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Game-Style?

posted by harryisere on - last edited - Viewed by 2.8K users

Hi, Im not very familiar with Telltale games.

How will this new jurassic park look and play?

I mean will it be like an adventure, open-world game like rockstars 'Red Dead Redemption' or 'GTA IV'? In which you can roam around the Island, encounter dinosaurs and complete missions when ever it suits you.

Or will it be more of a click and move game? Something like a PC game.

Could someone with more experience in playing Telltale games please tell me what is likely to be the style of the game? By style I mean what will it look like? Will be a game like red dead redemption? or a game like 'Jurassic park: Operation Genesis' with that click and move style

Sorry if this is a pointless thread, it's just im really excited about this game because Jurassic Park is my all time favourite film franchise.

Cheers x :)

114 Comments - Linear Discussion: Classic Style
  • @waroftheworlds01 said: As for as gameplay, I'm hoping they do go with a different approach than their previous works. I'm going to be honest. I'm just here to follow Jurassic Park. I've played the demos for Sam and Max and Monkey Island. I did not like Monkey Island at all! I did enjoy Sam and Max a bit more but it didn't see like something I would want to pay for.

    So, I'm hoping for a gameplay different than that of those two. If they do, I hope it's more along the line of what Heavy Rain was. Because walking around as Sam and Max in that game reminded me a bit of how you walked around in Heavy Rain. I'm well aware that Heavy Rain is not a TellTale game but the similarity is there.

    Which Sam & Max demo did you try? I'm wondering if you tried an older one (Season 1 or 2), which had a different mechanic for moving the character. The latest Sam & Max has the same mechanic as Tales of Monkey Island, and I would have to guess that if JP is using the same engine it will use the same input style as well. Was it just the mechanics of the game, meaning how you get your character to do what you want it to do, that bothered you? Or the actual gameplay, ie. figuring out what the character is supposed to do to advance in the game. I'm not familiar with Heavy Rain, so I'm not sure what you're getting at.

    Given that JP is not a comedy (I hope that's a safe assumption :D) and doesn't have the kind of history that S&M and MI have in the adventure game genre, Telltale has a lot of room to innovate in terms of gameplay. And their comments have indicated they intend to do so. But how much and in what direction is a big unknown. I'm really quite curious to see what they come up, but we're not going to know about game-style until they tell us.

  • The Sam & Max demo I played was for what I think was called "The Peno Zone" or something weird like that. lol

    You're right though, the basic layout was the same but walking in Sam and Max felt more fluid while in Monkey Island it seemed more slugish. In the sense that when I wanted the guy to go one way it didn't always seem to respond in the way it was supposed to.

    The way you get the characters to progress the story didn't bother me as much. The only thing that really got to me was that there was no real sense of urgency. When the monkey guy was getting sucked into the portal thing the game gives you time to figure out what you have to do. I could have left the game there, went go use the bathroom, take a shower, get something to eat, go see a movie, then come back and the monkey would still be there hanging on.

    Jurassic Park is suspensfull. Especially the novel and original movie. But if there's no risk then there's no suspense. I'm hoping they change that from their previous games.

    For example, we don't know what the game will be like so let's just say it's a remake of the first film and the level we were on was the raptors in the kitchen scene. If gone the Sam and Max route the raptor would stay by the door and not move untill you found a way out of the kitchen with out being seen.

    Done in a different, and more suspensfull way, the raptor would actually move around the kitchen and you would have to crawl and stay behind cover so that the raptor doesn't see you as you look for an exit. And if the raptor does see you it chases you and game over.

  • @waroftheworlds01 said: The Sam & Max demo I played was for what I think was called "The Peno Zone" or something weird like that. lol

    You're right though, the basic layout was the same but walking in Sam and Max felt more fluid while in Monkey Island it seemed more slugish. In the sense that when I wanted the guy to go one way it didn't always seem to respond in the way it was supposed to.

    The way you get the characters to progress the story didn't bother me as much. The only thing that really got to me was that there was no real sense of urgency. When the monkey guy was getting sucked into the portal thing the game gives you time to figure out what you have to do. I could have left the game there, went go use the bathroom, take a shower, get something to eat, go see a movie, then come back and the monkey would still be there hanging on.

    Jurassic Park is suspensfull. Especially the novel and original movie. But if there's no risk then there's no suspense. I'm hoping they change that from their previous games.

    For example, we don't know what the game will be like so let's just say it's a remake of the first film and the level we were on was the raptors in the kitchen scene. If gone the Sam and Max route the raptor would stay by the door and not move untill you found a way out of the kitchen with out being seen.

    Done in a different, and more suspensfull way, the raptor would actually move around the kitchen and you would have to crawl and stay behind cover so that the raptor doesn't see you as you look for an exit. And if the raptor does see you it chases you and game over.

    This is a really great post. Even though you're new to Telltale, you've managed to perfectly summarize all of the big questions that we've been having about the game. So far everything Telltale's ever made has followed the classic LucasArts adventure game design philosophy, which means that it's impossible to die or screw up in their games. Obviously most of us here like those sorts of games or we wouldn't be here, but I agree that the Jurassic Park franchise is going to require something more suspenseful. All Telltale's said so far is that the gameplay will be somewhat different from their usual games, and we're all eagerly waiting to find out what that means.

    Also kudos on doing some research about the sorts of games that Telltale makes, rather than just showing up and demanding a Grand Theft Auto clone like certain people on the Back to the Future forum. :P

  • Well, thank you. :)

    Yes, I like to do my research. The moment I heard that TellTale had gained the rights of Jurassic Park (one of my top 3 favorite franchises of all times) I jumbed on the computer to figure out just who the heck these TellTale people were. lol And when I learned that two of there demos were on the PSN I jumped on that to see how their games were.

    Like I said before, I didn't enjoy Monkey Island but had a better experience with Sam and Max. So it did make me raise an eyebrow. All the Jurassic Park games made so far, except for Operation Gensis of course, were mostly shoot em' up games. I was having a hard time seeing a Jurassic Park game being devoloped like the demo I was playing. I'm not giving up hope though. From the looks of things TellTale games seem to be story driven and also very puzzle based. And those two mix very well with the Jurassic Park universe.

    Even though the Jurassic Park games were heavy on action there was always puzzle elements to them. In the SNES version of Jurassic Park you had to find key cards and turn the power back on. In Jurassic Park: Trespasser you had simple phisic based puzzles and some key card puzzles you had to figure out.

    So yeah, I'm looking forward to what TellTale can do with Jurassic Park. Which brings up my next question. Anyone know when the next bit of news will come out on this game?

  • Out of curiosity, what was it about Monkey Island that you didn't like and that you think Sam and Max did better (other than the controls)?

  • Probably Sam and Max themselves. I thought they were great characters.

    I played Monkey Island first. And the three character in the demo are the main guy, his wife, and the zombie pirate. The main guy was really annoying me. lol I can't quite put my finger on it but he just did. His wife wasn't any better. I found her annoying as well even if she did seem smarter than her husband. The zombie pirate was alright but I don't know. The game just didn't click with me and I think it's because of the characters.

    Sam and Max I can deal with. I only played the demo once but I can tell you that the most enjoyable part was listening to Sam and Max's conversations. I also liked the Twilight Zone looking guy who did the narations.

    Honestly, and I don't mean to make anyone mad this is just my opinion, I felt the characters in Monkey Island were too stupid to make the game enjoyable for me. Granted, Sam and Max aren't exactly smart themsleves but there's a difference between a silliness that's just silly and a silliness that has wit too it. Sam and Max had wit. Monkey Island did not. In my opinion anyway.

    I think I see why you would question me though. If you look at Monkey Island and Sam and Max they look almost the same. In a way they are just with different characters and story. So if you take into account that those are the only differences. Then I like Sam and Max better because of it's characters and story.

    Edit: Let's not forget it was the demo I played and I just started checking out TellTale games. I may just need to invest more time in them. I know Monkey Island got a lot of praise and I believe it was mostly directed at the story part of the games though. And the demo doesn't really show much on the story.

  • No worries. :) Your opinion is valid, and your criticisms are completely legitimate.

    And I realize now that my question was kind of stupid. It was a bit like asking, "Why do you like this movie and not that movie when they're both movies?" Well, obviously because of the story and characters so forth. >.

  • waroftheworlds01, I will have to admit, reading your posts had me conflicted at first. I have the fanboy side of me that loves playing TellTale games, anything with Sam & Max or Guybrush (the husband character you saw in the Monkey Island demo), and adventure games in general and it just wanted to defend the games I love from someone that just doesn't "get" what makes them great in the first place. And then I took a breather and finished reading your posts. :) So yes, my more temperate side won out this time. ;)

    But I totally agree with thesporkman. You did a great job of actually researching what TTG really was all about. From my experience with TTG, they will always work with original writers, voice actors, and companies involved when making their own products. Sadly, Crichton isn't with us any longer, so consulting him won't be possible, so all we can do is hope they capture the essence of JP like they have so many times in the past with more comical roles.

    Honestly the one thing that concerns me the most is whether they go with episodic content for JP. While it worked for a comical game, using it on a game that needs suspense to feel "right" could really take you out of the feel of danger. I believe the games will have to give you a sense that you can die and have to try again, and actually give you consequences for failure.

    Crossing my fingers!

  • @detard said:

    Honestly the one thing that concerns me the most is whether they go with episodic content for JP. While it worked for a comical game, using it on a game that needs suspense to feel "right" could really take you out of the feel of danger. I believe the games will have to give you a sense that you can die and have to try again, and actually give you consequences for failure.

    Crossing my fingers!

    Fingers crossed as well. I can see it being episodic story wise. Using the first film as an example again. Let's say we're on the episode that the T-Rex escapes. Here how TellTale could use their style for this scene.

    Like in Sam and Max you can switch between characters. Whe the Rex escapes it attacks the first car with the kids in it. While it's attacking the car as Grant you have to search the back of your car, find the flare, go outside, and use the flare to lure the T-Rex away. They you would switch to Malcolm and use another flare to distract the rex while Grant goes save the kids. Then when you finish that scene the next ep is the jeep chase and Grant and the kids walking through the island trying to find the visitor center.

    If you mess up though the T-Rex eats you. But that could get frustrating. Hmmm... I can't wait to see some gameplay videos cause i want to know how TellTale is doing this!!! lol

    Which is being worked on first by the way? BTTF or JP? Or are they being made at the same time?

  • BttF is supposed to come out first. But we don't know if that means they'll release all of the BttF episodes first and then start working on JP or if there will be some overlap and JP will start coming out halfway through the BttF season or something.

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