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Are this games easy/hard enough?

posted by Tremensis on - last edited - Viewed by 368 users

OK, it's an old discussion, but really, when Telltale published the first season of Sam & Max, back in 200?, many of us thought that the games weren't hard enough. In my case, I assumed that Telltale would be increasing the difficulty gradually game to game.

But here we are, 2010. I think the new episodes aren't so easy, at least not so easy as the episodes of the first season. But, in my opinion, the puzzles are still too simple (although very original, OK), and the solution is always too straight, never a chain of tasks like in the 90's games.

So I wonder if other players, that also like Telltale stuff, think like me or not. Maybe a lot of people think this way and, together, we could ask Telltale for an improvement in this way for at least some of their games.

Greetings.

80 Comments - Linear Discussion: Classic Style
  • @Hassat Hunter said: Lol, have you read our replies? We have already given several situations where this happens already. What more of a demonstration do you need?



    You've demonstrated an issue you're having, I've never doubted that you're having an issue. But that's not the same as demonstrating a bug, which only describes unintentional programming errors.

    @Hassat Hunter said: Well, don't want to go back to page 1 and 2, but on 3 and 4 they are indeed only used for... *shock* bugs. Which do appear very obvious in at least 303. Unless TTG decided hint level 0 didn't need to be hintfree.

    Okay, so you do understand the difference. I gather you're saying you find improbable the idea that TTG included all those lines on purpose. That's the only point on which I differ with you. And I'm not arguing the opposite, only that we don't know for sure one way or the other. There's other evidence suggesting TTG designed this season, or at least 303, to be easier -- smaller game world, puzzles that can be solved accidentally. And there was a TTG person in this or another thread that basically confirmed they didn't want the games too hard. That's why I can't just automatically assume the issue is an unintentional bug.

    Whether it's a bug or a design flaw, let's hope 303 was anomalous and 304 will be at least as challenging as 302 if not more so. We can agree on that, yes? :D

  • @thom-22 said: which only describes unintentional programming errors.


    There are intentional programming errors too? :D
    I gather you're saying you find improbable the idea that TTG included all those lines on purpose.
    Oh, they included them on purpose. That's the point of the hint system. They aren't to be launched with Hint System 0 though. But they do. And pretty damn fast to boot (just a single area-change).
    What otherwise is the point of being able to turn it "off"?
    Whether it's a bug or a design flaw, let's hope 303 was anomalous and 304 will be at least as challenging as 302 if not more so. We can agree on that, yes? :D
    Agreed. But that is totally unrelated to the hint system anyways.

    EDIT: In the "secret" forum Mike Stemmle mentioned ironing out bugs with the hint system for 305. Might be this one.
    @thom-22 said: but I've been a little busy fixing some hint bugs for episode five

  • My personal view is that the collect item a, b, c method has to go and some sort of different method has to be introduced...from memory although The Penal Zone differed from this (item A leads to item B etc.) it was far too easy. The complexity lead to The Tomb of Sammun-Mak, which although wasn't particularly hard, it definitely moved away from the usual method, if the games could revolve over different concepts and trickery like this, I believe the games would get a-bit harder.

    Side note though, late-season 2 episodes really had me struggling not due to the episodes' difficulty, but because of their abstractness (it was like fumbling in the dark), in my opinion these are not the kind of puzzles that we want in the games.

  • I think the difficulty level is spot on, giving around 4 to 5 hours per episode which is a great cost per hour spent ratio.

  • I like the current Difficulty level, I'd like to see it a little bit harder (that sounds wrong) but I'm fine with it now, I remember the days of the original Discworld game which were mind bending and had puzzles that just didn't make any sense at all.

  • @ZeitgeistReview said: I think the difficulty level is spot on, giving around 4 to 5 hours per episode which is a great cost per hour spent ratio.


    Surely then, if it's a dollars-to-hours issue, then this is an even greater video game than Season Three?

  • @Rather Dashing said: Surely then, if it's a dollars-to-hours issue, then this is an even greater video game than Season Three?



    ... and every free game is infinitely better, too.

  • Apparently, 304 is a lot more difficult than the previous episodes which is surely a good thing more than a bad thing...

  • @Sinfjotli said: Things like this are exactly the problem I've had with this season in terms of difficulty. If you listen carefully and pay attention to the camera zooming, the game will tell you exactly or almost exactly how to solve most of the puzzles. The few that aren't explained outright can almost always be solved by minimal trial and error. Most puzzles don't require you to think laterally at all, just do exactly what somebody told you to do sometime earlier in the game.



    Funny thing is, I missed one of the puzzles because I forgot about the scene where Hubert drops his camera in the corn dogs.

    The difficulty of the game probably differs according to how people see a game. I'm the sort who loves the humor of the Sam and Max games and will pick every dialogue option possible to get a laugh. This may have made a lot of the Future Vision puzzles too easy (I used that on everything too). At the same time, I'll look at a puzzle and say "How am I supposed to save Flint Paper from an axe to the head with just a vacation ticket and a miner's helmet?!"

  • I, when I first started playing sam and max found the games challenging and me often having to refur to the tips and hints threads. But now that I am a veteran Sam and maxer, I've kinda changed into that mindset and it is easier to get from poit A to B

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