This goes out to the Telltale folks who were former members of the Sam & Max: Freelance Police team. Yeah, yeah, we've all mourned and murdered over the cancellation of that game, but I've still got some questions concerning the cancellation that maybe you could answer. After all, the press release LucasArts offered wasn't particularly explanatory or in-depth, and I'd just like to hear your take on it. Basically what I want to know is: was the game's cancellation as abrupt and shocking to the guys within LucasArts as it was to the fans? Or was there reason to believe that the project was in a bit of trouble before the decision was made? I think there's more than enough evidence to show that few people were expecting the game to get axed like that, but were there, like, any hints of doom?
Thanks in advance for putting up with the curiosity; I still need closure.