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Tales of monkey island sucks

posted by Lonnie on - last edited - Viewed by 548 users

I was so excited to play TOMI but am bitterly disappointed with the terrible 3D graphics, stupid dialogue and boring puzzles.

I know alot of you will readily disagree with me but I much prefer the 2d style of Curse of Monkey Island, it was great to play. Really, really enjoyed it.

This is the first time EVER I have gotten bored with a MI game.

Shouldn't games and graphics in general get better as time goes along not the other way round?

Anyone else who didn't/doesn't like TOMI?

61 Comments - Linear Discussion: Classic Style
  • @GuruGuru214 said: Also, another handy little feature is the multi-quote button. Click the little button just to the right of "Quote" on as many posts as you want, then click the "Quote" button on any of them, and all of the posts you selected will be quoted for you on the post writing page, and they're even in the order you selected them.

    Ok sorry about that I hadn't realized.

    @GuruGuru214 said: Double-posting is simply having two posts in a row (they don't necessarily have to be duplicates). It's generally something that's a little 'frowned upon' since double-posts can be avoided simply by clicking the 'Edit' button on your last post and entering any new content into that post, rather than making a new one.

    Check me out, pretty impressive eh?

  • It's so heartwarming to see that this forum is full of people who know how to behave well and respect / accept opinions other than their own. :o

    Actually, I think it's important we don't only have fanboy threads in here (to be honest, at some point, the neverending "Oh, oh, oh THANK you SO much TTG!!" posts really got on my nerves), so apart from the harsh title of this thread (which Lonnie has excused himself for) I think it's perfectly fine, too.

    Being 30 now, and having played Secret on my father's first 386, I can relate to what he says. And although, yes, you _do_ get used to the very basic 3D graphics of TOMI it doesn't make them more beautiful to my eyes.
    To me, 3D has never been real "art" - I mean, hey: just look at Bill Tiller's 2D art work in CMI, A Vampyre Story and Ghost Pirates and you know what a beautiful game looks like - TOMI just doesn't give you that, period.

    To me, it was story, dialogue, voice acting and animation that made up for the rather ugly (?) graphics.

    And I agree EP1 WAS boring as heck. If it hadn't been for the cliffhanger and the hype going along with it in this forums, I probably wouldn't have gotten the second chapter.

  • @Mermaid said: It's so heartwarming to see that this forum is full of people who know how to behave well and respect / accept opinions other than their own. :o.

    You shut your mouth you slimy slant eyed little debbie cake eating troll !!


    :D
    Is that better?

  • @Mermaid said:

    Actually, I think it's important we don't only have fanboy threads in here (to be honest, at some point, the neverending "Oh, oh, oh THANK you SO much TTG!!" posts really got on my nerves), so apart from the harsh title of this thread (which Lonnie has excused herself for) I think it's perfectly fine, too.

    Actually I'm a guy lol but you can call me Lonnette if you like :)

    Yeh I'm with you on what you say. What is your fave MI game of the series?

  • I almost went at him for this thread but it was actually because of the human condition and not because of what he was actually saying. I know that doesn't make sense to any one...at least not how I meant it to.

    I caught myself a little late. The content offended, but I'm beyond that now. It wasn't that he disagreed that bothered me, or that he hated the game. It was something else which no one else would understand. :D

    peace.

  • @Banned User said: -article praising CMI-

    Just to add to this, the streamlined control system was actually first used in Full Throttle, adapted for Curse, and Bill Tiller has even took it with him, it was used on Ghost Pirates of Vooju Island.

    But yeah, CMI is brilliant, many people here hate on it for it not being a "true" Monkey Island game or because it brought in a more Cartoon style to the animations.

    But one thing I always found brilliant in CMI was the music, to me it's the only Monkey Island game that has had a huge budget on the soundtrack. Michael Land took the realms by himself and scored what's near enough a masterpiece, each track has a unique feeling, from the typical Monkey Island vibe, to a more different and somewhat calming classical style used on Blood Island. It felt like all those years away from Monkey Island, Land built up this collection of composed tracks, which he finally got to put to use when LucasArts announced Curse and gave him a decent budget and studio to score the game.

    If I'm honest, that's what I was hoping would happen again with Tales, nine years since he last worked on a Monkey Island game and TellTale brought him back in to score the game, which he did a decent job of, but the limits somewhat dampens that, going back to the MIDI based style, which, not officially confirmed, but seems was done so they could put the game on the Wii via WiiWare (Strict 40MB Limit). There are some great and catchy tunes in Tales, De Cava's Theme, the variant of it on Roe Island, Spinner Cay, Morgans Theme, and of course the final battle with LeChuck. But I just can't help but think how much more amazing they would sound if they were full blown scored tracks with real instruments instead!

  • @Banned User said: You shut your mouth you slimy slant eyed little debbie cake eating troll !!

    :D
    Is that better?

    You make me feel home again. :D

    @ Lonnie: While I can take something out of every single MI game (yes, even EMI, for I loved the ambience of Lucre / Jambalaya Island), I guess my favorite's still Secret, although that's probably a lot to do with nostalgia (I mean, boy, I was ten when I first played it, and I played it with a mouse that was far, far from being anything ergonomic!. CMI was fantastic though, I remember how I was completely blown away from the orchestral music, the voices (the first Monkey Island game with speech!!) and the BEAUTIFUL backgrounds.

  • @Mermaid said: You make me feel home again. :D

    @ Lonnie: While I can take something out of every single MI game (yes, even EMI, for I loved the ambience of Lucre / Jambalaya Island), I guess my favorite's still Secret, although that's probably a lot to do with nostalgia (I mean, boy, I was ten when I first played it, and I played it with a mouse that was far, far from being anything ergonomic!. CMI was fantastic though, I remember how I was completely blown away from the orchestral music, the voices (the first Monkey Island game with speech!!) and the BEAUTIFUL backgrounds.

    Oh how I'm stuck in the past:rolleyes:

  • @Ash735 said: Just to add to this, the streamlined control system was actually first used in Full Throttle, adapted for Curse, and Bill Tiller has even took it with him, it was used on Ghost Pirates of Vooju Island.

    But yeah, CMI is brilliant, many people here hate on it for it not being a "true" Monkey Island game or because it brought in a more Cartoon style to the animations.

    But one thing I always found brilliant in CMI was the music, to me it's the only Monkey Island game that has had a huge budget on the soundtrack. Michael Land took the realms by himself and scored what's near enough a masterpiece, each track has a unique feeling, from the typical Monkey Island vibe, to a more different and somewhat calming classical style used on Blood Island. It felt like all those years away from Monkey Island, Land built up this collection of composed tracks, which he finally got to put to use when LucasArts announced Curse and gave him a decent budget and studio to score the game.

    If I'm honest, that's what I was hoping would happen again with Tales, nine years since he last worked on a Monkey Island game and TellTale brought him back in to score the game, which he did a decent job of, but the limits somewhat dampens that, going back to the MIDI based style, which, not officially confirmed, but seems was done so they could put the game on the Wii via WiiWare (Strict 40MB Limit). There are some great and catchy tunes in Tales, De Cava's Theme, the variant of it on Roe Island, Spinner Cay, Morgans Theme, and of course the final battle with LeChuck. But I just can't help but think how much more amazing they would sound if they were full blown scored tracks with real instruments instead!

    Yes the music was brilliant. Is EMI your fave ?

  • @Lonnie said: Yes the music was brilliant. Is EMI your fave ?

    Far from my fave, my least liked, the only thing I did like about EMI was the voice acting on some characters and of course the music. CMI is my joint fave with Monkey Island 2: Special Edition.

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