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Game-Style?

posted by harryisere on - last edited - Viewed by 1.5K users

Hi, Im not very familiar with Telltale games.

How will this new jurassic park look and play?

I mean will it be like an adventure, open-world game like rockstars 'Red Dead Redemption' or 'GTA IV'? In which you can roam around the Island, encounter dinosaurs and complete missions when ever it suits you.

Or will it be more of a click and move game? Something like a PC game.

Could someone with more experience in playing Telltale games please tell me what is likely to be the style of the game? By style I mean what will it look like? Will be a game like red dead redemption? or a game like 'Jurassic park: Operation Genesis' with that click and move style

Sorry if this is a pointless thread, it's just im really excited about this game because Jurassic Park is my all time favourite film franchise.

Cheers x :)

114 Comments - Linear Discussion: Classic Style
  • Never fails to amaze me how angry and argumentative people get about video games.

    Universal has licensed Telltale to make this and I'm sure the announcement wouldn't have been made official until the company had shown them example of what they can do. If Universal thought the results weren't of a high standard they would have turned to another company.

  • Gotta love them graphicwhores :D Screw the story and gameplay! It's all good as long as it looks like a photograph.

  • It isn't a good game unless you have to buy a brand new ultra-powerful computer in order to play it.

  • @PainDealer said: Gotta love them graphicwhores :D Screw the story and gameplay! It's all good as long as it looks like a photograph.



    Took the words right out of my mouth.

    I'm gonna make a game about staring at a basketball, the game will be 20gb because the textures will all be photographed using the latest, most high-res cameras avalible, then skinned onto a model made from a 3D scan of a real basketball. I'll then set the ball on a high-res picture of a basketball court.

    Plot? what plot!? We have the ultimate in high-res gaming here, we dont need a plot!

    I'm betting it will sell a million copies! (the scary part is I bet it WOULD sell a certain number of copies *just* because it would be "the ultimate in high-res gaming")

    The problem with games that require quick action is that often if you miss the action the game is screwed. Sometimes you will see the action early in the game and it will be hours and hours down the road until you find out "oh crap I should have done X back at the beginning!" and you have to re-start. (my favorite example: Kings Quest V, you walk into town and see a dog chasing a rat. You dont know your supposed to do something here (i.e. save teh rat) and you dont know what TO do (you must find the shoe first) but if you fail the save the rat, you can complete the entire first 1/4-1/3 of the game without even knowing you needed to, then your screwed!)

    Lets not forget that some of us will forget to save and have to start over or return to a save-point from hours earlier...

    Personally I hope it's a puzzle game where, as exampled earlier, the Dino will wait by the door until you find the way out.

    As for plot/setting, while I think a sandbox game would be awesome, I think it's going to be a lot more puzzle-based with only a little action, at most. I'm still expecting a LA-style adventure game, perhaps with some combat system built in (ala QfG) as the most adventure.

    On a side note, has anyone else thought about this and thought JP would make an amusing MMORPG?

    EDIT:
    JPOG has aged well, I see games released today with graphics FAR worse than that... *coughcoughWoWcoughcough* 'scuse me, had a tickle in my throat ;)

  • @thesporkman said: Did you miss the CSI screenshot I posted?

    Edit: Something I just remembered that's going to drive you crazy. Watch the original Jurassic Park again. Specifically, watch the scene with Nedry and the Dilophosaurus. When Nedry slips and falls down the hill, listen very carefully to the sound effect the foley artists chose for that moment.

    Now tell me Jurassic Park isn't a cartoon. :P



    Okay, I just wanted to thank you for bringing this up, because that's stuck out in my mind for my entire life. Why did they use the quintessential slipping cartoon sound effect there? rofl

    Seriously, it's something I've never forgotten.

  • @nodoctors said: Okay, I just wanted to thank you for bringing this up, because that's stuck out in my mind for my entire life. Why did they use the quintessential slipping cartoon sound effect there? rofl

    Seriously, it's something I've never forgotten.



    I'm willing to be bet it was put in there as an Easter-egg/inside joke/etc thinking that most people (such as myself) wouldn't notice it amidst the rest of the action.

  • Yeah, because I didn't notice it untill I read it here and then went go watch it to see if it was really there. It is. lol

  • @Ashton said: I'm gonna make a game about staring at a basketball, the game will be 20gb because the textures will all be photographed using the latest, most high-res cameras avalible, then skinned onto a model made from a 3D scan of a real basketball. I'll then set the ball on a high-res picture of a basketball court.



    You have to include a sick spinning animation, motion capture from MJ himself of course.

  • Evil rex, what happened man? You're an okay guy over on Jurassic Park Legacy, but to thank these hardworking developers, trying to bring life in a dying franchise, you troll them. Bravo. You sure make us other fans of Jurassic Park look credible.

    Also, hi other people of this forum, big fan of the S&M series and can't wait to play the new JP and BTTF games :)

  • I said it on Twitter in response to GamePro's 'What's next for Spielberg?' question and I think Kevin [Bruner] hinted just as much during our 'Make a Scene' panel at Pax Prime this year, but our Jurassic Park game is going to be like no other game we've done before. That's in style, tone, scale, everything - totally action packed and tension filled.

    Not to get into specifics, but fans can expect a play style and mechanics that haven't been experienced before in one of our games.

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