There is one thing I never could understand, so I thought I'd share my thoughts with the forum to see if anyone agrees.
LucasArts revolutionized adventure games in the late 80ies, with their new ULTRA BRILLIANT interface that let the user "instruct" their characters only by clicking, no typing. Then they took that interface to near perfection in Monkey Island I and II, where the user could enter most commands to the character only through a single click, but still feel that he can really "tell" the character what to do. The one thing I can't understand is: Why did they, and later Telltale, change this winning recipe, and go for all those mediocre interfaces they have deployed later??
I'm writing this after playing the entire Tales of Monkey Island, and started on S&M season 1. We can't properly explore the scene, and instruct our characters anymore, and that feels... at least NOT optimal. Nowadays we just click somewhere on the screen, and hope our characters "get the drift". Though I understand there's usually only one or maybe two things you really can do with each item, it still doesn't feel like a good interface for puzzle-solving and exploration. To make matters worse, in S&M season 1 we can't even combine inventory items, and when we click on a line of text, our character starts improvising around that text and says something... at best similar to what you chose. Are there anyone else here who agrees with me, that MI's interface was far better than what LA and TT has ever done later?
Is this something they do to make it compatible with simpler devices, or is it because they want fullscreen graphics? Or do they actually think this is the better interface? I'd choose the old interface over fullscreen graphics any day.
EDIT: PS! I just want to say to the Telltale crew that I absolutely loooooved Tales of MI, and love Telltale, and this was only meant as contructive criticism... :)