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Freelance Police's sudden death

posted by Udvarnoky on - last edited - Viewed by 1.6K users

This goes out to the Telltale folks who were former members of the Sam & Max: Freelance Police team. Yeah, yeah, we've all mourned and murdered over the cancellation of that game, but I've still got some questions concerning the cancellation that maybe you could answer. After all, the press release LucasArts offered wasn't particularly explanatory or in-depth, and I'd just like to hear your take on it. Basically what I want to know is: was the game's cancellation as abrupt and shocking to the guys within LucasArts as it was to the fans? Or was there reason to believe that the project was in a bit of trouble before the decision was made? I think there's more than enough evidence to show that few people were expecting the game to get axed like that, but were there, like, any hints of doom?

Thanks in advance for putting up with the curiosity; I still need closure.

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    Anonymous

    Very interesting point. I hadn't considered that at all.

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    Anonymous

    If they were done or so close to being done, why dont they just release what they had out for free?

  • [quote]If they were done or so close to being done, why dont they just release what they had out for free?[/quote]

    Because a) it may have been "nearly" finished, but that doesn't mean the game was playable. and b) that would prevent LucasArts from ever resuming work on the game.
    Yes, I know it's extremely unlikey, but they will want to keep that option available. And 3) it's possibly damaging to the Sam & Max brand if there's an unfinished, buggy, game floating around in public and I don;t thing Steve Purcell, LucasArts or even all the let-go workers from the Sam & Max team would want their unfinished, unoptimised, unworking code floating around the internet.

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    Anonymous

    [quote]I must say, though, I think it's a shame that you call EMI a mediocre game. It was a great game...and besides, don't you realize that some of the Telltale folks were part of the EMI team? Are you trying to make them cry or something?[/quote]
    [quote][quote]
    Aww but I liked EMI :)[/quote]
    So did I. Hurrah, I'm not the only person in the fandom who does. ;)[/quote]

    No, it was not my intention to make people cry. If I did: sorry! :(( I was just thinking of EMI as part of the MI series and I remember that I was a bit disappointed when playing and finishing the game. During the game there were some things that didn't feel right to me. (For instance the entire Herman Toothrot thing, the Monkey Combat and the giant robot.) Maybe, as an adventure game without knowing the history of the other games, I would have appreciated it better. There were also brilliant things in there. I wouldn't want to part from my copy of the game, but I felt they could have done better. That's an encouragement! I do believe that the Telltale team will make something baffling that I certainly will not call mediocre.:D

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    Anonymous

    If they changed EMI and made it an original game instead of a contiuation of the Monkey Island series it would have been great. But in my opinion Monkey Island was meant to be a conclusive trilogy.

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    Anonymous

    Whatever happend to Guybrush's unbreakable 5 game contract with Lucasarts?

  • [quote]If they changed EMI and made it an original game instead of a contiuation of the Monkey Island series it would have been great. But in my opinion Monkey Island was meant to be a conclusive trilogy.[/quote]

    That's definitely not going to happen, and the whole trilogy stuff could just be Ron Gilbert pulling our leg, anyway. From my understanding it was envisioned as a trilogy, but it ended up being wrapped up with MI2 (with the addition of the LeChuck eyes at the end to keep a sequel possible). He left LucasArts very soon after MI2, and obviously LucasArts (the owner of the title) wanted to make a sequel. Now, I've no doubt that Ron was capable of making MI3 had he stayed at LucasArts, and I'm equally sure that it wouldn't have been CMI. But the fact is that Monkey Island was and always will be (well, then again these are bad times for LucasArts and adventures, and we have companies like Telltale to acquire these licenses... ;) ) their intellectual property, not Gilbert's. CMI and EMI are official, real, genuine...WHATEVER you need to call them....sequels. Gilbert's "vision" may have been great, may have even been better, but the fact is that it didn't happen and isn't going to. So why try to pretend that CMI and EMI aren't "real" Monkey Islands, when they truly are in every sense, including a legal and creative one?

    I mean, it's one thing to not like CMI and EMI based on their own merits, but I get sort of frustrated people start saying how it was really a trilogy and Ron Gilbert was the only person who could make it....blah blah blah. Look, I praise Gilbert as much as everyone else, and it's my opinion that the first two Monkey Islands (especially LeChuck's revenge) are the best, but it's retarded to just toss out CMI and EMI as not belonging to the series. They are, like it or not.

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    Anonymous

    Can we just agree to disagree and end this silly argument before it gets out of control.

  • It's not silly. And I hope you didn't think like I was trying to attack you or anything. It was a completely open rant about the general opinion of EMI.

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    Anonymous

    BUMP!!!! B-)

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