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So I just finished Escape for the 2nd time, and for the first time in 10 years

posted by eMKayeN on - last edited - Viewed by 1.1K users

Spoiler warning for the game's story btw, in case you haven't played it before:

Yeah I haven't finished it since my first playthrough back in 2000. Upon finishing I've discovered that it gets a lot of hate where I don't think it's really warranted. The only bad thing I have to say is that the story gets a bit stupid towards the very end of when you're on Monkey Island with the inconsistency regarding Herman's ID and Giant Monkey Robots.

Other than that it's a good game, Lucre and Jambalaya are nice big levels filled with great locations and music, as well as some challenging puzzles, to me that is always the most important thing for an adventure game to have. Monkey Kombat is actually fairly straightforward and not that hard to understand, the only thing is you will have to write down the combinations unless you have an amazing memory.

So to summarise, Escape is better than what a lot of people say, only the story at the very end of the game is an issue, and I don't think that's enough for me perosonally to ruin the game, much like the removed intro in MI2:SE doesn't ruin that at all. Story is nice, but it usually takes backseat to the locations, music and puzzle difficulty for me.

Escape is still bottom tier when compared to the first 3 games, but it's not an awful game by any means. I've been doing a playthrough of all the games in a row and am moving on to my 2nd playthrough of Tales soon.

73 Comments - Linear Discussion: Classic Style
  • I've tried several times to replay Escape over the years since my first playthrough, and I never make it off of Melee Island before I call it quits. It's mostly because of the unnecessarily bad control scheme and ugly, ugly art. I've nothing against 3D Monkey Island games but at the time EMI was made the technology just wasn't able to make it look good, and it shows, especially next to CMI's lovely hand-drawn work. I still have the original cds, so who knows, maybe I'll be able to get through it again someday...

  • To say the only bad thing about Escape is the story at the end is absurd. I call fake on this "second playthrough in 10 years" story.

    Why else would someone ignore the illogical puzzles, terrible graphics, bad characterisation & poor controls; unless they were some sort of EMI fanboy?

  • That's another thing actually, the fact I remembered the puzzles pretty well after 10 years surprised the hell out of me. I don't think I struggled playing through at all.

    And yeah it was only the 2nd time I've finished it. Explain how I'm an EMI fanboy when I've just said it's bottom tier. The controls aren't an issue at all, the point of this topic was just to say how Escape isn't as bad as it's made out to be. It isn't a crap game at all. But it's still bottom tier in regards to Monkey Island games.

    People who haven't played it in ages, I suggest to give it another playthrough.

  • Escape is a great game!! I prefer to play MI games on that level, than not to play any new MI games!

  • I finished it yesterday after some time of not touching it, and it's really mainly the ending that literally hurts. No wonder they left Monkey Island out in TOMI, I mean, what's that island without its monkey head? And why would the head have turned into silver after it had been a real monkey head in SOMI and CMI? Doesn't Herman also tell that the lava catacombs had vanished from beneath the head?

    I still don't get how they could alter the looks and history of that island so recklessly.

  • I'm playing it again at the moment actually - just finished Act 1. Some of the puzzles I remembered:
    -Skin on manhole and entering bank
    -Termites on the stick and following Ozzie
    -Navigating swamp
    -Recruiting Carla and Otis

    I didn't remember:
    -Duck and grease trick
    -Getting him to break the cane
    -Most of the prosthetics shop stuff

    Some of them made no sense at all:
    -Names on the manhole to the story???
    -Spraying cologne on the platypus???
    -Making a completely random perfume???

  • Meh. The only MI game of the LA four ones that had good ending gameplay-wise was MI2. Story-wise - MI1 (MI2 is a very mixed cause because of it's whackiness).

    CMI and EMI endings are, IMO, not good both gameplay-wise and story-wise. A little gripe I have with CMI, by the way, that it's essentialy a remake of SMI. General plotline, that is. However, it does give us nice and atmospheric islands and characters. The ending is still not good in my opinion.

    And, after the conversation about Elaine's logic of her actions in the end of MI2 (in the thread about MI2:SE) I've started thinking about MI2's plot, and it actually has quite a number of plot holes in itself (I've never noticed that before). But maybe, if we assume it's all fantasy of a child, everything goes. The thing is, Ron/Dave/Tim said in the commentary that they on the move added some twists there and there and there, add this and this... I have a feeling that EMI developers just wanted to add some twists to the ending too, but.... it didn't work out, obviously.

    And each MI game has it's fair share of illogical or annoying puzzles. And there's not that many in any game. It's just the ones EMI has are far too annoying.

  • @a3HeadedMonkey said: To say the only bad thing about Escape is the story at the end is absurd. I call fake on this "second playthrough in 10 years" story.

    Why else would someone ignore the illogical puzzles, terrible graphics, bad characterisation & poor controls; unless they were some sort of EMI fanboy?

    Huh? What would be the point of lying about what he thinks of the game? You think he's intentionally trying to mislead people to get them to try the game, or what? Why would anyone do that?

  • the controls never really bothered me probably because i always use a game pad. If your don't like the controls i suggest you use a joystick or game pad.

  • @Epic Kiwi said: I've tried several times to replay Escape over the years since my first playthrough, and I never make it off of Melee Island before I call it quits. It's mostly because of the unnecessarily bad control scheme and ugly, ugly art. I've nothing against 3D Monkey Island games but at the time EMI was made the technology just wasn't able to make it look good, and it shows, especially next to CMI's lovely hand-drawn work. I still have the original cds, so who knows, maybe I'll be able to get through it again someday...

    Try changing the controls in the settings to camera-based (so left moves him left relative to the screen, rather than rotates him). It makes it alot easier (although it can be a pain with smaller objects, and if the camera angle changes between scenes).

    As for the art, i loved the 2D backgrounds. And the character models weren't horrendously bad either.

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