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combine puzzles broken?

posted by adhuin on - last edited - Viewed by 461 users

Anyone else had problems with the 'put stuff next to each other to build something' puzzles.

Or more accurately how they practically do themselves.

For example the diner-plate puzzle:

I'm looking which piece fits next to fish. Not this piece (put it out of way next to other pieces)
not this piece either, and not this one.

Soon I notice I have 3 parts stuck together on my put away pile, start to move it, drop it and suddenly have 4th piece stuck on it!

Same problem with the big gear puzzle, where gear pieces warp half-piece away to join another piece I wasn't even considering.

All and all these puzzles aren't very brain teasing, as monkey (me) moving pieces back and worth solves the puzzle easier!


Secondly on the similar puzzle with the furnace:
Same problems as above, but I had one extra thing that could use improvement. The play area is literally cluttered. its hard to get grip on wanted object on pile.
It would be better if in addition of puzzle area, there would be 1/3 of the area dedicated to offside, so people have easier time to move objects.

18 Comments - Linear Discussion: Classic Style
  • @adhuin said: Anyone else had problems with the 'put stuff next to each other to build something' puzzles.

    Or more accurately how they practically do themselves.

    For example the diner-plate puzzle:

    I'm looking which piece fits next to fish. Not this piece (put it out of way next to other pieces)
    not this piece either, and not this one.

    Soon I notice I have 3 parts stuck together on my put away pile, start to move it, drop it and suddenly have 4th piece stuck on it!

    Same problem with the big gear puzzle, where gear pieces warp half-piece away to join another piece I wasn't even considering.

    All and all these puzzles aren't very brain teasing, as monkey (me) moving pieces back and worth solves the puzzle easier!


    Secondly on the similar puzzle with the furnace:
    Same problems as above, but I had one extra thing that could use improvement. The play area is literally cluttered. its hard to get grip on wanted object on pile.
    It would be better if in addition of puzzle area, there would be 1/3 of the area dedicated to offside, so people have easier time to move objects.

    Yeah, I think reducing the number of pieces and getting rid of the snap-together pieces would make those puzzles more challenging without being infuriating and impossible.

  • I vote for just cutting them all-together...

  • Snapping makes sense for assembling things. Not so much for just aligning.

  • Having to rotate the pieces would also make these Puzzles a lot harder. In the game "Black Mirror" there are puzzles like that (a letter and a black and white photo).

  • @Hassat Hunter said: I vote for just cutting them all-together...

    If they cut out all the puzzles that have generated complaints, there wouldn't be any puzzles left! :p

    I kinda like having the jigsaws in the puzzle mix. They just need to improve the interface for solving them and make them less automatic.

  • @thom-22 said: If they cut out all the puzzles that have generated complaints, there wouldn't be any puzzles left! :p


    Nah, just the jigsaws.
    The boxes swapping one are overdone, but atleast they aren't 100% pointless like the jigsaws...

  • @Hassat Hunter said: Nah, just the jigsaws.
    The boxes swapping one are overdone, but atleast they aren't 100% pointless like the jigsaws...

    Would the assembly puzzles feel more satisfying if there were a timed component to scoring them?

  • All puzzles would feel more satisfying if there was a timed scoring system. I assume you mean like the quicker you do it the higher to score. Not like 5 minutes to do a puzzle.

  • @[TTG said: Yare;345547']Would the assembly puzzles feel more satisfying if there were a timed component to scoring them?

    Oh god, please, no timed puzzles in Puzzle Agent. :eek: There are better suggestions, here and in other threads, to make them more challenging.

  • Yeah,no for time restrictions.

    Maybe changing sticking together a bit.

    Instead of sticking next to each other, they would stick to the puzzle floor.

    Like in diner plate puzzle, you have 10 distinct objects you have to move.
    Instead of dropping them where ever, you could have 20-30 (or even 40) distinct points they would stay until moved again.

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