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Deathspank Discussion

posted by Fealiks on - last edited - Viewed by 974 users

Deathspank is scheduled to release any moment now. When it finally does, discuss!

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  • @Mysterysheep said: Yeah, they cut a lot of stuff, unfortunately. There used to be a dessert, mountains, and monastery area, as well.



    There was a monastery - with the 'evil' bell.

  • So it's basically going to be episodic after all...

  • @Thriftweed Fancy Pants said: So it's basically going to be episodic after all...



    It is?

  • Basically.

    Sequels = Episodes. Some may not agree, but really, what's the difference? There are different associated connotations, but in gaming reality, they're the same. Whatever definition a game developer attaches to each term is merely subjective. Of course, there's no guarantee there will be another chapter in the story of Deathspank, but it has been implied.

  • Well I suppose in some way a sequel is usually another episode in a larger story, but that doesn't make every franchise ever made "episodic" in the same sense that people mean when they talk about "episodic gaming". There's no point in getting rid of a useful distinction based solely on a semantic argument.

  • Hmmm, Ron Gilbert's already left Hothead, will a sequel be done without him or is everything already made, just waiting to be released at a proper time? Is this another case of Ron Gilbert not finishing his projects?

  • @StarEye said: Hmmm, Ron Gilbert's already left Hothead, will a sequel be done without him or is everything already made, just waiting to be released at a proper time? Is this another case of Ron Gilbert not finishing his projects?


    As far as I know he's finished everything he's worked on apart from Monkey Island, and that was because LucasArts beat him to it. I'm not sure where people are getting the notion that there will be a sequel from, though. I'm pretty certain there isn't going to be, Ron Gilbert hasn't said anything about one and neither have Hothead. Since he's left Hothead, I don't see one coming from them either.

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    DPB

    Sadly, he didn't finish Good & Evil, which was a shame since it sounded very interesting.

  • What i don't understand is that he left Hothead, at least this early. Dunno but this sounds kind of weird to me because as far as i know he first designed the game, then as this was done he left, but then Hothead still made changes to the game and it also seems that Gilbert, contrary to Hothead, would have been a strong provider of a computer (PC&Mac) or at least PC platform.

    Sounds after a not this perfect contract work and normally people are involved until a game or a project generally is really finshed. Depending on what they do they are less involved at the end but never completely cut out because there always show up certain issues.

    But maybe all is fine and this is just their very own special workflow...

  • From what I've heard, Gilbert left Hothead of his own accord because he no longer needed them. They'd made his game so he quit. In some ways it shows integrity, but I kind of feel sorry for Hothead's future.

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