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D&D Campaign: All Interested Welcome!

posted by mgrant on - last edited - Viewed by 6.3K users

After mentioning I'm part of a Skype campaign on the "whatever's on your mind" thread, there seemed to be a fair bit of interest in playing/learning D&D here on the forums. Therefore, I'll be starting a Skype campaign for those interested here. No experience with any sort of tabletop gaming is required, and I'll supply what's needed to game here to the best of my ability.

It will most likely be a 3.5 edition campaign unless most interested in playing would prefer 4th edition. I have links to sites to help build character sheets for both editions.

After the initial sign up, since I'm not sure Dropbox is a good idea as my five man group on Skype has been having problems with space, this thread'll serve as our Dropbox of sorts, character sheets, notifications, etc. will be posted here.

I won't claim to be a fantastic DM, but I do try and make sure my group has fun, and I will be playing a character as well as DMing. Also, I try to be on Skype regularly, so feel free to contact me if you feel you need help or just have general questions. I'll try to be as helpful as I can.

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    puzzlebox Telltale Staff

    I'm interested.

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    divisionten Moderator

    Interested, but pretty sure that my timezone may be an issue. When do you plan on doing it?

  • There isn't a set time yet, but given my group has people from the U.K., the east coast and the west of the U.S and we make it work, I think we can for this. We'll just have to figure out what time and days work for people. Weekends would probably be ideal, but again, it depends.

    On the clerical end of things:

    Here is the Character sheet generator for 3.5 edition. The default settings that it has set for stat roll, etc. is fine.

    However before you start generating your character, you should look at this site for classes and This site for races, since both are important to how your your character should be built. I'm not requiring anyone to play strictly the base classes (Dwarf, Human, Elf, Half-elf, Halfling, Gnome, Half-Orc) because I personally do not like playing those classes and find them a bit restrictive. Also, select anything you think your character should be carrying starting out, but pay attention to the weight. Too many heavy items of too many items in general will slow your character down and, if you are spell caster, cause you to fail more often.

    For newcomers, certain races have certain bonuses or weaknesses they add to some of your 6 starting stats; Strength (from which attack strength/lifting capability/etc. is drawn from), Constitution (HP/resistance to attacks/etc.), Dexterity (Speed/ability to dodge an attack/acrobatic type skill abilities/etc.), Intelligence (spell casting), Wisdom (Spellcasting and knowledge checks) and Charisma (certain spells and abilities rely on this skill, and it's particularly important to a bard). These bonuses tend to predispose races to certain classes, but that doesn't mean you have to follow it (I'm a big one for picking classes and races that don't go together. Like a Minotaur Bard). If your race is not necessarily designed to be a spellcaster (has a -2 to intelligence for example) you can put a higher number in that stat to compensate for the deficiency of your character's race.

    Before deciding on a race or class take a good look at the description, that's the best advice I can give on constructing a good balanced character.

    EDIT: Certain characters like Mind Flayers require you to start as a monstrous humanoid, and you take ranks as that first. We will follow that for the most part, except should you choose minotaur, create a Krynn Minotaur rather than the standard one. The standard minotaur build is supremely hampered at level 1.

  • If my parents allow me to do this I may have to join in (Have wanted to play D&D for over a year)

  • Sounds like we shouldn't have any shortage of players, then.

  • Oooh. Despite being an avid gamer, I still have always wanted to try out D&D.
    I think Neverwinter Nights is the main culprit for that!

    Had a quick look at the character sheet and a couple of stuff off the other links.
    I think if I play, I'll go for a Half-Elf Rogue, probably one that uses a shortbow, (maybe some light magic but if there are dedicated mages, then that might not be necessary).
    (The character I rolled has high dexterity and intelligence)

  • I'd have to be a grey elf Ranger. That's what Remolay is in the D&D verse to me.

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