped in a pretty small cage (nearly everything in the museum happens in one room). Also the riddles in the "alternate reality" were pretty simple, particularly because there were only 3 simple independent ones (more cutting down the game into small pieces).
    In Episode 2 you atleast could(/had to) switch between the section, so they weren't totally disconnected.

  • @nolange said: If I had to nitpick I'd have to say that in 303 I really felt like they shouldn`t cut the already short episode in even smaller disconnected parts. It works in longer games, but in Episodes you quickly feel trapped in a pretty small cage (nearly everything in the museum happens in one room).

    That's definitely a good part of the reason why TSMB was less challenging.

    @nolange said: The thing I dont like with Season 3 is the lack of the simple mouse-control, I still dont understand why it was removed.

    I don't think we're going back to that, it would probably require significant changes to the Telltale game engine. Most people have gotten used to it, some even like it better. (I actually use my iPod touch as a trackpad for navigating the game, works pretty well. :) )

  • Just to let you guys know, it would be hard for Telltale to make a single episode to have so many locations. There would be so many characters, plot developments, dialogue, and other wacky stuff that would need to be put in. In fact, the 1st episode had Meesta Pizza and Hard Luck, but you couldn't actually see the owner(s) or the interior.

    I don't know how this arises as such a problem now: 201 Had only Straight & Narrow, Santa's Workshop, and if you count the locations in the flashbacks (which are all reused but 1).

  • Personally, I don't think these games are quite as difficult as the old ones. With these, I've spent maybe 3-4 hourse tops playing through them. With the others, I was taking days, and mulling over different possibilities.

    Also, I don't think the same charm is there as the past ones. The Devil's Playhouse seems a lot darker, and less...quirky. It's all a cumulitive thing.

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