Wired’s Chris Kohler recently had the chance to sit down and talk with Capcom’s Hironobu Takeshita, the producer of Zack & Wiki: Quest for Barboros’ Treasure, the upcoming point and click adventure-style game for the Nintendo Wii. With regards to the difficulty, he says that if they don’t understand the puzzles “they’re not paying enough attention.”
Takeshita first talks about the origins of Zack & Wiki, citing the director’s penchant for the point and click games of PC’s yesteryear. Zack & Wiki is a mix of the likes of Monkey Island, Sam & Max and a sprinkling of Wii Remote and Nunchuck magic:
WN: Where did the inspiration for Zack and Wiki come from? It seems very similar to older PC games that I used to play about 10 years ago, although I really don’t see people making games like that anymore…
HT: That’s exactly it. The director of Zack and Wiki is a really big fan of PC point-and-click titles. He played those for many years. After he joined Capcom, he was always saying that he wanted to make one of those adventure games himself. So when we decided to make this adventure game, we were able to combine some of the elements of PC point-and-click games and also use the Wii remote control motion system and put them together into a sort of action/adventure/puzzle game, which really allows us to create a new experience for players.