I have noticed that both Bone games are really linear... all events go one after the other... now that's not the spirit of games previously designed and built by our great guys at telltale... i wish for the sam and max games to be like the hit the road one. A game that you can play for months because you don't know that a flask is usefull to fix a malfunctioning escelator... so despite me usually encouraging the story part of the game i wish it to be less story and more tricky puzzles.... and less help... (i don't like the help feature of the bone games...)
Thanks and i'm sure you'll make meny great games!!
Matt from Slovenia (the chicken like country east of italy)